Merge
commit
54ae102c52
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@ -1286,7 +1286,30 @@ void LLViewerMedia::setOpenIDCookie()
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{
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if(!sOpenIDCookie.empty())
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{
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getCookieStore()->setCookiesFromHost(sOpenIDCookie, sOpenIDURL.mAuthority);
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// The LLURL can give me the 'authority', which is of the form: [username[:password]@]hostname[:port]
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// We want just the hostname for the cookie code, but LLURL doesn't seem to have a way to extract that.
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// We therefore do it here.
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std::string authority = sOpenIDURL.mAuthority;
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std::string::size_type host_start = authority.find('@');
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if(host_start == std::string::npos)
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{
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// no username/password
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host_start = 0;
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}
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else
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{
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// Hostname starts after the @.
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// (If the hostname part is empty, this may put host_start at the end of the string. In that case, it will end up passing through an empty hostname, which is correct.)
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++host_start;
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}
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std::string::size_type host_end = authority.rfind(':');
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if((host_end == std::string::npos) || (host_end < host_start))
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{
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// no port
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host_end = authority.size();
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}
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getCookieStore()->setCookiesFromHost(sOpenIDCookie, authority.substr(host_start, host_end - host_start));
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}
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}
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@ -900,14 +900,32 @@ void LLWorldMapView::drawFrustum()
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// fade out in distance.
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gGL.begin( LLRender::TRIANGLES );
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{
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LLVector2 cam_lookat(LLViewerCamera::instance().getAtAxis().mV[VX], LLViewerCamera::instance().getAtAxis().mV[VY]);
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LLVector2 cam_left(LLViewerCamera::instance().getLeftAxis().mV[VX], LLViewerCamera::instance().getLeftAxis().mV[VY]);
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// get camera look at and left axes
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LLVector3 at_axis = LLViewerCamera::instance().getAtAxis();
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LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis();
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// grab components along XY plane
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LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]);
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LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]);
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// but, when looking near straight up or down...
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if (is_approx_zero(cam_lookat.magVecSquared()))
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{
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//...just fall back to looking down the x axis
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cam_lookat = LLVector2(1.f, 0.f); // x axis
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cam_left = LLVector2(0.f, 1.f); // y axis
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}
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// normalize to unit length
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cam_lookat.normVec();
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cam_left.normVec();
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gGL.color4f(1.f, 1.f, 1.f, 0.25f);
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gGL.vertex2f( 0, 0 );
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gGL.color4f(1.f, 1.f, 1.f, 0.02f);
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// use 2d camera vectors to render frustum triangle
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LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels;
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gGL.vertex2f(vert.mV[VX], vert.mV[VY]);
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@ -44,7 +44,7 @@
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left_delta="0"
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name="NextOwnerLabel"
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top_pad="5"
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width="150">
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width="200">
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Next owner can:
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</text>
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<check_box
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@ -342,7 +342,7 @@
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layout="topleft"
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left="30"
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height="20"
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width="120"
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width="170"
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top_pad="20">
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Show IMs in:
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</text>
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@ -351,9 +351,9 @@
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follows="left|top"
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layout="topleft"
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top_delta="0"
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left="120"
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left="170"
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height="20"
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width="100"
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width="130"
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text_color="White_25"
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>
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(requires restart)
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@ -4,7 +4,7 @@
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<button label="?" label_selected="?" name="help"/>
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<check_box label="Partager avec le groupe" name="share_with_group"/>
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<check_box label="Autoriser tout le monde à copier" name="everyone_copy"/>
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<text name="NextOwnerLabel" width="260">
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<text name="NextOwnerLabel">
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Le prochain propriétaire pourra :
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</text>
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<check_box label="Modifier" name="next_owner_modify"/>
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@ -6,24 +6,24 @@
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<sidetray_tab description="Casa." name="sidebar_home" tab_title="Home">
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<panel label="casa" name="panel_home"/>
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</sidetray_tab>
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<sidetray_tab description="Modifica il tuo profilo pubblico e i preferiti." name="sidebar_me" tab_title="My Profile">
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<sidetray_tab description="Modifica il tuo profilo pubblico e i preferiti." name="sidebar_me" tab_title="Il mio profilo">
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<panel_container name="panel_container">
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<panel label="Io" name="panel_me"/>
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</panel_container>
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</sidetray_tab>
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<sidetray_tab description="Trova amici, contatti e persone nelle vicinanze." name="sidebar_people" tab_title="People">
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<sidetray_tab description="Trova amici, contatti e persone nelle vicinanze." name="sidebar_people" tab_title="Persone">
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<panel_container name="panel_container">
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<panel label="Profilo del gruppo" name="panel_group_info_sidetray"/>
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<panel label="Residenti e oggetti bloccati" name="panel_block_list_sidetray"/>
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</panel_container>
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</sidetray_tab>
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<sidetray_tab description="Trova luoghi dove andare e luoghi già visitati." label="Luoghi" name="sidebar_places" tab_title="Places">
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<sidetray_tab description="Trova luoghi dove andare e luoghi già visitati." label="Luoghi" name="sidebar_places" tab_title="Luoghi">
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<panel label="Luoghi" name="panel_places"/>
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</sidetray_tab>
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<sidetray_tab description="Sfoglia il tuo inventario." name="sidebar_inventory" tab_title="My Inventory">
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<sidetray_tab description="Sfoglia il tuo inventario." name="sidebar_inventory" tab_title="Il mio inventario">
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<panel label="Modifica inventario" name="sidepanel_inventory"/>
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</sidetray_tab>
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<sidetray_tab description="Cambia il tuo aspetto ed il tuo look attuale." name="sidebar_appearance" tab_title="My Appearance">
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<sidetray_tab description="Cambia il tuo aspetto ed il tuo look attuale." name="sidebar_appearance" tab_title="Il mio aspetto">
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<panel label="Modifica aspetto fisico" name="sidepanel_appearance"/>
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</sidetray_tab>
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</side_tray>
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@ -12,7 +12,7 @@
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<slider label="ボイスチャット" name="Voice Volume"/>
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<check_box label="有効" name="enable_voice_check"/>
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<check_box label="メディアを自動再生する" name="media_auto_play_btn" tool_tip="ここにチェックを入れてメディアの自動再生を許可します" value="true"/>
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<check_box label="他のアバターに取り付けられたメディアを再生します" name="media_show_on_others_btn" tool_tip="このチェックを外すと、近くにいる他のアバターに取り付けられたメディアを非表示にします。" value="true"/>
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<check_box label="他のアバターに取り付けられたメディアを再生する" name="media_show_on_others_btn" tool_tip="このチェックを外すと、近くにいる他のアバターに取り付けられたメディアを非表示にします" value="true"/>
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<text name="voice_chat_settings">
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ボイスチャットの設定
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</text>
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Reference in New Issue