SH-915 WIP - cleanup
parent
3ae3a4a6cb
commit
54bf80bf45
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@ -60,8 +60,6 @@ LLAgentPilot::~LLAgentPilot()
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{
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}
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#define CAM_FIELDS 0
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void LLAgentPilot::load()
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{
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std::string txt_filename = gSavedSettings.getString("StatsPilotFile");
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@ -101,6 +99,7 @@ void LLAgentPilot::loadTxt(const std::string& filename)
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llinfos << "Opening pilot file " << filename << llendl;
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}
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mActions.reset();
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S32 num_actions;
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file >> num_actions;
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@ -111,24 +110,6 @@ void LLAgentPilot::loadTxt(const std::string& filename)
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Action new_action;
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file >> new_action.mTime >> action_type;
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file >> new_action.mTarget.mdV[VX] >> new_action.mTarget.mdV[VY] >> new_action.mTarget.mdV[VZ];
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#if CAM_FIELDS
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file >> new_action.mCameraView;
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file >> new_action.mCameraOrigin.mV[VX]
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>> new_action.mCameraOrigin.mV[VY]
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>> new_action.mCameraOrigin.mV[VZ];
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file >> new_action.mCameraXAxis.mV[VX]
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>> new_action.mCameraXAxis.mV[VY]
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>> new_action.mCameraXAxis.mV[VZ];
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file >> new_action.mCameraYAxis.mV[VX]
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>> new_action.mCameraYAxis.mV[VY]
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>> new_action.mCameraYAxis.mV[VZ];
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file >> new_action.mCameraZAxis.mV[VX]
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>> new_action.mCameraZAxis.mV[VY]
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>> new_action.mCameraZAxis.mV[VZ];
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#endif
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new_action.mType = (EActionType)action_type;
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mActions.put(new_action);
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}
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@ -158,6 +139,7 @@ void LLAgentPilot::loadXML(const std::string& filename)
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llinfos << "Opening pilot file " << filename << llendl;
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}
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mActions.reset();
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LLSD record;
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while (!file.eof() && LLSDSerialize::fromXML(record, file))
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{
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@ -201,25 +183,6 @@ void LLAgentPilot::saveTxt(const std::string& filename)
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{
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file << mActions[i].mTime << "\t" << mActions[i].mType << "\t";
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file << std::setprecision(32) << mActions[i].mTarget.mdV[VX] << "\t" << mActions[i].mTarget.mdV[VY] << "\t" << mActions[i].mTarget.mdV[VZ];
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#if CAM_FIELDS
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file << "\t" << mActions[i].mCameraView;
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file << "\t" << mActions[i].mCameraOrigin[VX]
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<< "\t" << mActions[i].mCameraOrigin[VY]
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<< "\t" << mActions[i].mCameraOrigin[VZ];
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file << "\t" << mActions[i].mCameraXAxis[VX]
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<< "\t" << mActions[i].mCameraXAxis[VY]
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<< "\t" << mActions[i].mCameraXAxis[VZ];
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file << "\t" << mActions[i].mCameraYAxis[VX]
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<< "\t" << mActions[i].mCameraYAxis[VY]
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<< "\t" << mActions[i].mCameraYAxis[VZ];
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file << "\t" << mActions[i].mCameraZAxis[VX]
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<< "\t" << mActions[i].mCameraZAxis[VY]
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<< "\t" << mActions[i].mCameraZAxis[VZ];
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#endif
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file << '\n';
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}
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