SL-10659 Sometimes selection particles misbehave when selecting Animesh
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9e4549117d
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59fc1ce288
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@ -404,10 +404,9 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
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LLQuaternion obj_rot = object->getRenderRotation();
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LLVector3 obj_pos = object->getRenderPosition();
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BOOL is_avatar = object->isAvatar();
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// if is avatar - don't do any funk heuristics to position the focal point
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// see DEV-30589
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if (is_avatar)
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if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar()))
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{
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return original_focus_point - obj_pos;
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}
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@ -532,7 +531,6 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
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// or keep the focus point in the object middle when (relatively) far
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// NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
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// is almost always "tumble about middle" and not "spin around surface point"
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if (!is_avatar)
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{
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LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
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