Merged in SL-12574_srgb_linear_fix (pull request #26)
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off Approved-by: Dave Houlton <euclid@lindenlab.com>meow-7.2.2
commit
59da175ae8
|
|
@ -56,7 +56,7 @@ void main()
|
|||
color.rgb *= vertex_color.rgb;
|
||||
|
||||
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
|
||||
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
|
||||
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
|
||||
|
||||
color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
|
||||
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ vec3 post_diffuse = color.rgb;
|
|||
vec3 env_vec = env_mat * refnormpersp;
|
||||
vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
|
||||
#if !defined(SUNLIGHT_KILL)
|
||||
color = mix(color.rgb, reflected_color, envIntensity);
|
||||
color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality <= Mid+
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ void fullbright_shiny_lighting()
|
|||
color.rgb *= vertex_color.rgb;
|
||||
|
||||
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
|
||||
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
|
||||
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
|
||||
|
||||
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
|
||||
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ void shiny_lighting()
|
|||
color.rgb *= vertex_color.rgb;
|
||||
|
||||
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
|
||||
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
|
||||
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
|
||||
|
||||
color.rgb = atmosLighting(color.rgb);
|
||||
|
||||
|
|
|
|||
|
|
@ -169,7 +169,7 @@ vec3 post_diffuse = color.rgb;
|
|||
vec3 env_vec = env_mat * refnormpersp;
|
||||
vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
|
||||
#if !defined(SUNLIGHT_KILL)
|
||||
color = mix(color.rgb, reflected_color, envIntensity);
|
||||
color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality >= High
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue