Merge branch 'release/2024.09-ExtraFPS' of https://github.com/secondlife/viewer
# Conflicts: # indra/newview/skins/default/xui/en/notifications.xmlmaster
commit
586d0a3247
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@ -586,7 +586,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
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}
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else
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{
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if (type == GL_GEOMETRY_SHADER)
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// OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match.
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if (type == GL_GEOMETRY_SHADER || minor_version >= 50)
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{
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//set version to 1.50
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shader_code_text[shader_code_count++] = strdup("#version 150\n");
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@ -48,6 +48,12 @@ void LLUIString::assign(const std::string& s)
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dirty();
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}
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void LLUIString::assign(const LLWString& instring)
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{
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mOrig = wstring_to_utf8str(instring);
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dirty();
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}
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void LLUIString::setArgList(const LLStringUtil::format_map_t& args)
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{
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@ -61,10 +61,11 @@ public:
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LLUIString() : mArgs(NULL), mNeedsResult(false), mNeedsWResult(false) {}
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LLUIString(const std::string& instring, const LLStringUtil::format_map_t& args);
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LLUIString(const std::string& instring) : mArgs(NULL) { assign(instring); }
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LLUIString(const LLWString& instring) : mArgs(NULL) { insert(0, instring); }
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LLUIString(const LLWString& instring) : mArgs(NULL) { assign(instring); }
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~LLUIString() { delete mArgs; }
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void assign(const std::string& instring);
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void assign(const LLWString& instring);
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LLUIString& operator=(const std::string& s) { assign(s); return *this; }
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void setArgList(const LLStringUtil::format_map_t& args);
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@ -116,8 +117,8 @@ private:
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LLStringUtil::format_map_t* mArgs;
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// controls lazy evaluation
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mutable bool mNeedsResult;
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mutable bool mNeedsWResult;
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mutable bool mNeedsResult { true };
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mutable bool mNeedsWResult { true };
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};
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#endif // LL_LLUISTRING_H
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@ -12731,7 +12731,7 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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<integer>0</integer>
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</map>
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<key>RenderSkyAutoAdjustAmbientScale</key>
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<map>
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@ -308,6 +308,7 @@ void main()
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final_scale = 1;
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#endif
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frag_color = max(color * final_scale, vec4(0));
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color.rgb *= final_scale;
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frag_color = max(color, vec4(0));
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}
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@ -1234,53 +1234,6 @@ bool LLAppViewer::init()
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}
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}
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#if LL_WINDOWS && ADDRESS_SIZE == 64
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if (gGLManager.mIsIntel)
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{
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// Check intel driver's version
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// Ex: "3.1.0 - Build 8.15.10.2559";
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std::string version = ll_safe_string((const char *)glGetString(GL_VERSION));
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const boost::regex is_intel_string("[0-9].[0-9].[0-9] - Build [0-9]{1,2}.[0-9]{2}.[0-9]{2}.[0-9]{4}");
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if (boost::regex_search(version, is_intel_string))
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{
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// Valid string, extract driver version
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std::size_t found = version.find("Build ");
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std::string driver = version.substr(found + 6);
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S32 v1, v2, v3, v4;
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S32 count = sscanf(driver.c_str(), "%d.%d.%d.%d", &v1, &v2, &v3, &v4);
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if (count > 0 && v1 <= 10)
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{
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LL_INFOS("AppInit") << "Detected obsolete intel driver: " << driver << LL_ENDL;
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if (!gViewerWindow->getInitAlert().empty() // graphic initialization crashed on last run
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|| LLVersionInfo::getInstance()->getChannelAndVersion() != gLastRunVersion // viewer was updated
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|| mNumSessions % 20 == 0 //periodically remind user to update driver
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)
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{
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LLUIString details = LLNotifications::instance().getGlobalString("UnsupportedIntelDriver");
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std::string gpu_name = ll_safe_string((const char *)glGetString(GL_RENDERER));
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LL_INFOS("AppInit") << "Notifying user about obsolete intel driver for " << gpu_name << LL_ENDL;
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details.setArg("[VERSION]", driver);
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details.setArg("[GPUNAME]", gpu_name);
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S32 button = OSMessageBox(details.getString(),
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LLStringUtil::null,
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OSMB_YESNO);
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if (OSBTN_YES == button && gViewerWindow)
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{
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std::string url = LLWeb::escapeURL(LLTrans::getString("IntelDriverPage"));
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if (gViewerWindow->getWindow())
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{
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gViewerWindow->getWindow()->spawnWebBrowser(url, false);
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}
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}
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}
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}
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}
