From 3a251b1b9e753589dd12e25236e77275c9010566 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 7 Feb 2025 22:07:02 +0200 Subject: [PATCH 01/12] #3332 Switching screens can break text rendering --- indra/llrender/llfontgl.cpp | 1 + indra/llrender/llfontgl.h | 1 + indra/llrender/llfontvertexbuffer.cpp | 4 +++- indra/llrender/llfontvertexbuffer.h | 1 + indra/newview/llviewerwindow.cpp | 1 + 5 files changed, 7 insertions(+), 1 deletion(-) diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 4c9a062246..4d4eaf1a9a 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -58,6 +58,7 @@ F32 LLFontGL::sVertDPI = 96.f; F32 LLFontGL::sHorizDPI = 96.f; F32 LLFontGL::sScaleX = 1.f; F32 LLFontGL::sScaleY = 1.f; +S32 LLFontGL::sResolutionGeneration = 0; bool LLFontGL::sDisplayFont = true ; std::string LLFontGL::sAppDir; diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 4bb6c55c65..9b63fc7c38 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -224,6 +224,7 @@ public: static F32 sHorizDPI; static F32 sScaleX; static F32 sScaleY; + static S32 sResolutionGeneration; static bool sDisplayFont ; static std::string sAppDir; // For loading fonts diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp index 5bd1ca5eed..17b23c420d 100644 --- a/indra/llrender/llfontvertexbuffer.cpp +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -146,7 +146,8 @@ S32 LLFontVertexBuffer::render( || mLastScaleY != LLFontGL::sScaleY || mLastVertDPI != LLFontGL::sVertDPI || mLastHorizDPI != LLFontGL::sHorizDPI - || mLastOrigin != LLFontGL::sCurOrigin) + || mLastOrigin != LLFontGL::sCurOrigin + || mLastResGeneration != LLFontGL::sResolutionGeneration) { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); @@ -201,6 +202,7 @@ void LLFontVertexBuffer::genBuffers( mLastVertDPI = LLFontGL::sVertDPI; mLastHorizDPI = LLFontGL::sHorizDPI; mLastOrigin = LLFontGL::sCurOrigin; + mLastResGeneration = LLFontGL::sResolutionGeneration; if (right_x) { diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h index af195dfff9..f244e7fefa 100644 --- a/indra/llrender/llfontvertexbuffer.h +++ b/indra/llrender/llfontvertexbuffer.h @@ -117,6 +117,7 @@ private: F32 mLastScaleY = 1.f; F32 mLastVertDPI = 0.f; F32 mLastHorizDPI = 0.f; + S32 mLastResGeneration = 0; LLCoordGL mLastOrigin; static bool sEnableBufferCollection; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 8a5aac9b8b..8915e68298 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1750,6 +1750,7 @@ bool LLViewerWindow::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 { LLViewerWindow::reshape(window_width, window_height); mResDirty = true; + LLFontGL::sResolutionGeneration++; return true; } else From bc84cb02a2f324792deca766a4179d028473a282 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Sun, 9 Feb 2025 15:58:28 +0200 Subject: [PATCH 02/12] #3332 Issues with text buffer updates --- indra/llwindow/llwindowcallbacks.cpp | 5 +++++ indra/llwindow/llwindowcallbacks.h | 1 + indra/llwindow/llwindowwin32.cpp | 9 +++++---- indra/newview/llviewerwindow.cpp | 10 +++++++++- indra/newview/llviewerwindow.h | 1 + 5 files changed, 21 insertions(+), 5 deletions(-) diff --git a/indra/llwindow/llwindowcallbacks.cpp b/indra/llwindow/llwindowcallbacks.cpp index c160382c17..195f68e08b 100644 --- a/indra/llwindow/llwindowcallbacks.cpp +++ b/indra/llwindow/llwindowcallbacks.cpp @@ -194,6 +194,11 @@ bool LLWindowCallbacks::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, return false; } +bool LLWindowCallbacks::handleDisplayChanged() +{ + return false; +} + bool LLWindowCallbacks::handleWindowDidChangeScreen(LLWindow *window) { return false; diff --git a/indra/llwindow/llwindowcallbacks.h b/indra/llwindow/llwindowcallbacks.h index 63b585231f..d812f93524 100644 --- a/indra/llwindow/llwindowcallbacks.h +++ b/indra/llwindow/llwindowcallbacks.h @@ -69,6 +69,7 @@ public: virtual bool handleTimerEvent(LLWindow *window); virtual bool handleDeviceChange(LLWindow *window); virtual bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height); + virtual bool handleDisplayChanged(); virtual bool handleWindowDidChangeScreen(LLWindow *window); enum DragNDropAction { diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 5defa662fa..832cf254d1 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -81,10 +81,6 @@ const S32 BITS_PER_PIXEL = 32; const S32 MAX_NUM_RESOLUTIONS = 32; const F32 ICON_FLASH_TIME = 0.5f; -#ifndef WM_DPICHANGED -#define WM_DPICHANGED 0x02E0 -#endif - #ifndef USER_DEFAULT_SCREEN_DPI #define USER_DEFAULT_SCREEN_DPI 96 // Win7 #endif @@ -2969,6 +2965,11 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ return 0; } + case WM_DISPLAYCHANGE: + { + WINDOW_IMP_POST(window_imp->mCallbacks->handleDisplayChanged()); + } + case WM_SETFOCUS: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SETFOCUS"); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 8915e68298..5a7d507b74 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1746,11 +1746,11 @@ bool LLViewerWindow::handleDeviceChange(LLWindow *window) bool LLViewerWindow::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height) { + LLFontGL::sResolutionGeneration++; if (ui_scale_factor >= MIN_UI_SCALE && ui_scale_factor <= MAX_UI_SCALE) { LLViewerWindow::reshape(window_width, window_height); mResDirty = true; - LLFontGL::sResolutionGeneration++; return true; } else @@ -1760,6 +1760,12 @@ bool LLViewerWindow::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 } } +bool LLViewerWindow::handleDisplayChanged() +{ + LLFontGL::sResolutionGeneration++; + return false; +} + bool LLViewerWindow::handleWindowDidChangeScreen(LLWindow *window) { LLCoordScreen window_rect; @@ -1928,6 +1934,7 @@ LLViewerWindow::LLViewerWindow(const Params& p) mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); mDisplayScale *= ui_scale_factor; LLUI::setScaleFactor(mDisplayScale); + LLFontGL::sResolutionGeneration++; { LLCoordWindow size; @@ -2495,6 +2502,7 @@ void LLViewerWindow::reshape(S32 width, S32 height) bool display_scale_changed = mDisplayScale != LLUI::getScaleFactor(); LLUI::setScaleFactor(mDisplayScale); + LLFontGL::sResolutionGeneration++; // update our window rectangle mWindowRectScaled.mRight = mWindowRectScaled.mLeft + ll_round((F32)width / mDisplayScale.mV[VX]); diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 1b995ea650..fbc2c58fbf 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -225,6 +225,7 @@ public: /*virtual*/ bool handleTimerEvent(LLWindow *window); /*virtual*/ bool handleDeviceChange(LLWindow *window); /*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height); + /*virtual*/ bool handleDisplayChanged(); /*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window); /*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg); From 6a78b5b43cf14a30130dded0173ab914e282aa23 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Mon, 10 Feb 2025 19:20:57 +0200 Subject: [PATCH 03/12] #3332 Font issues with multy-byte and multy-glyps characters --- indra/llrender/llfontgl.cpp | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 4d4eaf1a9a..91242f4947 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -272,9 +272,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; static constexpr S32 GLYPH_BATCH_SIZE = 30; - static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; - static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; - static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6]; + // string