Fixed blend caps for navmesh tris and updated navmesh face alpha to be totally opaque.

meow-7.2.2
prep 2012-03-28 14:55:55 -04:00
parent acaa680940
commit 5722c5923c
2 changed files with 3 additions and 1 deletions

View File

@ -13763,7 +13763,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0</real>
<real>255</real>
</map>
</map>

View File

@ -4337,6 +4337,7 @@ void LLPipeline::renderDebug()
{
glLineWidth(2.0f);
LLGLEnable cull(GL_CULL_FACE);
LLGLEnable blend(GL_BLEND);
if ( pathfindingConsole->isRenderWorld() )
{
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
@ -4371,6 +4372,7 @@ void LLPipeline::renderDebug()
//User designated path
if ( pathfindingConsole->isRenderPath() )
{
LLGLEnable blend(GL_BLEND);
llPathingLibInstance->renderPath();
}
}