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}
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#endif
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// Obsolete? mExpectedGLVersion is always zero
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#if LL_WINDOWS
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if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion())
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@ -41,6 +41,7 @@
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#include "lltrans.h"
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#include "llui.h" // LLUI::getLanguage()
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#include "message.h"
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#include "llappviewer.h"
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LLAvatarPropertiesProcessor::LLAvatarPropertiesProcessor()
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{
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@ -418,7 +419,11 @@ void LLAvatarPropertiesProcessor::requestAvatarPropertiesCoro(std::string cap_ur
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avatar_data.picks_list.emplace_back(pick_data["id"].asUUID(), pick_data["name"].asString());
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}
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inst.notifyObservers(avatar_id, &avatar_data, type);
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LLAppViewer::instance()->postToMainCoro(
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[avatar_id, avatar_data, type]()
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{
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LLAvatarPropertiesProcessor::instance().notifyObservers(avatar_id, (void*) &avatar_data, type);
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});
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}
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void LLAvatarPropertiesProcessor::processAvatarLegacyPropertiesReply(LLMessageSystem* msg, void**)
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@ -1712,6 +1712,7 @@ void LLFloaterEditExtDayCycle::onPickerCommitSetting(LLUUID item_id, S32 track)
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void LLFloaterEditExtDayCycle::showHDRNotification(const LLSettingsDay::ptr_t &pday)
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{
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
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for (U32 i = LLSettingsDay::TRACK_GROUND_LEVEL; i <= LLSettingsDay::TRACK_MAX; i++)
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{
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LLSettingsDay::CycleTrack_t &day_track = pday->getCycleTrack(i);
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@ -1722,7 +1723,8 @@ void LLFloaterEditExtDayCycle::showHDRNotification(const LLSettingsDay::ptr_t &p
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while (iter != end)
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{
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LLSettingsSky::ptr_t sky = std::static_pointer_cast<LLSettingsSky>(iter->second);
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if (sky
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if (should_auto_adjust()
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&& sky
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&& sky->canAutoAdjust()
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&& sky->getReflectionProbeAmbiance(true) != 0.f)
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{
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@ -178,7 +178,7 @@ void LLFloaterEnvironmentAdjust::refresh()
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getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setValue(mLiveSky->getCloudNoiseTextureId());
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getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setValue(mLiveWater->getNormalMapID());
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
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getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setValue(mLiveSky->getReflectionProbeAmbiance(should_auto_adjust));
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LLColor3 glow(mLiveSky->getGlow());
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@ -494,7 +494,7 @@ void LLFloaterEnvironmentAdjust::updateGammaLabel()
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{
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if (!mLiveSky) return;
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
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F32 ambiance = mLiveSky->getReflectionProbeAmbiance(should_auto_adjust);
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if (ambiance != 0.f)
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{
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@ -182,8 +182,10 @@ void LLFloaterFixedEnvironment::setEditSettingsAndUpdate(const LLSettingsBase::p
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LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT);
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// teach user about HDR settings
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
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if (mSettings
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&& mSettings->getSettingsType() == "sky"
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&& should_auto_adjust()
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&& ((LLSettingsSky*)mSettings.get())->canAutoAdjust()
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&& ((LLSettingsSky*)mSettings.get())->getReflectionProbeAmbiance(true) != 0.f)
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{
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@ -3870,17 +3870,24 @@ bool LLPanelPreferenceGraphics::postBuild()
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// </FS:Ansariel>
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// <FS:Ansariel> Advanced graphics preferences
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// Don't do this on Mac as their braindead GL versioning
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// sets this when 8x and 16x are indeed available
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//
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#if !LL_DARWIN
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if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
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{ //remove FSAA settings above "4x"
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// Disable FSAA combo when shaders are not loaded
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//
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{
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LLComboBox* combo = getChild<LLComboBox>("fsaa");
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combo->remove("8x");
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combo->remove("16x");
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if (!gFXAAProgram[0].isComplete())
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combo->remove("FXAA");
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if (!gSMAAEdgeDetectProgram[0].isComplete())
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combo->remove("SMAA");
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if (!gFXAAProgram[0].isComplete() && !gSMAAEdgeDetectProgram[0].isComplete())
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{
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combo->setEnabled(false);
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getChild<LLComboBox>("fsaa quality")->setEnabled(false);
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}
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}
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#if !LL_DARWIN
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LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
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use_HiDPI->setEnabled(false);
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#endif
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@ -64,17 +64,24 @@ LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
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bool LLFloaterPreferenceGraphicsAdvanced::postBuild()
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{
