Trying to resolve a strange crash in LLUUID::isNull()... by avoiding it for now.
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@ -286,7 +286,7 @@ public:
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void setLightTexture(const LLUUID& id) { mLightTexture = id; }
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LLUUID getLightTexture() const { return mLightTexture; }
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bool isLightSpotlight() const { return !mLightTexture.isNull(); }
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bool isLightSpotlight() const { return mLightTexture.notNull(); }
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void setParams(const LLVector3& params) { mParams = params; }
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LLVector3 getParams() const { return mParams; }
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