more fix for SH-4607: Create new object cache tuning parameters
parent
1983f52ce5
commit
58ee2a30ce
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@ -1131,6 +1131,8 @@ void LLViewerRegion::updateVisibleEntries(F32 max_time)
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//
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//object projected area threshold
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F32 projection_threshold = LLVOCacheEntry::getSquaredPixelThreshold(mImpl->mVOCachePartition->isFrontCull());
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F32 dist_threshold = mImpl->mVOCachePartition->isFrontCull() ? gAgentCamera.mDrawDistance : LLVOCacheEntry::sRearFarRadius;
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std::set< LLPointer<LLViewerOctreeGroup> >::iterator group_iter = mImpl->mVisibleGroups.begin();
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for(; group_iter != mImpl->mVisibleGroups.end(); ++group_iter)
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{
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@ -1153,7 +1155,7 @@ void LLViewerRegion::updateVisibleEntries(F32 max_time)
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continue;
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}
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vo_entry->calcSceneContribution(local_origin, needs_update, last_update);
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vo_entry->calcSceneContribution(local_origin, needs_update, last_update, dist_threshold);
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if(vo_entry->getSceneContribution() > projection_threshold)
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{
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mImpl->mWaitingList.insert(vo_entry);
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@ -1389,10 +1391,9 @@ void LLViewerRegion::killInvisibleObjects(F32 max_time)
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LLTimer update_timer;
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LLVector4a camera_origin;
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camera_origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
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F32 squared_back_threshold = LLVOCacheEntry::sRearFarRadius;
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squared_back_threshold *= squared_back_threshold;
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camera_origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
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F32 back_threshold = LLVOCacheEntry::sRearFarRadius;
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bool unstable = sNewObjectCreationThrottle < 0;
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size_t max_update = unstable ? mImpl->mActiveSet.size() : 64;
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if(!mInvisibilityCheckHistory && isViewerCameraStatic())
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@ -1411,8 +1412,12 @@ void LLViewerRegion::killInvisibleObjects(F32 max_time)
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{
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iter = mImpl->mActiveSet.begin();
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}
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if((*iter)->getParentID() > 0)
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{
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continue; //skip child objects, they are removed with their parent.
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}
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if(!(*iter)->isAnyVisible(camera_origin, squared_back_threshold) && (unstable || (*iter)->mLastCameraUpdated < sLastCameraUpdated))
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if(!(*iter)->isAnyVisible(camera_origin, back_threshold) && (unstable || (*iter)->mLastCameraUpdated < sLastCameraUpdated))
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{
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killObject((*iter), delete_list);
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}
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@ -391,7 +391,7 @@ F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front)
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return projection_threshold;
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}
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bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, F32 squared_dist_threshold)
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bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, F32 dist_threshold)
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{
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LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup();
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if(!group)
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@ -412,19 +412,17 @@ bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, F32 squared_d
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if(!vis && !mParentID)
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{
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LLVector4a lookAt;
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lookAt.setSub(getPositionGroup(), camera_origin);
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F32 squared_dist = lookAt.dot3(lookAt).getF32();
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F32 rad = getBinRadius();
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rad *= rad;
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//rough estimation
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vis = (squared_dist - rad < squared_dist_threshold);
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dist_threshold += getBinRadius();
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vis = (lookAt.dot3(lookAt).getF32() < dist_threshold * dist_threshold);
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}
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return vis;
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}
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void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update)
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void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 dist_threshold)
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{
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if(!needs_update && getVisible() >= last_update)
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{
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@ -444,7 +442,17 @@ void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool
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else
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{
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F32 rad = getBinRadius();
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mSceneContrib = rad * rad / squared_dist;
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dist_threshold += rad;
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dist_threshold *= dist_threshold;
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if(squared_dist < dist_threshold)
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{
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mSceneContrib = rad * rad / squared_dist;
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}
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else
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{
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mSceneContrib = 0.f; //out of draw distance, not to load
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}
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}
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setVisible();
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@ -85,14 +85,14 @@ public:
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bool hasState(U32 state) {return mState & state;}
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U32 getState() const {return mState;}
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bool isAnyVisible(const LLVector4a& camera_origin, F32 squared_dist_threshold);
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bool isAnyVisible(const LLVector4a& camera_origin, F32 dist_threshold);
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U32 getLocalID() const { return mLocalID; }
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U32 getCRC() const { return mCRC; }
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S32 getHitCount() const { return mHitCount; }
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S32 getCRCChangeCount() const { return mCRCChangeCount; }
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void calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update);
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void calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 dist_threshold);
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void setSceneContribution(F32 scene_contrib) {mSceneContrib = scene_contrib;}
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F32 getSceneContribution() const { return mSceneContrib;}
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