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// Don't do this on Mac as their braindead GL versioning
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// sets this when 8x and 16x are indeed available
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// Disable FSAA combo when shaders are not loaded
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//
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#if !LL_DARWIN
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if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
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{ //remove FSAA settings above "4x"
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{
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LLComboBox* combo = getChild<LLComboBox>("fsaa");
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combo->remove("8x");
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combo->remove("16x");
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if (!gFXAAProgram[0].isComplete())
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combo->remove("FXAA");
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if (!gSMAAEdgeDetectProgram[0].isComplete())
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combo->remove("SMAA");
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if (!gFXAAProgram[0].isComplete() && !gSMAAEdgeDetectProgram[0].isComplete())
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{
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combo->setEnabled(false);
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getChild<LLComboBox>("fsaa quality")->setEnabled(false);
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}
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}
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#if !LL_DARWIN
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LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
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use_HiDPI->setVisible(false);
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#endif
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|
|
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@ -209,7 +209,7 @@ void LLPanelSettingsSkyAtmosTab::refresh()
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F32 droplet_radius = mSkySettings->getSkyDropletRadius();
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F32 ice_level = mSkySettings->getSkyIceLevel();
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
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F32 rp_ambiance = mSkySettings->getReflectionProbeAmbiance(should_auto_adjust);
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getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level);
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|
|
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@ -1070,7 +1070,7 @@ void LLReflectionMapManager::updateUniforms()
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LLEnvironment& environment = LLEnvironment::instance();
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LLSettingsSky::ptr_t psky = environment.getCurrentSky();
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
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F32 minimum_ambiance = psky->getReflectionProbeAmbiance(should_auto_adjust);
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bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass();
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|
|
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|
@ -795,7 +795,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
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F32 g = getGamma();
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static LLCachedControl<bool> hdr(gSavedSettings, "RenderHDREnabled");
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
|
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
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static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f);
|
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static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f);
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||||
static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f);
|
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|
|
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|
|
@ -2532,6 +2532,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
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{"28", "High"},
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{"39", "Ultra"} };
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int i = 0;
|
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bool failed = false;
|
||||
for (const auto& quality_pair : quality_levels)
|
||||
{
|
||||
if (success)
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||||
|
|
@ -2555,10 +2556,26 @@ bool LLViewerShaderMgr::loadShadersDeferred()
|
|||
|
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gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
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success = gFXAAProgram[i].createShader();
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||||
llassert(success);
|
||||
// llassert(success);
|
||||
if (!success)
|
||||
{
|
||||
LL_WARNS() << "Failed to create shader '" << gFXAAProgram[i].mName << "', disabling!" << LL_ENDL;
|
||||
// continue as if this shader never happened
|
||||
failed = true;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
if (failed)
|
||||
{
|
||||
for (auto i = 0; i < 4; ++i)
|
||||
{
|
||||
gFXAAProgram[i].unload();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gGLManager.mGLVersion > 3.15f && success)
|
||||
|
|
@ -2566,8 +2583,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
|
|||
std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"},
|
||||
{"SMAA_PRESET_MEDIUM", "Medium"},
|
||||
{"SMAA_PRESET_HIGH", "High"},
|
||||
{"SMAA_PRESET_ULTRA", "Ultra"} };
|
||||
{"SMAA_PRESET_ULTRA", "Ultra"} };
|
||||
int i = 0;
|
||||
bool failed = false;
|
||||
for (const auto& smaa_pair : quality_levels)
|
||||
{
|
||||
std::map<std::string, std::string> defines;
|
||||
|
|
@ -2596,6 +2614,15 @@ bool LLViewerShaderMgr::loadShadersDeferred()
|
|||
gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
|
||||
gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
|
||||
success = gSMAAEdgeDetectProgram[i].createShader();
|
||||
// llassert(success);
|
||||
if (!success)
|
||||
{
|
||||
LL_WARNS() << "Failed to create shader '" << gSMAAEdgeDetectProgram[i].mName << "', disabling!" << LL_ENDL;
|
||||
// continue as if this shader never happened
|
||||
failed = true;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
|
|
@ -2613,6 +2640,15 @@ bool LLViewerShaderMgr::loadShadersDeferred()
|
|||
gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
|
||||
gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
|
||||
success = gSMAABlendWeightsProgram[i].createShader();
|
||||
// llassert(success);
|
||||
if (!success)
|
||||
{
|
||||
LL_WARNS() << "Failed to create shader '" << gSMAABlendWeightsProgram[i].mName << "', disabling!" << LL_ENDL;
|
||||
// continue as if this shader never happened
|
||||
failed = true;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
|
|
@ -2630,9 +2666,28 @@ bool LLViewerShaderMgr::loadShadersDeferred()
|
|||
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
|
||||
gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
|
||||
success = gSMAANeighborhoodBlendProgram[i].createShader();
|
||||
// llassert(success);
|
||||
if (!success)
|
||||
{
|
||||
LL_WARNS() << "Failed to create shader '" << gSMAANeighborhoodBlendProgram[i].mName << "', disabling!" << LL_ENDL;
|
||||
// continue as if this shader never happened
|
||||
failed = true;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
if (failed)
|
||||
{
|
||||
for (auto i = 0; i < 4; ++i)
|
||||
{
|
||||
gSMAAEdgeDetectProgram[i].unload();
|
||||
gSMAABlendWeightsProgram[i].unload();
|
||||
gSMAANeighborhoodBlendProgram[i].unload();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (success && gGLManager.mGLVersion > 4.05f)
|
||||
|
|
@ -2831,7 +2886,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
|
||||
gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
|
||||
|
||||
add_common_permutations(&gDeferredWLSkyProgram);
|
||||
add_common_permutations(&gDeferredStarProgram);
|
||||
|
||||
success = gDeferredStarProgram.createShader();
|
||||
llassert(success);
|
||||
|
|
|
|||
|
|
@ -7284,7 +7284,7 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
|
|||
|
||||
// Apply gamma correction to the frame here.
