diff --git a/indra/newview/lggbeammapfloater.cpp b/indra/newview/lggbeammapfloater.cpp
index 5b35bb7216..f0e20d42dd 100644
--- a/indra/newview/lggbeammapfloater.cpp
+++ b/indra/newview/lggbeammapfloater.cpp
@@ -299,7 +299,7 @@ void lggBeamMapFloater::onClickLoad()
lggPoint p;
LLVector3 vec = LLVector3(beamData["offset"]);
vec *= (scale)/(8.0f/(rec.getWidth()));
- LLColor4 color = beamData["color"];
+ LLColor4 color = LLColor4(beamData["color"]);
p.c = color;
p.x = (S32)(vec.mV[VY]+rec.getCenterX());
p.y = (S32)(vec.mV[VZ]+rec.getCenterY());
diff --git a/indra/newview/lggbeammaps.cpp b/indra/newview/lggbeammaps.cpp
index dd7398cffc..2842f6ec9a 100644
--- a/indra/newview/lggbeammaps.cpp
+++ b/indra/newview/lggbeammaps.cpp
@@ -230,10 +230,7 @@ F32 lggBeamMaps::setUpAndGetDuration()
dot.p = LLVector3d(beamData["offset"]);
dot.p *= (gSavedSettings.getF32("PhoenixBeamShapeScale")*2.0f);
- LLColor4 color = beamData["color"];
-
- dot.c = LLColor4U(color);
-
+ dot.c = LLColor4U(beamData["color"]);
dots.push_back(dot);
}
diff --git a/indra/newview/skins/default/xui/en/floater_beamcolor.xml b/indra/newview/skins/default/xui/en/floater_beamcolor.xml
index 8077c3d5e7..1578751481 100644
--- a/indra/newview/skins/default/xui/en/floater_beamcolor.xml
+++ b/indra/newview/skins/default/xui/en/floater_beamcolor.xml
@@ -1,24 +1,119 @@
-
-
-
-
+
+
+
+
Please use the mouse to select the colors for which
you wish your beam color to start and stop on.
Left Click Changes Start Position.
-Right Click Changes End Position.
-
-Preview
-
-
-
-
+Right Click Changes End Position.
+
+
+
+ Preview
+
+
+
+
+
\ No newline at end of file
diff --git a/indra/newview/skins/default/xui/en/floater_beamshape.xml b/indra/newview/skins/default/xui/en/floater_beamshape.xml
index be9dcac936..3cc8bb0c28 100644
--- a/indra/newview/skins/default/xui/en/floater_beamshape.xml
+++ b/indra/newview/skins/default/xui/en/floater_beamshape.xml
@@ -1,16 +1,42 @@
-
-
+
+
To create a new beam, left click the panel below to
define a beam ray of the selected color, or right click to
remove a ray. Press the Save button when done.
-
+
-
-
-
-
-
+
+
+
\ No newline at end of file