can have more than one glyph per char, make sure last one can fit + static constexpr S32 BUFFER_SIZE = GLYPH_BATCH_SIZE * 2; + static thread_local LLVector4a vertices[BUFFER_SIZE * 6]; + static thread_local LLVector2 uvs[BUFFER_SIZE * 6]; + static thread_local LLColor4U colors[BUFFER_SIZE * 6]; LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. @@ -283,6 +285,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons std::pair bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1); S32 glyph_count = 0; + llwchar last_char = wstr[begin_offset]; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -300,7 +303,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } // Per-glyph bitmap texture. std::pair next_bitmap_entry = fgi->mBitmapEntry; - if (next_bitmap_entry != bitmap_entry) + if (next_bitmap_entry != bitmap_entry || last_char != wch) { // Actually draw the queued glyphs before switching their texture; // otherwise the queued glyphs will be taken from wrong textures. @@ -317,6 +320,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons bitmap_entry = next_bitmap_entry; LLImageGL* font_image = font_bitmap_cache->getImageGL(bitmap_entry.first, bitmap_entry.second); gGL.getTexUnit(0)->bind(font_image); + + // For multi-byte characters just draw each time character changes + // Might be overkill and might be better to detect multybyte + last_char = wch; } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) From d450295cf517784744552acb2e885a1657a60f7e Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Tue, 11 Feb 2025 13:49:24 -0500 Subject: [PATCH 04/12] Additional water fixes and tweaks. (#3524) * Incorporation of feedback for #3456 --- indra/llrender/llglslshader.h | 1 + indra/llrender/llshadermgr.cpp | 8 + .../class1/deferred/postDeferredTonemap.glsl | 129 +------- .../shaders/class1/deferred/tonemapUtilF.glsl | 180 +++++++++++ .../shaders/class3/environment/waterF.glsl | 55 ++-- indra/newview/lldrawpoolwater.cpp | 281 ++++++++---------- indra/newview/llviewershadermgr.cpp | 37 +-- indra/newview/llviewershadermgr.h | 1 - 8 files changed, 350 insertions(+), 342 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 58c456f134..873ab0cff5 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -59,6 +59,7 @@ public: bool attachNothing = false; bool hasHeroProbes = false; bool isPBRTerrain = false; + bool hasTonemap = false; }; // ============= Structure for caching shader uniforms =============== diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 25d8ccd4b3..4807c12226 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -291,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl index fc6d4d7727..c4610bffac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -28,138 +28,11 @@ out vec4 frag_color; uniform sampler2D diffuseRect; -uniform sampler2D exposureMap; -uniform vec2 screen_res; in vec2 vary_fragcoord; vec3 linear_to_srgb(vec3 cl); - -//=============================================================== -// tone mapping taken from Khronos sample implementation -//=============================================================== - -// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT -const mat3 ACESInputMat = mat3 -( - 0.59719, 0.07600, 0.02840, - 0.35458, 0.90834, 0.13383, - 0.04823, 0.01566, 0.83777 -); - - -// ODT_SAT => XYZ => D60_2_D65 => sRGB -const mat3 ACESOutputMat = mat3 -( - 1.60475, -0.10208, -0.00327, - -0.53108, 1.10813, -0.07276, - -0.07367, -0.00605, 1.07602 -); - -// ACES tone map (faster approximation) -// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ -vec3 toneMapACES_Narkowicz(vec3 color) -{ - const float A = 2.51; - const float B = 0.03; - const float C = 2.43; - const float D = 0.59; - const float E = 0.14; - return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0); -} - - -// ACES filmic tone map approximation -// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl -vec3 RRTAndODTFit(vec3 color) -{ - vec3 a = color * (color + 0.0245786) - 0.000090537; - vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081; - return a / b; -} - - -// tone mapping -vec3 toneMapACES_Hill(vec3 color) -{ - color = ACESInputMat * color; - - // Apply RRT and ODT - color = RRTAndODTFit(color); - - color = ACESOutputMat * color; - - // Clamp to [0, 1] - color = clamp(color, 0.0, 1.0); - - return color; -} - -// Khronos Neutral tonemapping -// https://github.com/KhronosGroup/ToneMapping/tree/main -// Input color is non-negative and resides in the Linear Rec. 709 color space. -// Output color is also Linear Rec. 709, but in the [0, 1] range. -vec3 PBRNeutralToneMapping( vec3 color ) -{ - const float startCompression = 0.8 - 0.04; - const float desaturation = 0.15; - - float x = min(color.r, min(color.g, color.b)); - float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; - color -= offset; - - float peak = max(color.r, max(color.g, color.b)); - if (peak < startCompression) return color; - - const float d = 1. - startCompression; - float newPeak = 1. - d * d / (peak + d - startCompression); - color *= newPeak / peak; - - float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.); - return mix(color, newPeak * vec3(1, 1, 1), g); -} - -uniform float exposure; -uniform float tonemap_mix; -uniform int tonemap_type; - -vec3 toneMap(vec3 color) -{ -#ifndef NO_POST - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - - color *= exposure * exp_scale; - - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); - - switch(tonemap_type) - { - case 0: - color = PBRNeutralToneMapping(color); - break; - case 1: - color = toneMapACES_Hill(color); - break; - } - - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); -#endif - - return color; -} - -//=============================================================== - -void debugExposure(inout vec3 color) -{ - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - exp_scale *= 0.5; - if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1) - { - color = vec3(1,0,0); - } -} +vec3 toneMap(vec3 color); void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl new file mode 100644 index 0000000000..a63b8d7c2b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl @@ -0,0 +1,180 @@ +/** + * @file postDeferredTonemap.