Fixed blend caps for navmesh tris and updated navmesh face alpha to be totally opaque.
parent
acaa680940
commit
5722c5923c
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@ -13763,7 +13763,7 @@
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0</real>
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<real>255</real>
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</map>
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</map>
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@ -4337,6 +4337,7 @@ void LLPipeline::renderDebug()
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{
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glLineWidth(2.0f);
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LLGLEnable cull(GL_CULL_FACE);
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LLGLEnable blend(GL_BLEND);
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if ( pathfindingConsole->isRenderWorld() )
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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@ -4371,6 +4372,7 @@ void LLPipeline::renderDebug()
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//User designated path
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if ( pathfindingConsole->isRenderPath() )
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{
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LLGLEnable blend(GL_BLEND);
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llPathingLibInstance->renderPath();
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}
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}
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