cheaper, cuter way to deal with spot vs point in the shader

meow-7.2.2
Tofu Linden 2010-01-28 21:49:31 -08:00
parent 1bf2a13835
commit 5a1cf512e9
1 changed files with 1 additions and 1 deletions

View File

@ -48,7 +48,7 @@ float calcPointLight2(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_omnid
float da = clamp(1.0/(la * d), 0.0, 1.0);
//angular attenuation
da *= clamp(dot(-ln, lv)+is_omnidirectional, 0.0, 1.0) * calcDirectionalLight(n, lv);
da *= max(dot(-ln, lv),is_omnidirectional) * calcDirectionalLight(n, lv);
return da;
}