DRTVWR-497: Fix Texture Console flicker on first line
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e7883022b2
commit
528a4bc6a1
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@ -549,7 +549,7 @@ void LLGLTexMemBar::draw()
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U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
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U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
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text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
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text = llformat("GL Tot: %d/%d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
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total_mem.value(),
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max_total_mem.value(),
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bound_mem.value(),
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