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform sampler2D exposureMap; +uniform vec2 screen_res; +in vec2 vary_fragcoord; + +//=============================================================== +// tone mapping taken from Khronos sample implementation +//=============================================================== + +// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT +const mat3 ACESInputMat = mat3 +( + 0.59719, 0.07600, 0.02840, + 0.35458, 0.90834, 0.13383, + 0.04823, 0.01566, 0.83777 +); + + +// ODT_SAT => XYZ => D60_2_D65 => sRGB +const mat3 ACESOutputMat = mat3 +( + 1.60475, -0.10208, -0.00327, + -0.53108, 1.10813, -0.07276, + -0.07367, -0.00605, 1.07602 +); + +// ACES tone map (faster approximation) +// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ +vec3 toneMapACES_Narkowicz(vec3 color) +{ + const float A = 2.51; + const float B = 0.03; + const float C = 2.43; + const float D = 0.59; + const float E = 0.14; + return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0); +} + + +// ACES filmic tone map approximation +// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl +vec3 RRTAndODTFit(vec3 color) +{ + vec3 a = color * (color + 0.0245786) - 0.000090537; + vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081; + return a / b; +} + + +// tone mapping +vec3 toneMapACES_Hill(vec3 color) +{ + color = ACESInputMat * color; + + // Apply RRT and ODT + color = RRTAndODTFit(color); + + color = ACESOutputMat * color; + + // Clamp to [0, 1] + color = clamp(color, 0.0, 1.0); + + return color; +} + +// Khronos Neutral tonemapping +// https://github.com/KhronosGroup/ToneMapping/tree/main +// Input color is non-negative and resides in the Linear Rec. 709 color space. +// Output color is also Linear Rec. 709, but in the [0, 1] range. +vec3 PBRNeutralToneMapping( vec3 color ) +{ + const float startCompression = 0.8 - 0.04; + const float desaturation = 0.15; + + float x = min(color.r, min(color.g, color.b)); + float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; + color -= offset; + + float peak = max(color.r, max(color.g, color.b)); + if (peak < startCompression) return color; + + const float d = 1. - startCompression; + float newPeak = 1. - d * d / (peak + d - startCompression); + color *= newPeak / peak; + + float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.); + return mix(color, newPeak * vec3(1, 1, 1), g); +} + +uniform float exposure; +uniform float tonemap_mix; +uniform int tonemap_type; + +vec3 toneMap(vec3 color) +{ +#ifndef NO_POST + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + + color *= exposure * exp_scale; + + vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + + switch(tonemap_type) + { + case 0: + color = PBRNeutralToneMapping(color); + break; + case 1: + color = toneMapACES_Hill(color); + break; + } + + // mix tonemapped and linear here to provide adjustment + color = mix(clamped_color, color, tonemap_mix); +#endif + + return color; +} + + +vec3 toneMapNoExposure(vec3 color) +{ +#ifndef NO_POST + vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + + switch(tonemap_type) + { + case 0: + color = PBRNeutralToneMapping(color); + break; + case 1: + color = toneMapACES_Hill(color); + break; + } + + // mix tonemapped and linear here to provide adjustment + color = mix(clamped_color, color, tonemap_mix); +#endif + + return color; +} + + +//=============================================================== + +void debugExposure(inout vec3 color) +{ + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + exp_scale *= 0.5; + if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1) + { + color = vec3(1,0,0); + } +} diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 7027e3796e..c56e38d016 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -90,21 +90,15 @@ uniform sampler2D depthMap; uniform sampler2D exclusionTex; -uniform float sunAngle; -uniform float sunAngle2; +uniform int classic_mode; uniform vec3 lightDir; uniform vec3 specular; -uniform float lightExp; +uniform float blurMultiplier; uniform float refScale; uniform float kd; -uniform vec2 screenRes; uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; -uniform float blurMultiplier; -uniform vec4 waterFogColor; -uniform vec3 waterFogColorLinear; - //bigWave is (refCoord.w, view.w); in vec4 refCoord; @@ -126,6 +120,7 @@ vec3 linear_to_srgb(vec3 col); vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); +vec3 toneMapNoExposure(vec3 color); vec3 vN, vT, vB; @@ -171,18 +166,18 @@ void calculateFresnelFactors(out vec3 df3, out vec2 df2, vec3 viewVec, vec3 wave // We calculate the fresnel here. // We do this by getting the dot product for each sets of waves, and applying scale and offset. - df3 = vec3( + df3 = max(vec3(0), vec3( dot(viewVec, wave1), dot(viewVec, (wave2 + wave3) * 0.5), dot(viewVec, wave3) - ) * fresnelScale + fresnelOffset; + ) * fresnelScale + fresnelOffset); df3 *= df3; - df2 = vec2( + df2 = max(vec2(0), vec2( df3.x + df3.y + df3.z, dot(viewVec, wavef) * fresnelScale + fresnelOffset - ); + )); } void main() @@ -194,6 +189,7 @@ void main() vB = cross(vN, vT); vec3 pos = vary_position.xyz; + float linear_depth = 1 / -pos.z; float dist = length(pos.xyz); @@ -216,6 +212,12 @@ void main() vec3 df3 = vec3(0); vec2 df2 = vec2(0); + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + calcAtmosphericVarsLinear(pos.xyz, wavef, vary_light_dir, sunlit, amblit, additive, atten); + calculateFresnelFactors(df3, df2, normalize(view.xyz), wave1, wave2, wave3, wavef); vec3 waver = wavef*3; @@ -230,7 +232,7 @@ void main() vec3 norm = transform_normal(normalize(wavef)); vdu = clamp(vdu, 0, 1); - wavef.z *= max(vdu*vdu*vdu, 0.1); + //wavef.z *= max(vdu*vdu*vdu, 0.1); wavef = normalize(wavef); @@ -245,11 +247,6 @@ void main() distort2 = clamp(distort2, vec2(0), vec2(0.999)); - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; - float shadow = 1.0f; float water_mask = texture(exclusionTex, distort).r; @@ -258,8 +255,6 @@ void main() shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, distort); #endif - calcAtmosphericVarsLinear(pos.xyz, wavef, vary_light_dir, sunlit, amblit, additive, atten); - vec3 sunlit_linear = srgb_to_linear(sunlit); float fade = 0; #ifdef TRANSPARENT_WATER @@ -289,8 +284,8 @@ void main() #endif float metallic = 1.0; - float perceptualRoughness = 0.1; - float gloss = 0.95; + float perceptualRoughness = blurMultiplier; + float gloss = 1 - perceptualRoughness; vec3 irradiance = vec3(0); vec3 radiance = vec3(0); @@ -300,7 +295,7 @@ void main() #ifdef WATER_MINIMAL sampleReflectionProbesWater(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, gloss, amblit); #elif WATER_MINIMAL_PLUS - sampleReflectionProbes(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, 1, false, amblit); + sampleReflectionProbes(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, gloss, false, amblit); #endif vec3 diffuseColor = vec3(0); @@ -323,20 +318,26 @@ void main() pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir), nl, diffPunc, specPunc); vec3 punctual = clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)) * sunlit_linear * shadow; - + radiance *= df2.y; + //radiance = toneMapNoExposure(radiance); vec3 color = vec3(0); - color = mix(fb.rgb, radiance * df2.y, df2.x * 0.99999) + punctual.rgb; + color = mix(fb.rgb, radiance, min(1, df2.x)) + punctual.rgb; + + float water_haze_scale = 4; + + if (classic_mode > 0) + water_haze_scale = 1; // This looks super janky, but we do this to restore water haze in the distance. // These values were finagled in to try and bring back some of the distant brightening on legacy water. Also works reasonably well on PBR skies such as PBR midday. - color += color * min(vec3(4),pow(1 - atten, vec3(1.35)) * 16 * fade); + // color = mix(color, additive * water_haze_scale, (1 - atten)); // We shorten the fade here at the shoreline so it doesn't appear too soft from a distance. fade *= 60; fade = min(1, fade); color = mix(fb.rgb, color, fade); - float spec = min(max(max(punctual.r, punctual.g), punctual.b), 0.05); + float spec = min(max(max(punctual.r, punctual.g), punctual.b), 0); frag_color = min(vec4(1),max(vec4(color.rgb, spec * water_mask), vec4(0))); } diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index c27f5ef486..32de0e5ee7 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -176,154 +176,133 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) light_diffuse *= (1.5f + (6.f * ground_proj_sq)); } - // set up normal maps filtering - for (auto norm_map : mWaterNormp) - { - if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT); - } + LLTexUnit::eTextureFilterOptions filter_mode = has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT; LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor()); F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f; LLGLSLShader *shader = nullptr; - // two passes, first with standard water shader bound, second with edge water shader bound - for (int edge = 0; edge < 2; edge++) + // One pass, one of two shaders. Void water and region water share state. + // There isn't a good reason anymore to really have void water run in a separate pass. + // It also just introduced a bunch of weird state consistency stuff that we really don't need. + // Not to mention, re-binding the the same shader and state for that shader is kind of wasteful. + // - Geenz 2025-02-11 + // select shader + if (underwater) { - // select shader - if (underwater) - { - shader = &gUnderWaterProgram; - } - else - { - if (edge) - { - shader = &gWaterEdgeProgram; - } - else - { - shader = &gWaterProgram; - } - } - - gPipeline.bindDeferredShader(*shader, nullptr, &gPipeline.mWaterDis); - - //bind normal map - S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2); - - LLViewerTexture* tex_a = mWaterNormp[0]; - LLViewerTexture* tex_b = mWaterNormp[1]; - - F32 blend_factor = (F32)pwater->getBlendFactor(); - - gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - - if (tex_a && (!tex_b || (tex_a == tex_b))) - { - gGL.getTexUnit(bumpTex)->bind(tex_a); - blend_factor = 0; // only one tex provided, no blending - } - else if (tex_b && !tex_a) - { - gGL.getTexUnit(bumpTex)->bind(tex_b); - blend_factor = 0; // only one tex provided, no blending - } - else if (tex_b != tex_a) - { - gGL.getTexUnit(bumpTex)->bind(tex_a); - gGL.getTexUnit(bumpTex2)->bind(tex_b); - } - - shader->bindTexture(LLShaderMgr::WATER_EXCLUSIONTEX, &gPipeline.mWaterExclusionMask); - - // bind reflection texture from RenderTarget - S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); - - F32 screenRes[] = { 1.f / gGLViewport[2], 1.f / gGLViewport[3] }; - - shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); - shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - - F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); - - if (screentex > -1) - { - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density); - gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); - } - - if (mShaderLevel == 1) - { - fog_color.mV[VALPHA] = (F32)(log(fog_density) / log(2)); - } - - F32 water_height = environment.getWaterHeight(); - F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2]; - shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, camera_height - water_height); - shader->uniform1f(LLShaderMgr::WATER_TIME, phase_time); - shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); - - shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV); - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); - shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, 1, fog_color_linear.mV); - - shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); - shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); - - shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - - shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); - shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); - - F32 sunAngle = llmax(0.f, light_dir.mV[1]); - F32 scaledAngle = 1.f - sunAngle; - - shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up ? 1 : 0); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); - shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f * sunAngle); - shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); - - // SL-15861 This was changed from getRotatedLightNorm() as it was causing - // lightnorm in shaders\class1\windlight\atmosphericsFuncs.glsl in have inconsistent additive lighting for 180 degrees of the FOV. - LLVector4 rotated_light_direction = LLEnvironment::instance().getClampedLightNorm(); - shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); - - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - - if (LLViewerCamera::getInstance()->cameraUnderWater()) - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); - } - else - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); - } - - LLGLDisable cullface(GL_CULL_FACE); - - pushWaterPlanes(edge); - - shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); - shader->disableTexture(LLShaderMgr::BUMP_MAP); - - // clean up - gPipeline.unbindDeferredShader(*shader); - - gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); + shader = &gUnderWaterProgram; + } + else + { + shader = &gWaterProgram; } - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gPipeline.bindDeferredShader(*shader, nullptr, &gPipeline.mWaterDis); + + LLViewerTexture* tex_a = mWaterNormp[0]; + LLViewerTexture* tex_b = mWaterNormp[1]; + + F32 blend_factor = (F32)pwater->getBlendFactor(); + + if (tex_a && (!tex_b || (tex_a == tex_b))) + { + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_a); + tex_a->setFilteringOption(filter_mode); + blend_factor = 0; // only one tex provided, no blending + } + else if (tex_b && !tex_a) + { + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_b); + tex_a->setFilteringOption(filter_mode); + blend_factor = 0; // only one tex provided, no blending + } + else if (tex_b != tex_a) + { + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_a); + tex_a->setFilteringOption(filter_mode); + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP2, tex_b); + tex_b->setFilteringOption(filter_mode); + } + + shader->bindTexture(LLShaderMgr::WATER_EXCLUSIONTEX, &gPipeline.mWaterExclusionMask); + + shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); + + F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); + + shader->bindTexture(LLShaderMgr::WATER_SCREENTEX, &gPipeline.mWaterDis); + + if (mShaderLevel == 1) + { + fog_color.mV[VALPHA] = (F32)(log(fog_density) / log(2)); + } + + F32 water_height = environment.getWaterHeight(); + F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2]; + shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, camera_height - water_height); + shader->uniform1f(LLShaderMgr::WATER_TIME, phase_time); + shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); + + shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); + + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); + + shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); + + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, fmaxf(0, pwater->getBlurMultiplier()) * 2); + + static LLStaticHashedString s_exposure("exposure"); + static LLStaticHashedString tonemap_mix("tonemap_mix"); + static LLStaticHashedString tonemap_type("tonemap_type"); + + static LLCachedControl exposure(gSavedSettings, "RenderExposure", 1.f); + + F32 e = llclamp(exposure(), 0.5f, 4.f); + + static LLCachedControl should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false); + + shader->uniform1f(s_exposure, e); + static LLCachedControl tonemap_type_setting(gSavedSettings, "RenderTonemapType", 0U); + shader->uniform1i(tonemap_type, tonemap_type_setting); + shader->uniform1f(tonemap_mix, psky->getTonemapMix(should_auto_adjust())); + + F32 sunAngle = llmax(0.f, light_dir.mV[1]); + F32 scaledAngle = 1.f - sunAngle; + + shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up ? 