Don't force VAOs with OGL Core profile for the time being since it will break rendering completely
parent
bf1d9de61d
commit
593676fa44
|
|
@ -641,8 +641,8 @@ static void settings_to_globals()
|
|||
LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
|
||||
LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport");
|
||||
// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
|
||||
//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
//LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
|
||||
// </FS:Ansariel>
|
||||
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
|
||||
LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
|
||||
|
|
|
|||
|
|
@ -471,8 +471,8 @@ void LLPipeline::init()
|
|||
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
|
||||
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
|
||||
// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
|
||||
//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
//LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
|
||||
// </FS:Ansariel>
|
||||
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
|
||||
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
|
||||
|
|
@ -7618,8 +7618,8 @@ void LLPipeline::doResetVertexBuffers(bool forced)
|
|||
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
|
||||
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
|
||||
// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
|
||||
//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
//LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
|
||||
// </FS:Ansariel>
|
||||
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
|
||||
LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
|
||||
|
|
|
|||
Loading…
Reference in New Issue