MAINT-1897 Poor performance viewing large group member lists
* Split avatar name requests up among multiple frames to prevent overloading the nameserver and having requests time out.meow-7.2.2
parent
42c957e9d8
commit
5646e564e5
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@ -334,8 +334,9 @@ void LLAvatarNameCache::requestNamesViaCapability()
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// http://pdp60.lindenlab.com:8000/agents/?ids=3941037e-78ab-45f0-b421-bd6e77c1804d&ids=0012809d-7d2d-4c24-9609-af1230a37715&ids=0019aaba-24af-4f0a-aa72-6457953cf7f0
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//
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// Apache can handle URLs of 4096 chars, but let's be conservative
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const U32 NAME_URL_MAX = 4096;
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const U32 NAME_URL_SEND_THRESHOLD = 3000;
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static const U32 NAME_URL_MAX = 4096;
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static const U32 NAME_URL_SEND_THRESHOLD = 3500;
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std::string url;
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url.reserve(NAME_URL_MAX);
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@ -343,10 +344,12 @@ void LLAvatarNameCache::requestNamesViaCapability()
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agent_ids.reserve(128);
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U32 ids = 0;
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ask_queue_t::const_iterator it = sAskQueue.begin();
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for ( ; it != sAskQueue.end(); ++it)
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ask_queue_t::const_iterator it;
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while(!sAskQueue.empty())
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{
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it = sAskQueue.begin();
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const LLUUID& agent_id = *it;
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sAskQueue.erase(it);
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if (url.empty())
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{
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@ -369,27 +372,17 @@ void LLAvatarNameCache::requestNamesViaCapability()
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if (url.size() > NAME_URL_SEND_THRESHOLD)
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{
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LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::requestNamesViaCapability first "
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<< ids << " ids"
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<< LL_ENDL;
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LLHTTPClient::get(url, new LLAvatarNameResponder(agent_ids));
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url.clear();
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agent_ids.clear();
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break;
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}
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}
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if (!url.empty())
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{
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LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::requestNamesViaCapability all "
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LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::requestNamesViaCapability requested "
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<< ids << " ids"
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<< LL_ENDL;
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LLHTTPClient::get(url, new LLAvatarNameResponder(agent_ids));
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url.clear();
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agent_ids.clear();
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}
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// We've moved all asks to the pending request queue
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sAskQueue.clear();
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}
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void LLAvatarNameCache::legacyNameCallback(const LLUUID& agent_id,
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@ -416,12 +409,15 @@ void LLAvatarNameCache::legacyNameCallback(const LLUUID& agent_id,
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void LLAvatarNameCache::requestNamesViaLegacy()
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{
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static const S32 MAX_REQUESTS = 100;
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F64 now = LLFrameTimer::getTotalSeconds();
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std::string full_name;
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ask_queue_t::const_iterator it = sAskQueue.begin();
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for (; it != sAskQueue.end(); ++it)
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ask_queue_t::const_iterator it;
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for (S32 requests = 0; !sAskQueue.empty() && requests < MAX_REQUESTS; ++requests)
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{
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it = sAskQueue.begin();
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const LLUUID& agent_id = *it;
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sAskQueue.erase(it);
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// Mark as pending first, just in case the callback is immediately
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// invoked below. This should never happen in practice.
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@ -433,10 +429,6 @@ void LLAvatarNameCache::requestNamesViaLegacy()
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boost::bind(&LLAvatarNameCache::legacyNameCallback,
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_1, _2, _3));
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}
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// We've either answered immediately or moved all asks to the
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// pending queue
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sAskQueue.clear();
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}
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void LLAvatarNameCache::initClass(bool running)
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@ -513,11 +505,11 @@ void LLAvatarNameCache::idle()
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// *TODO: Possibly re-enabled this based on People API load measurements
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// 100 ms is the threshold for "user speed" operations, so we can
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// stall for about that long to batch up requests.
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//const F32 SECS_BETWEEN_REQUESTS = 0.1f;
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//if (!sRequestTimer.checkExpirationAndReset(SECS_BETWEEN_REQUESTS))
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//{
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// return;
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//}
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const F32 SECS_BETWEEN_REQUESTS = 0.1f;
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if (!sRequestTimer.hasExpired())
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{
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return;
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}
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if (!sAskQueue.empty())
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{
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@ -532,6 +524,12 @@ void LLAvatarNameCache::idle()
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}
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}
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if (sAskQueue.empty())
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{
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// cleared the list, reset the request timer.
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sRequestTimer.resetWithExpiry(SECS_BETWEEN_REQUESTS);
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}
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// erase anything that has not been refreshed for more than MAX_UNREFRESHED_TIME
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eraseUnrefreshed();
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}
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@ -743,12 +741,6 @@ void LLAvatarNameCache::erase(const LLUUID& agent_id)
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sCache.erase(agent_id);
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}
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void LLAvatarNameCache::fetch(const LLUUID& agent_id)
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{
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// re-request, even if request is already pending
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sAskQueue.insert(agent_id);
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}
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void LLAvatarNameCache::insert(const LLUUID& agent_id, const LLAvatarName& av_name)
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{
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// *TODO: update timestamp if zero?
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@ -86,10 +86,6 @@ namespace LLAvatarNameCache
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/// Provide some fallback for agents that return errors
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void handleAgentError(const LLUUID& agent_id);
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// Force a re-fetch of the most recent data, but keep the current
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// data in cache
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void fetch(const LLUUID& agent_id);
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void insert(const LLUUID& agent_id, const LLAvatarName& av_name);
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// Compute name expiration time from HTTP Cache-Control header,
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