Housekeeping: learn how to spell apply
parent
515c06113d
commit
56a7bb28da
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@ -257,13 +257,13 @@ public:
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// Override object's values with values from editor where appropriate
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if (mUnsavedChanges & MATERIAL_BASE_COLOR_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_BASE_COLOR_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_BASE_COLOR_DIRTY" << LL_ENDL;
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material->setBaseColorFactor(mMaterialToApply->mBaseColor, true);
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}
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if (mUnsavedChanges & MATERIAL_BASE_COLOR_TEX_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_BASE_COLOR_TEX_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_BASE_COLOR_TEX_DIRTY" << LL_ENDL;
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material->setBaseColorId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], true);
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/*
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LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY);
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@ -276,7 +276,7 @@ public:
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if (mUnsavedChanges & MATERIAL_NORMAL_TEX_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_NORMAL_TEX_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_NORMAL_TEX_DIRTY" << LL_ENDL;
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material->setNormalId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], true);
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/*
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LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY);
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@ -289,7 +289,7 @@ public:
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if (mUnsavedChanges & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY" << LL_ENDL;
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material->setOcclusionRoughnessMetallicId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], true);
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/*
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LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY);
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@ -302,25 +302,25 @@ public:
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if (mUnsavedChanges & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY" << LL_ENDL;
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material->setMetallicFactor(mMaterialToApply->mMetallicFactor, true);
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}
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if (mUnsavedChanges & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY" << LL_ENDL;
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material->setRoughnessFactor(mMaterialToApply->mRoughnessFactor, true);
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}
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if (mUnsavedChanges & MATERIAL_EMISIVE_COLOR_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_EMISIVE_COLOR_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_EMISIVE_COLOR_DIRTY" << LL_ENDL;
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material->setEmissiveColorFactor(LLColor3(mMaterialToApply->mEmissiveColor), true);
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}
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if (mUnsavedChanges & MATERIAL_EMISIVE_TEX_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_EMISIVE_TEX_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_EMISIVE_TEX_DIRTY" << LL_ENDL;
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material->setEmissiveId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], true);
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/*
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LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY);
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@ -333,19 +333,19 @@ public:
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if (mUnsavedChanges & MATERIAL_DOUBLE_SIDED_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_DOUBLE_SIDED_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_DOUBLE_SIDED_DIRTY" << LL_ENDL;
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material->setDoubleSided(mMaterialToApply->mDoubleSided, true);
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}
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if (mUnsavedChanges & MATERIAL_ALPHA_MODE_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_ALPHA_MODE_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_ALPHA_MODE_DIRTY" << LL_ENDL;
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material->setAlphaMode(mMaterialToApply->mAlphaMode, true);
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}
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if (mUnsavedChanges & MATERIAL_ALPHA_CUTOFF_DIRTY)
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{
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "appyling MATERIAL_ALPHA_CUTOFF_DIRTY" << LL_ENDL;
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LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_ALPHA_CUTOFF_DIRTY" << LL_ENDL;
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material->setAlphaCutoff(mMaterialToApply->mAlphaCutoff, true);
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}
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@ -3630,7 +3630,7 @@ void FSPanelFace::onSelectTexture()
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{
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add(LLStatViewer::EDIT_TEXTURE, 1);
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// appying the texture relies on the tab control showing the correct channel
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// applying the texture relies on the tab control showing the correct channel
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selectMatChannel(MATTYPE_DIFFUSE);
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LLSelectMgr::getInstance()->saveSelectedObjectTextures();
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@ -3669,7 +3669,7 @@ void FSPanelFace::onCommitNormalTexture()
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{
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LLUUID nmap_id = getCurrentNormalMap();
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// appying the texture relies on the tab control showing the correct channel
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// applying the texture relies on the tab control showing the correct channel
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selectMatChannel(MATTYPE_NORMAL);
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sendBump(nmap_id.isNull() ? 0 : BUMPY_TEXTURE);
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@ -3678,7 +3678,7 @@ void FSPanelFace::onCommitNormalTexture()
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void FSPanelFace::onCommitSpecularTexture()
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{
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// appying the texture relies on the tab control showing the correct channel
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// applying the texture relies on the tab control showing the correct channel
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selectMatChannel(MATTYPE_SPECULAR);
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sendShiny(SHINY_TEXTURE);
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