MAINT-646 Don't spend so much time fetching avatar physics params.

meow-7.2.2
Dave Parks 2012-06-06 17:15:20 -05:00
parent 87c4d45f5f
commit 581e7e0c89
1 changed files with 62 additions and 15 deletions

View File

@ -67,6 +67,19 @@ inline F64 llsgn(const F64 a)
class LLPhysicsMotion
{
public:
typedef enum
{
SMOOTHING = 0,
MASS,
GRAVITY,
SPRING,
GAIN,
DAMPING,
DRAG,
MAX_EFFECT,
NUM_PARAMS
} eParamName;
/*
param_driver_name: The param that controls the params that are being affected by the physics.
joint_name: The joint that the body part is attached to. The joint is
@ -98,6 +111,11 @@ public:
mPositionLastUpdate_local(0)
{
mJointState = new LLJointState;
for (U32 i = 0; i < NUM_PARAMS; ++i)
{
mParamCache[i] = NULL;
}
}
BOOL initialize();
@ -111,16 +129,43 @@ public:
return mJointState;
}
protected:
F32 getParamValue(const std::string& controller_key)
{
const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key);
F32 getParamValue(eParamName param)
{
static std::string controller_key[] =
{
"Smoothing",
"Mass",
"Gravity",
"Spring",
"Gain",
"Damping",
"Drag",
"MaxEffect"
};
if (!mParamCache[param])
{
const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key[param]);
if (entry == mParamControllers.end())
{
return sDefaultController[controller_key];
return sDefaultController[controller_key[param]];
}
const std::string& param_name = (*entry).second.c_str();
return mCharacter->getVisualParamWeight(param_name.c_str());
}
mParamCache[param] = mCharacter->getVisualParam(param_name.c_str());
}
if (mParamCache[param])
{
return mParamCache[param]->getWeight();
}
else
{
return sDefaultController[controller_key[param]];
}
}
void setParamValue(LLViewerVisualParam *param,
const F32 new_value_local,
F32 behavior_maxeffect);
@ -150,6 +195,8 @@ private:
F32 mLastTime;
LLVisualParam* mParamCache[NUM_PARAMS];
static default_controller_map_t sDefaultController;
};
@ -427,7 +474,6 @@ BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
return TRUE;
}
// Return TRUE if character has to update visual params.
BOOL LLPhysicsMotion::onUpdate(F32 time)
{
@ -471,15 +517,16 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
LLJoint *joint = mJointState->getJoint();
const F32 behavior_mass = getParamValue("Mass");
const F32 behavior_gravity = getParamValue("Gravity");
const F32 behavior_spring = getParamValue("Spring");
const F32 behavior_gain = getParamValue("Gain");
const F32 behavior_damping = getParamValue("Damping");
const F32 behavior_drag = getParamValue("Drag");
const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts.
const F32 behavior_mass = getParamValue(MASS);
const F32 behavior_gravity = getParamValue(GRAVITY);
const F32 behavior_spring = getParamValue(SPRING);
const F32 behavior_gain = getParamValue(GAIN);
const F32 behavior_damping = getParamValue(DAMPING);
const F32 behavior_drag = getParamValue(DRAG);
F32 behavior_maxeffect = getParamValue(MAX_EFFECT);
const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts.
F32 behavior_maxeffect = getParamValue("MaxEffect");
if (physics_test)
behavior_maxeffect = 1.0f;