1 : 0); + + // SL-15861 This was changed from getRotatedLightNorm() as it was causing + // lightnorm in shaders\class1\windlight\atmosphericsFuncs.glsl in have inconsistent additive lighting for 180 degrees of the FOV. + LLVector4 rotated_light_direction = LLEnvironment::instance().getClampedLightNorm(); + shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); + + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + + if (LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); + } + else + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); + } + + LLGLDisable cullface(GL_CULL_FACE); + + // Only push the water planes once. + // Previously we did this twice: once for void water and one for region water. + // However, the void water and region water shaders are the same exact shader. + // They also had the same exact state with the sole exception setting an edge water flag. + // That flag was not actually used anywhere in the shaders. + // - Geenz 2025-02-11 + pushWaterPlanes(0); + + // clean up + gPipeline.unbindDeferredShader(*shader); gGL.setColorMask(true, false); } @@ -333,22 +312,18 @@ void LLDrawPoolWater::pushWaterPlanes(int pass) LLVOWater* water = nullptr; for (LLFace* const& face : mDrawFace) { - if (!face) - continue; water = static_cast(face->getViewerObject()); - if (!water) - continue; - if ((bool)pass == (bool)water->getIsEdgePatch()) + face->renderIndexed(); + + // Note non-void water being drawn, updates required + // Previously we had some logic to determine if this pass was also our water edge pass. + // Now we only have one pass. Check if we're doing a region water plane or void water plane. + // - Geenz 2025-02-11 + if (!water->getIsEdgePatch()) { - face->renderIndexed(); - - // Note non-void water being drawn, updates required - if (!pass) // SL-16461 remove !LLPipeline::sUseOcclusion check - { - sNeedsReflectionUpdate = true; - sNeedsDistortionUpdate = true; - } + sNeedsReflectionUpdate = true; + sNeedsDistortionUpdate = true; } } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ac4519e593..a0a9906724 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -114,7 +114,6 @@ LLGLSLShader gObjectAlphaMaskNoColorProgram; //environment shaders LLGLSLShader gWaterProgram; -LLGLSLShader gWaterEdgeProgram; LLGLSLShader gUnderWaterProgram; //interface shaders @@ -410,7 +409,6 @@ void LLViewerShaderMgr::finalizeShaderList() //ONLY shaders that need WL Param management should be added here mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gWaterProgram); - mShaderList.push_back(&gWaterEdgeProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectBumpProgram); @@ -877,6 +875,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/pbrterrainUtilF.glsl", 1) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/tonemapUtilF.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); @@ -909,7 +908,6 @@ bool LLViewerShaderMgr::loadShadersWater() if (mShaderLevel[SHADER_WATER] == 0) { gWaterProgram.unload(); - gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); return true; } @@ -923,6 +921,7 @@ bool LLViewerShaderMgr::loadShadersWater() gWaterProgram.mFeatures.hasGamma = true; gWaterProgram.mFeatures.hasSrgb = true; gWaterProgram.mFeatures.hasReflectionProbes = true; + gWaterProgram.mFeatures.hasTonemap = true; gWaterProgram.mFeatures.hasShadows = use_sun_shadow; gWaterProgram.mShaderFiles.clear(); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); @@ -944,36 +943,6 @@ bool LLViewerShaderMgr::loadShadersWater() llassert(success); } - if (success) - { - // load water shader - gWaterEdgeProgram.mName = "Water Edge Shader"; - gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; - gWaterEdgeProgram.mFeatures.hasAtmospherics = true; - gWaterEdgeProgram.mFeatures.hasGamma = true; - gWaterEdgeProgram.mFeatures.hasSrgb = true; - gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; - gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow; - gWaterEdgeProgram.mShaderFiles.clear(); - gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); - gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); - gWaterEdgeProgram.clearPermutations(); - gWaterEdgeProgram.addPermutation("WATER_EDGE", "1"); - if (LLPipeline::sRenderTransparentWater) - { - gWaterEdgeProgram.addPermutation("TRANSPARENT_WATER", "1"); - } - - if (use_sun_shadow) - { - gWaterEdgeProgram.addPermutation("HAS_SUN_SHADOW", "1"); - } - gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; - success = gWaterEdgeProgram.createShader(); - llassert(success); - } - if (success) { //load under water vertex shader @@ -2484,6 +2453,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process"; gDeferredPostTonemapProgram.mFeatures.hasSrgb = true; gDeferredPostTonemapProgram.mFeatures.isDeferred = true; + gDeferredPostTonemapProgram.mFeatures.hasTonemap = true; gDeferredPostTonemapProgram.mShaderFiles.clear(); gDeferredPostTonemapProgram.clearPermutations(); gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); @@ -2498,6 +2468,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gNoPostTonemapProgram.mName = "No Post Tonemap Post Process"; gNoPostTonemapProgram.mFeatures.hasSrgb = true; gNoPostTonemapProgram.mFeatures.isDeferred = true; + gNoPostTonemapProgram.mFeatures.hasTonemap = true; gNoPostTonemapProgram.mShaderFiles.clear(); gNoPostTonemapProgram.clearPermutations(); gNoPostTonemapProgram.addPermutation("NO_POST", "1"); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 6326de9a6b..7ad2da9464 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -192,7 +192,6 @@ extern LLGLSLShader gObjectAlphaMaskNoColorProgram; //environment shaders extern LLGLSLShader gWaterProgram; -extern LLGLSLShader gWaterEdgeProgram; extern LLGLSLShader gUnderWaterProgram; extern LLGLSLShader gGlowProgram; extern LLGLSLShader gGlowExtractProgram; From e708d69fb09963c4829dc6cd095b3e174e268b60 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 11 Feb 2025 22:57:53 +0200 Subject: [PATCH 05/12] #3332 Fix buffers not accounting for dynamic cache values And fix previous lapse of judgement with GLYPH_BATCH_SIZE --- indra/llrender/llfontbitmapcache.cpp | 4 ++-- indra/llrender/llfontfreetype.h | 1 + indra/llrender/llfontgl.cpp | 26 +++++++++++++++++++------- indra/llrender/llfontgl.h | 1 + indra/llrender/llfontvertexbuffer.cpp | 4 +++- indra/llrender/llfontvertexbuffer.h | 4 ++++ 6 files changed, 30 insertions(+), 10 deletions(-) diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index ee9cfd0719..83f5d31186 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -107,7 +107,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp mBitmapHeight = image_height; S32 num_components = getNumComponents(bitmap_type); - mImageRawVec[bitmap_idx].push_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components)); + mImageRawVec[bitmap_idx].emplace_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components)); bitmap_num = static_cast(mImageRawVec[bitmap_idx].size()) - 1; LLImageRaw* image_raw = getImageRaw(bitmap_type, bitmap_num); @@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp } // Make corresponding GL image. - mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false)); + mImageGLVec[bitmap_idx].emplace_back(new