|
||||
|
||||
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
|
||||
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
|
||||
|
||||
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
|
||||
|
||||
|
|
@ -7334,7 +7334,7 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst)
|
|||
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
|
||||
|
||||
static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
|
||||
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
|
||||
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
|
||||
|
||||
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
|
||||
LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
|
||||
|
|
@ -7538,8 +7538,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
|
|||
{
|
||||
{
|
||||
llassert(!gCubeSnapshot);
|
||||
bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete();
|
||||
LLGLSLShader* shader = &gGlowCombineProgram;
|
||||
bool multisample = RenderFSAAType == 1 && gFXAAProgram[0].isComplete() && mFXAAMap.isComplete();
|
||||
|
||||
// Present everything.
|
||||
if (multisample)
|
||||
|
|
@ -7552,7 +7551,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
|
|||
mFXAAMap.bindTarget();
|
||||
mFXAAMap.clear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
shader = &gGlowCombineFXAAProgram;
|
||||
LLGLSLShader* shader = &gGlowCombineFXAAProgram;
|
||||
shader->bind();
|
||||
|
||||
S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
|
||||
|
|
@ -7623,7 +7622,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
|
|||
void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
|
||||
{
|
||||
llassert(!gCubeSnapshot);
|
||||
bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
|
||||
bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
|
||||
|
||||
// Present everything.
|
||||
if (multisample)
|
||||
|
|
@ -7741,7 +7740,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
|
|||
void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst)
|
||||
{
|
||||
llassert(!gCubeSnapshot);
|
||||
bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
|
||||
bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
|
||||
|
||||
// Present everything.
|
||||
if (multisample)
|
||||
|
|
@ -8535,7 +8534,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
|
|||
}
|
||||
|
||||
// auto adjust legacy sun color if needed
|
||||
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
|
||||
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
|
||||
static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
|
||||
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
|
||||
LLColor3 sun_diffuse(mSunDiffuse.mV);
|
||||
|
|
|
|||
|
|
@ -10852,12 +10852,6 @@ Do you wish to continue?
|
|||
yestext="OK"/>
|
||||
</notification>
|
||||
|
||||
<global name="UnsupportedIntelDriver">
|
||||
The installed Intel graphics driver for [GPUNAME], version [VERSION], is significantly out of date and is known to cause excessive rates of program crashes. You are strongly advised to update to a current Intel driver.
|
||||
|
||||
Do you want to check the Intel driver website?
|
||||
</global>
|
||||
|
||||
<global name="UnsupportedCPUAmount">
|
||||
796
|
||||
</global>
|
||||
|
|
|
|||
|
|
@ -4037,11 +4037,6 @@ Czy chcesz kontynuować?
|
|||
Wybrany obiekt ma wpływ na Navmesh. Dodanie elastyczności spowoduje usunięcie go z Navmesha.
|
||||
<usetemplate ignoretext="Wybrany obiekt ma wpływ na Navmesh. Dodanie elastyczności spowoduje usunięcie go z Navmesha." name="okcancelignore" notext="Anuluj" />
|
||||
</notification>
|
||||
<global name="UnsupportedIntelDriver">
|
||||
Zainstalowany sterownik graficzny Intela dla [GPUNAME], wersja [VERSION], jest przestarzały i jest znany z powodowania awarii. Zdecydowanie zaleca się aktualizację do aktualnego sterownika Intel.
|
||||
|
||||
Czy chcesz sprawdzić witrynę sterowników firmy Intel?
|
||||
</global>
|
||||
<global name="UnsupportedGPU">
|
||||
- Twoja karta graficzna nie spełnia minimalnych wymagań.
|
||||
</global>
|
||||
|
|
|
|||
Loading…
Reference in New Issue