Up the transfer timeout of small meshes to 120S. This matches
the change made for MAINT-2347. Large transfers are still 10 minutes. Add/update to-do list and add some more info to the FAQ in the Readme.master
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200bea5b41
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56e2f11417
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@ -653,4 +653,19 @@ HttpOperation::addAsReply: TRACE, ToReplyQueue, Handle: 086D3148
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Q2. How's that data sharing with refcounts working for you?
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A2. Meh.
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A2. Meh. It does reduce memory churn and the frequency at which
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free blocks must be moved between threads. But it's also a design
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for static configuration and dynamic reconfiguration (not
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requiring a restart) is favored. Creating new options for every
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request isn't too bad, it a sequence of "new, fill, request,
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release" for each requested operation. That in contrast to doing
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the "new, fill, release" at startup. The bad comes in getting at
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the source data. One rule in this work was "no new thread
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problems." And one source for those is pulling setting values out
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of gSettings in threads. None of that is thread safe though we
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tend to get away with it.
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Q3. What needs to be done?
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A3. There's a To-Do list in _httpinternal.h. It has both large
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and small projects here if someone would like to try changes.
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@ -66,6 +66,12 @@
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// This won't help in the face of the router problems we've looked
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// at, however. Detect starvation due to UDP activity and provide
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// feedback to it.
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// - Change the transfer timeout scheme. We're less interested in
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// absolute time, in most cases, than in continuous progress.
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// - Many of the policy class settings are currently applied to the
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// entire class. Some, like connection limits, would be better
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// applied to each destination target making multiple targets
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// independent.
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//
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// Integration to-do list
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// - LLTextureFetch still needs a major refactor. The use of
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@ -75,7 +81,6 @@
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// the main source file.
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// - Expand areas of usage eventually leading to the removal of LLCurl.
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// Rough order of expansion:
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// . Mesh fetch [Underway]
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// . Avatar names
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// . Group membership lists
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// . Caps access in general
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@ -351,7 +351,7 @@ const S32 REQUEST2_HIGH_WATER_MAX = 80;
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const S32 REQUEST2_LOW_WATER_MIN = 16;
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const S32 REQUEST2_LOW_WATER_MAX = 40;
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const U32 LARGE_MESH_FETCH_THRESHOLD = 1U << 21; // Size at which requests goes to narrow/slow queue
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const long SMALL_MESH_XFER_TIMEOUT = 60L; // Seconds to complete xfer, small mesh downloads
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const long SMALL_MESH_XFER_TIMEOUT = 120L; // Seconds to complete xfer, small mesh downloads
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const long LARGE_MESH_XFER_TIMEOUT = 600L; // Seconds to complete xfer, large downloads
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// Maximum mesh version to support. Three least significant digits are reserved for the minor version,
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