LLImageGL(image_raw, false, false)); LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num); // Start at beginning of the new image. diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index 1ad795060a..a2d925c5f6 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -148,6 +148,7 @@ public: void setStyle(U8 style); U8 getStyle() const; + S32 getAddedGlyphs() const { return mAddGlyphCount; } private: void resetBitmapCache(); diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 91242f4947..4037c036e5 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -110,6 +110,11 @@ S32 LLFontGL::getNumFaces(const std::string& filename) return mFontFreetype->getNumFaces(filename); } +S32 LLFontGL::getKnownGlyphCount() const +{ + return mFontFreetype ? mFontFreetype->getAddedGlyphs() : 0; +} + S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const { @@ -250,6 +255,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache(); + // This looks wrong, value is dynamic. + // LLFontBitmapCache::nextOpenPos can alter these values when + // new characters get added to cache, which affects whole string. + // Todo: Perhaps value should update after symbols were added? F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth(); F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight(); @@ -271,12 +280,14 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; + // string can have more than one glyph per char (ex: bold or shadow), + // make sure that GLYPH_BATCH_SIZE won't end up with half a symbol. + // See drawGlyph. + // Ex: with shadows it's 6 glyps per char. 30 fits exactly 5 chars. static constexpr S32 GLYPH_BATCH_SIZE = 30; - // string can have more than one glyph per char, make sure last one can fit - static constexpr S32 BUFFER_SIZE = GLYPH_BATCH_SIZE * 2; - static thread_local LLVector4a vertices[BUFFER_SIZE * 6]; - static thread_local LLVector2 uvs[BUFFER_SIZE * 6]; - static thread_local LLColor4U colors[BUFFER_SIZE * 6]; + static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; + static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; + static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6]; LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. @@ -321,8 +332,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLImageGL* font_image = font_bitmap_cache->getImageGL(bitmap_entry.first, bitmap_entry.second); gGL.getTexUnit(0)->bind(font_image); - // For multi-byte characters just draw each time character changes - // Might be overkill and might be better to detect multybyte + // For some reason it's not enough to compare by bitmap_entry. + // Issue hits emojis, japenese and chinese glyphs, only on first run. + // Todo: figure it out, there might be a bug with raw image data. last_char = wch; } diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 9b63fc7c38..73efc6b1eb 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -90,6 +90,7 @@ public: bool loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n); S32 getNumFaces(const std::string& filename); + S32 getKnownGlyphCount() const; S32 render(const LLWString &text, S32 begin_offset, const LLRect& rect, diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp index 17b23c420d..b53a841a87 100644 --- a/indra/llrender/llfontvertexbuffer.cpp +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -147,7 +147,8 @@ S32 LLFontVertexBuffer::render( || mLastVertDPI != LLFontGL::sVertDPI || mLastHorizDPI != LLFontGL::sHorizDPI || mLastOrigin != LLFontGL::sCurOrigin - || mLastResGeneration != LLFontGL::sResolutionGeneration) + || mLastResGeneration != LLFontGL::sResolutionGeneration + || mLastFontGlyphCount != fontp->getKnownGlyphCount()) { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); @@ -203,6 +204,7 @@ void LLFontVertexBuffer::genBuffers( mLastHorizDPI = LLFontGL::sHorizDPI; mLastOrigin = LLFontGL::sCurOrigin; mLastResGeneration = LLFontGL::sResolutionGeneration; + mLastFontGlyphCount = fontp->getKnownGlyphCount(); if (right_x) { diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h index f244e7fefa..d5e1280dbf 100644 --- a/indra/llrender/llfontvertexbuffer.h +++ b/indra/llrender/llfontvertexbuffer.h @@ -120,6 +120,10 @@ private: S32 mLastResGeneration = 0; LLCoordGL mLastOrigin; + // Adding new characters to bitmap cache can alter value from getBitmapWidth(); + // which alters whole string. So rerender when new characters were added to cache. + S32 mLastFontGlyphCount = 0; + static bool sEnableBufferCollection; }; From 09c60de43c7f6a43607ab9ce3937071d1706830d Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Wed, 12 Feb 2025 17:09:44 +0200 Subject: [PATCH 06/12] #3210 Fix for "Texture will be downscaled" log message happening too often --- indra/newview/llviewertexturelist.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 0c186c0ed2..12543089c9 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1081,7 +1081,8 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) imagep->mCreatePending = false; mCreateTextureList.pop(); - if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) + if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() && + (imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL)) { // NOTE: this may happen if the desired discard reduces while a decode is in progress and does not // necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS, From bec382698b4fd4bf3e1ad7673cfd4770ebebdd9b Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 12 Feb 2025 14:21:18 +0200 Subject: [PATCH 07/12] viewer-private#395 Fix voice not reconnecting --- indra/newview/llvoicevivox.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 7d6ad743bd..8792ae3285 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -2004,7 +2004,7 @@ bool LLVivoxVoiceClient::waitForChannel() { recordingAndPlaybackMode(); } - else if (mProcessChannels && (mNextAudioSession == NULL) && checkParcelChanged()) + else if (mProcessChannels && ((mNextAudioSession == NULL) || checkParcelChanged())) { // the parcel is changed, or we have no pending audio sessions, // so try to request the parcel voice info From 646d0779bd81feefbcf64fc9e8f129b94ce91117 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 12 Feb 2025 18:29:42 +0200 Subject: [PATCH 08/12] viewer-private#396 Use benefits for picks count --- indra/newview/llagentpicksinfo.cpp | 12 +++++++++--- indra/newview/llagentpicksinfo.h | 12 +++--------- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/indra/newview/llagentpicksinfo.cpp b/indra/newview/llagentpicksinfo.cpp index e2a2d2d8a9..265e4060ff 100644 --- a/indra/newview/llagentpicksinfo.cpp +++ b/indra/newview/llagentpicksinfo.cpp @@ -28,6 +28,7 @@ #include "llagentpicksinfo.h" #include "llagent.h" +#include "llagentbenefits.h" #include "llavatarpropertiesprocessor.h" const S32 MAX_AVATAR_PICKS = 10; @@ -85,10 +86,9 @@ private: LLAgentPicksInfo::LLAgentPicksInfo() : mAgentPicksObserver(NULL) - , mMaxNumberOfPicks(MAX_AVATAR_PICKS) // Disable Pick creation until we get number of Picks from server - in case // avatar has maximum number of Picks. - , mNumberOfPicks(mMaxNumberOfPicks) + , mNumberOfPicks(S32_MAX) { } @@ -110,7 +110,13 @@ void LLAgentPicksInfo::requestNumberOfPicks() mAgentPicksObserver->sendAgentPicksRequest(); } -bool LLAgentPicksInfo::isPickLimitReached() +// static +S32 LLAgentPicksInfo::getMaxNumberOfPicks() +{ + return LLAgentBenefitsMgr::current().getPicksLimit(); +} + +bool