Fix diffuse boost which we don't want underwater, but do want in other cases.
parent
c61f73321d
commit
570bbdb779
|
|
@ -153,6 +153,10 @@ vec3 post_diffuse = color.rgb;
|
|||
|
||||
vec3 post_spec = color.rgb;
|
||||
|
||||
#ifndef WATER_FOG
|
||||
color.rgb += diffuse_srgb.a * diffuse_srgb.rgb;
|
||||
#endif
|
||||
|
||||
if (envIntensity > 0.0)
|
||||
{ //add environmentmap
|
||||
vec3 env_vec = env_mat * refnormpersp;
|
||||
|
|
|
|||
|
|
@ -163,6 +163,10 @@ vec3 post_diffuse = color.rgb;
|
|||
|
||||
vec3 post_spec = color.rgb;
|
||||
|
||||
#ifndef WATER_FOG
|
||||
color.rgb += diffuse_srgb.a * diffuse_srgb.rgb;
|
||||
#endif
|
||||
|
||||
if (envIntensity > 0.0)
|
||||
{ //add environmentmap
|
||||
vec3 env_vec = env_mat * refnormpersp;
|
||||
|
|
|
|||
Loading…
Reference in New Issue