Fixed DoF

meow-7.2.2
Jonathan "Geenz" Goodman 2023-04-12 14:50:14 -07:00
parent d839bfe43a
commit 58df456675
3 changed files with 31 additions and 45 deletions

View File

@ -1091,7 +1091,6 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
//LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}

View File

@ -7098,7 +7098,7 @@ void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget*
}
}
void LLPipeline::renderGlow(LLRenderTarget* src, LLRenderTarget* dst) {
void LLPipeline::generateGlow(LLRenderTarget* src) {
if (sRenderGlow)
{
LL_PROFILE_GPU_ZONE("glow");
@ -7325,7 +7325,6 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
if (dof_enabled)
{
LL_PROFILE_GPU_ZONE("dof");
LLGLSLShader* shader = &gDeferredPostProgram;
LLGLDisable blend(GL_BLEND);
// depth of field focal plane calculations
@ -7433,12 +7432,11 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
gDeferredCoFProgram.bind();
S32 channel = gDeferredCoFProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
gDeferredCoFProgram.bindTexture(channel, src);
channel = gDeferredCoFProgram.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mRT->deferredScreen.getUsage());
gDeferredCoFProgram.bindTexture(channel, &mRT->deferredScreen, true);
gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
@ -7449,7 +7447,6 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
gDeferredCoFProgram.unbind();
mRT->deferredLight.flush();
}
@ -7462,54 +7459,43 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
glViewport(0, 0, dof_width, dof_height);
gGL.setColorMask(true, false);
shader = &gDeferredPostProgram;
bindDeferredShader(*shader);
S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage());
if (channel > -1)
{
mRT->deferredLight.bindTexture(0, channel);
}
gDeferredPostProgram.bind();
gDeferredPostProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->deferredLight, LLTexUnit::TFO_POINT);
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
unbindDeferredShader(*shader);
gDeferredPostProgram.unbind();
src->flush();
gGL.setColorMask(true, true);
}
{ // combine result based on alpha
{
dst->bindTarget();
glViewport(0, 0, dst->getWidth(), dst->getHeight());
}
dst->bindTarget();
glViewport(0, 0, dst->getWidth(), dst->getHeight());
shader = &gDeferredDoFCombineProgram;
bindDeferredShader(*shader);
gDeferredDoFCombineProgram.bind();
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_LIGHT, &mRT->deferredLight, LLTexUnit::TFO_POINT);
S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
if (channel > -1)
{
src->bindTexture(0, channel);
}
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
shader->uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
shader->uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
unbindDeferredShader(*shader);
gDeferredDoFCombineProgram.unbind();
{
dst->flush();
}
dst->flush();
}
}
else
@ -7554,14 +7540,15 @@ void LLPipeline::renderFinalize()
LLVertexBuffer::unbind();
}
renderGlow(&mPostMap, &mRT->screen); // We don't actually write to the screen buffer here. Should probably pass in mGlow[2] as our destination.
renderDoF(&mPostMap, &mRT->screen);
applyFXAA(&mRT->screen, &mPostMap);
generateGlow(&mPostMap);
combineGlow(&mPostMap, &mRT->screen);
renderDoF(&mRT->screen, &mPostMap);
applyFXAA(&mPostMap, &mRT->screen);
// Present the screen target.
gDeferredPostNoDoFProgram.bind();

View File

@ -139,7 +139,7 @@ public:
void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst);
void generateExposure(LLRenderTarget* src, LLRenderTarget* dst);
void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst);
void renderGlow(LLRenderTarget* src, LLRenderTarget* dst);
void generateGlow(LLRenderTarget* src);
void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst);
void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);