MAINT-8931 FIXED Render quality value in About Second Life is misleading

meow-7.2.2
maxim_productengine 2018-07-31 12:15:18 +03:00
parent d406a086ba
commit 53f5d93eda
10 changed files with 10 additions and 10 deletions

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@ -70,7 +70,7 @@ UI-Skalierung: [UI_SCALE]
Sichtweite: [DRAW_DISTANCE] m
Bandbreite: [NET_BANDWITH] kbit/s
LOD-Faktor: [LOD_FACTOR]
Darstellungsqualität: [RENDER_QUALITY] / 7
Darstellungsqualität: [RENDER_QUALITY]
Erweitertes Beleuchtungsmodell: [GPU_SHADERS]
Texturspeicher: [TEXTURE_MEMORY] MB
Erstellungszeit VFS (Cache): [VFS_TIME]

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@ -53,7 +53,7 @@ UI Scaling: [UI_SCALE]
Draw distance: [DRAW_DISTANCE]m
Bandwidth: [NET_BANDWITH]kbit/s
LOD factor: [LOD_FACTOR]
Render quality: [RENDER_QUALITY] / 7
Render quality: [RENDER_QUALITY]
Advanced Lighting Model: [GPU_SHADERS]
Texture memory: [TEXTURE_MEMORY]MB
VFS (cache) creation time: [VFS_TIME]

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@ -62,7 +62,7 @@ Ajuste de escala de IU: [UI_SCALE]
Distancia de dibujo: [DRAW_DISTANCE]m
Ancho de banda: [NET_BANDWITH]kbit/s
Factor de LOD: [LOD_FACTOR]
Calidad de renderizado: [RENDER_QUALITY] / 7
Calidad de renderizado: [RENDER_QUALITY]
Modelo de iluminación avanzado: [GPU_SHADERS]
Memoria de textura: [TEXTURE_MEMORY]MB
Tiempo de creación de VFS (caché): [VFS_TIME]

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@ -71,7 +71,7 @@ Ajustement de la taille de la police : [FONT_SIZE_ADJUSTMENT] pts
Limite daffichage : [DRAW_DISTANCE] m
Bande passante : [NET_BANDWITH] kbit/s
Facteur LOD (niveau de détail) : [LOD_FACTOR]
Qualité de rendu : [RENDER_QUALITY] / 7
Qualité de rendu : [RENDER_QUALITY]
Modèle déclairage avancé : [GPU_SHADERS]
Mémoire textures : [TEXTURE_MEMORY] Mo
Durée de création VFS (cache) : [VFS_TIME]

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@ -68,7 +68,7 @@ Scala UI: [UI_SCALE]
Distanza visualizzazione: [DRAW_DISTANCE] m
Larghezza banda: [NET_BANDWITH] kbit/s
Fattore livello di dettaglio: [LOD_FACTOR]
Qualità di rendering: [RENDER_QUALITY] / 7
Qualità di rendering: [RENDER_QUALITY]
Modello illuminazione avanzato: [GPU_SHADERS]
Memoria texture: [TEXTURE_MEMORY] MB
Data/ora creazione VFS (cache): [VFS_TIME]

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@ -71,7 +71,7 @@ UI スケーリング: [UI_SCALE]
描画距離:[DRAW_DISTANCE]m
帯域幅:[NET_BANDWITH]kbit/s
LOD 係数: [LOD_FACTOR]
表示品質: [RENDER_QUALITY] / 7
表示品質: [RENDER_QUALITY]
高度なライティングモデル: [GPU_SHADERS]
テクスチャメモリ: [TEXTURE_MEMORY]MB
VFSキャッシュ作成時間 [VFS_TIME]

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@ -62,7 +62,7 @@ Escala de interface: [UI_SCALE]
Dist. máxima: [DRAW_DISTANCE]m
Largura de banda: [NET_BANDWITH]kbit/s
Fator LOD: [LOD_FACTOR]
Qualidade de renderização: [RENDER_QUALITY] / 7
Qualidade de renderização: [RENDER_QUALITY]
Modelo de iluminação avançado: [GPU_SHADERS]
Memória de textura: [TEXTURE_MEMORY]MB
Tempo de criação de VFS (cache): [VFS_TIME]

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@ -71,7 +71,7 @@ SLURL: <nolink>[SLURL]</nolink>
Дальность отрисовки: [DRAW_DISTANCE] м
Ширина канала: [NET_BANDWITH] кбит/с
Коэффициент детализации: [LOD_FACTOR]
Качество визуализации: [RENDER_QUALITY] / 7
Качество визуализации: [RENDER_QUALITY]
Расширенная модель освещения: [GPU_SHADERS]
Память текстур: [TEXTURE_MEMORY] МБ
Время создания VFS (кэш): [VFS_TIME]

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@ -71,7 +71,7 @@ Kullanıcı Arayüzü Ölçekleme: [UI_SCALE]
Çizme mesafesi: [DRAW_DISTANCE] m
Bant genişliği: [NET_BANDWITH] kbit/sn
Ayrıntı seviyesi faktörü: [LOD_FACTOR]
İşleme kalitesi: [RENDER_QUALITY] / 7
İşleme kalitesi: [RENDER_QUALITY]
Gelişmiş Aydınlatma Modeli: [GPU_SHADERS]
Doku belleği: [TEXTURE_MEMORY]MB
VFS (önbellek) oluşturma zamanı: [VFS_TIME]

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@ -71,7 +71,7 @@
描繪距離:[DRAW_DISTANCE]公尺
頻寬:[NET_BANDWITH]千位元/秒
細節層次率:[LOD_FACTOR]
呈像品質:[RENDER_QUALITY] / 7
呈像品質:[RENDER_QUALITY]
進階照明模型:[GPU_SHADERS]
材質記憶體:[TEXTURE_MEMORY]MB
VFS快取建立時間[VFS_TIME]