LLAgentPicksInfo::isPickLimitReached() const { return getNumberOfPicks() >= getMaxNumberOfPicks(); } diff --git a/indra/newview/llagentpicksinfo.h b/indra/newview/llagentpicksinfo.h index 9bc105a655..3514ade65d 100644 --- a/indra/newview/llagentpicksinfo.h +++ b/indra/newview/llagentpicksinfo.h @@ -52,17 +52,17 @@ public: /** * Returns number of Picks. */ - S32 getNumberOfPicks() { return mNumberOfPicks; } + S32 getNumberOfPicks() const { return mNumberOfPicks; } /** * Returns maximum number of Picks. */ - S32 getMaxNumberOfPicks() { return mMaxNumberOfPicks; } + static S32 getMaxNumberOfPicks(); /** * Returns true if Agent has maximum allowed number of Picks. */ - bool isPickLimitReached(); + bool isPickLimitReached() const; /** * After creating or deleting a Pick we can assume operation on server will be @@ -83,15 +83,9 @@ private: */ void setNumberOfPicks(S32 number) { mNumberOfPicks = number; } - /** - * Sets maximum number of Picks. - */ - void setMaxNumberOfPicks(S32 max_picks) { mMaxNumberOfPicks = max_picks; } - private: LLAgentPicksObserver* mAgentPicksObserver; - S32 mMaxNumberOfPicks; S32 mNumberOfPicks; }; From 0679cbdec89fbd3ec470768bdf469f6a1d326859 Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Thu, 13 Feb 2025 16:10:49 +0200 Subject: [PATCH 09/12] viewer-private#394 Ensure correct item id is used on mac --- indra/newview/llinventorypanel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 5066a7da7f..5a067ba454 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -579,7 +579,7 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve { if (model_item && view_item && viewmodel_item) { - const LLUUID& idp = viewmodel_item->getUUID(); + const LLUUID idp = viewmodel_item->getUUID(); view_item->destroyView(); removeItemID(idp); } From ddbe1ff98159e5eae3153067e3ca6f90c10bceb4 Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Thu, 13 Feb 2025 16:13:50 +0200 Subject: [PATCH 10/12] Fix xcode16 build errors --- indra/llcommon/fsyspath.h | 6 +++++- indra/llcommon/llqueuedthread.cpp | 4 ++-- indra/llrender/llfontfreetype.cpp | 2 +- indra/llrender/llimagegl.cpp | 2 +- indra/llwindow/llwindowmacosx.cpp | 8 ++++---- indra/newview/gltfscenemanager.cpp | 2 +- indra/newview/llmeshrepository.cpp | 6 +++--- indra/newview/llmeshrepository.h | 4 ++-- indra/newview/llpanelemojicomplete.cpp | 2 +- indra/newview/lltexturefetch.cpp | 18 ++++++++++-------- indra/newview/llviewermedia.cpp | 4 ++-- indra/newview/llviewerwindow.cpp | 2 +- indra/newview/llvoicewebrtc.cpp | 20 ++++++++++---------- indra/viewer_components/login/lllogin.cpp | 2 +- 14 files changed, 44 insertions(+), 38 deletions(-) diff --git a/indra/llcommon/fsyspath.h b/indra/llcommon/fsyspath.h index 1b4aec09b4..e9c96edce3 100644 --- a/indra/llcommon/fsyspath.h +++ b/indra/llcommon/fsyspath.h @@ -68,7 +68,11 @@ public: } // shadow base-class string() method with UTF-8 aware method - std::string string() const { return super::u8string(); } + std::string string() const + { + auto u8 = super::u8string(); + return std::string(u8.begin(), u8.end()); + } // On Posix systems, where value_type is already char, this operator // std::string() method shadows the base class operator string_type() // method. But on Windows, where value_type is wchar_t, the base class diff --git a/indra/llcommon/llqueuedthread.cpp b/indra/llcommon/llqueuedthread.cpp index 1c4ac5a7bf..0196a24b18 100644 --- a/indra/llcommon/llqueuedthread.cpp +++ b/indra/llcommon/llqueuedthread.cpp @@ -146,7 +146,7 @@ size_t LLQueuedThread::updateQueue(F32 max_time_ms) // schedule a call to threadedUpdate for every call to updateQueue if (!isQuitting()) { - mRequestQueue.post([=]() + mRequestQueue.post([=, this]() { LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qt - update"); mIdleThread = false; @@ -474,7 +474,7 @@ void LLQueuedThread::processRequest(LLQueuedThread::QueuedRequest* req) #else using namespace std::chrono_literals; auto retry_time = LL::WorkQueue::TimePoint::clock::now() + 16ms; - mRequestQueue.post([=] + mRequestQueue.post([=, this] { LL_PROFILE_ZONE_NAMED("processRequest - retry"); if (LL::WorkQueue::TimePoint::clock::now() < retry_time) diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 1f14d82bf1..c8cfe88ec3 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -715,7 +715,7 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, ll if (error == FT_Err_Out_Of_Memory) { LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Out of memory loading glyph for character " << wch << LL_ENDL; + LL_ERRS() << "Out of memory loading glyph for character " << static_cast(wch) << LL_ENDL; } std::string message = llformat( diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 3858811a50..0bfcb5d9d2 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1773,7 +1773,7 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) ref(); LL::WorkQueue::postMaybe( mMainQueue, - [=]() + [=, this]() { LL_PROFILE_ZONE_NAMED("cglt - delete callback"); syncTexName(new_tex_name); diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index f26d692363..6c3be3eef8 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1060,7 +1060,7 @@ F32 LLWindowMacOSX::getGamma() &greenGamma, &blueMin, &blueMax, - &blueGamma) == noErr) + &blueGamma) == kCGErrorSuccess) { // So many choices... // Let's just return the green channel gamma for now. @@ -1111,7 +1111,7 @@ bool LLWindowMacOSX::setGamma(const F32 gamma) &greenGamma, &blueMin, &blueMax, - &blueGamma) != noErr) + &blueGamma) != kCGErrorSuccess) { return false; } @@ -1126,7 +1126,7 @@ bool LLWindowMacOSX::setGamma(const F32 gamma) gamma, blueMin, blueMax, - gamma) != noErr) + gamma) != kCGErrorSuccess) { return false; } @@ -1178,7 +1178,7 @@ bool LLWindowMacOSX::setCursorPosition(const LLCoordWindow position) newPosition.y = screen_pos.mY; CGSetLocalEventsSuppressionInterval(0.0); - if(CGWarpMouseCursorPosition(newPosition) == noErr) + if(CGWarpMouseCursorPosition(newPosition) == kCGErrorSuccess) { result = true; } diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 2d6d9a153e..7863d25696 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -500,7 +500,7 @@ void GLTFSceneManager::update() LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, buffer](LLUUID assetId, LLSD response) { LLAppViewer::instance()->postToMainCoro( - [=]() + [=, this]() { if (mUploadingAsset) { diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index a5bed1dbe6..93453f507c 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -548,8 +548,8 @@ LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMate return ppTex ? (*ppTex).get() : NULL; } -volatile S32 LLMeshRepoThread::sActiveHeaderRequests = 0; -volatile S32 LLMeshRepoThread::sActiveLODRequests = 0; +std::atomic LLMeshRepoThread::sActiveHeaderRequests = 0; +std::atomic LLMeshRepoThread::sActiveLODRequests = 0; U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; S32 LLMeshRepoThread::sRequestLowWater = REQUEST2_LOW_WATER_MIN; S32 LLMeshRepoThread::sRequestHighWater = REQUEST2_HIGH_WATER_MIN; @@ -3916,7 +3916,7 @@ void LLMeshRepository::notifyLoadedMeshes() } // erase from background thread - mThread->mWorkQueue.post([=]() + mThread->mWorkQueue.post([=, this]() { mThread->mSkinMap.erase(id); }); diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index b5c2424578..3d25a4dd78 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -256,8 +256,8 @@ class LLMeshRepoThread : public LLThread { public: - volatile static S32 sActiveHeaderRequests; - volatile static S32 sActiveLODRequests; + static std::atomic sActiveHeaderRequests; + static std::atomic sActiveLODRequests; static U32 sMaxConcurrentRequests; static S32 sRequestLowWater; static S32 sRequestHighWater; diff --git a/indra/newview/llpanelemojicomplete.cpp b/indra/newview/llpanelemojicomplete.cpp index cb89a5910e..fc1bf6ca93 100644 --- a/indra/newview/llpanelemojicomplete.cpp +++ b/indra/newview/llpanelemojicomplete.cpp @@ -438,7 +438,7 @@ void LLPanelEmojiComplete::updateConstraints() { mRenderRect = getLocalRect(); - mEmojiWidth = (U16)(mIconFont->getWidthF32(u8"\U0001F431") + mPadding * 2); + mEmojiWidth = (U16)(mIconFont->getWidthF32(LLWString(1, 0x1F431).c_str()) + mPadding * 2); if (mVertical) { mEmojiHeight = mIconFont->getLineHeight() + mPadding * 2; diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index bac0c736b1..087761cbd0 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -29,6 +29,7 @@ #include #include #include +#include #include "lltexturefetch.h" @@ -2843,7 +2844,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, S3 bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) { LL_PROFILE_ZONE_SCOPED; - mRequestQueue.tryPost([=]() + mRequestQueue.tryPost([=, this]() { LLTextureFetchWorker* worker = getWorker(id); if (worker) @@ -3571,29 +3572,30 @@ TFReqSendMetrics::doWork(LLTextureFetch * fetcher) //if (! gViewerAssetStatsThread1) // return true; - static volatile bool reporting_started(false); - static volatile S32 report_sequence(0); + static std::atomic reporting_started(false); + static std::atomic report_sequence(0); // In mStatsSD, we have a copy we own of the LLSD representation // of the asset stats. Add some additional fields and ship it off. static const S32 metrics_data_version = 2; - bool initial_report = !reporting_started; + bool initial_report = !reporting_started.load(); mStatsSD["session_id"] = mSessionID; mStatsSD["agent_id"] = mAgentID; mStatsSD["message"] = "ViewerAssetMetrics"; - mStatsSD["sequence"] = report_sequence; + mStatsSD["sequence"] = report_sequence.load(); mStatsSD["initial"] = initial_report; mStatsSD["version"] = metrics_data_version; mStatsSD["break"] = static_cast(LLTextureFetch::svMetricsDataBreak); // Update sequence number - if (S32_MAX == ++report_sequence) + if (S32_MAX == report_sequence.fetch_add(1)) { - report_sequence = 0; + report_sequence.store(0); } - reporting_started = true; + + reporting_started.store(true); // Limit the size of the stats report if necessary. diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 4e7416bb63..d688d5930c 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -2902,14 +2902,14 @@ void LLViewerMediaImpl::update() media_tex->ref(); main_queue->postTo( mTexUpdateQueue, // Worker thread queue - [=]() // work done on update worker thread + [=, this]() // work done on update worker thread { #if LL_IMAGEGL_THREAD_CHECK media_tex->getGLTexture()->mActiveThread = LLThread::currentID(); #endif doMediaTexUpdate(media_tex, data, data_width, data_height, x_pos, y_pos, width, height, true); }, - [=]() // callback to main thread + [=, this]() // callback to main thread { #if LL_IMAGEGL_THREAD_CHECK media_tex->getGLTexture()->mActiveThread = LLThread::currentID(); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 5a7d507b74..1795d62adc 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1331,7 +1331,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi // Check the whitelist, if there's media (otherwise just show it) if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) { - if ( obj != mDragHoveredObject) + if ( obj != mDragHoveredObject.get()) { // Highlight the dragged object LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp index 0bb65f7431..93c217a7ba 100644 --- a/indra/newview/llvoicewebrtc.cpp +++ b/indra/newview/llvoicewebrtc.cpp @@ -556,7 +556,7 @@ void LLWebRTCVoiceClient::voiceConnectionCoro() } } LL::WorkQueue::postMaybe(mMainQueue, - [=] { + [=, this] { if (sShuttingDown) { return; @@ -674,7 +674,7 @@ void LLWebRTCVoiceClient::OnDevicesChanged(const llwebrtc::LLWebRTCVoiceDeviceLi { LL::WorkQueue::postMaybe(mMainQueue, - [=] + [=, this] { OnDevicesChangedImpl(render_devices, capture_devices); }); @@ -2211,7 +2211,7 @@ LLVoiceWebRTCConnection::~LLVoiceWebRTCConnection() void LLVoiceWebRTCConnection::OnIceGatheringState(llwebrtc::LLWebRTCSignalingObserver::EIceGatheringState state) { LL::WorkQueue::postMaybe(mMainQueue, - [=] { + [=, this] { LL_DEBUGS("Voice") << "Ice Gathering voice account. " << state << LL_ENDL; switch (state) @@ -2234,7 +2234,7 @@ void LLVoiceWebRTCConnection::OnIceGatheringState(llwebrtc::LLWebRTCSignalingObs // callback from llwebrtc void LLVoiceWebRTCConnection::OnIceCandidate(const llwebrtc::LLWebRTCIceCandidate& candidate) { - LL::WorkQueue::postMaybe(mMainQueue, [=] { mIceCandidates.push_back(candidate); }); + LL::WorkQueue::postMaybe(mMainQueue, [=, this] { mIceCandidates.push_back(candidate); }); } void LLVoiceWebRTCConnection::processIceUpdates() @@ -2352,7 +2352,7 @@ void LLVoiceWebRTCConnection::processIceUpdatesCoro(connectionPtr_t connection) void LLVoiceWebRTCConnection::OnOfferAvailable(const std::string &sdp) { LL::WorkQueue::postMaybe(mMainQueue, - [=] { + [=, this] { if (mShutDown) { return; @@ -2379,7 +2379,7 @@ void LLVoiceWebRTCConnection::OnOfferAvailable(const std::string &sdp) void LLVoiceWebRTCConnection::OnAudioEstablished(llwebrtc::LLWebRTCAudioInterface* audio_interface) { LL::WorkQueue::postMaybe(mMainQueue, - [=] { + [=, this] { if (mShutDown) { return; @@ -2401,7 +2401,7 @@ void LLVoiceWebRTCConnection::OnAudioEstablished(llwebrtc::LLWebRTCAudioInterfac void LLVoiceWebRTCConnection::OnRenegotiationNeeded() { LL::WorkQueue::postMaybe(mMainQueue, - [=] { + [=, this] { LL_DEBUGS("Voice") << "Voice channel requires renegotiation." << LL_ENDL; if (!mShutDown) { @@ -2415,7 +2415,7 @@ void LLVoiceWebRTCConnection::OnRenegotiationNeeded() void LLVoiceWebRTCConnection::OnPeerConnectionClosed() { LL::WorkQueue::postMaybe(mMainQueue, - [=] { + [=, this] { LL_DEBUGS("Voice") << "Peer connection has closed." << LL_ENDL; if (mVoiceConnectionState == VOICE_STATE_WAIT_FOR_CLOSE) { @@ -2888,7 +2888,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() // llwebrtc callback void LLVoiceWebRTCConnection::OnDataReceived(const std::string& data, bool binary) { - LL::WorkQueue::postMaybe(mMainQueue, [=] { LLVoiceWebRTCConnection::OnDataReceivedImpl(data, binary); }); + LL::WorkQueue::postMaybe(mMainQueue, [=, this] { LLVoiceWebRTCConnection::OnDataReceivedImpl(data, binary); }); } // @@ -3044,7 +3044,7 @@ void LLVoiceWebRTCConnection::OnDataReceivedImpl(const std::string &data, bool b void LLVoiceWebRTCConnection::OnDataChannelReady(llwebrtc::LLWebRTCDataInterface *data_interface) { LL::WorkQueue::postMaybe(mMainQueue, - [=] { + [=, this] { if (mShutDown) { return; diff --git a/indra/viewer_components/login/lllogin.cpp b/indra/viewer_components/login/lllogin.cpp index feebecf4cb..425df0e0f9 100644 --- a/indra/viewer_components/login/lllogin.cpp +++ b/indra/viewer_components/login/lllogin.cpp @@ -128,7 +128,7 @@ void LLLogin::Impl::connect(const std::string& uri, const LLSD& login_params) // Launch a coroutine with our login_() method. Run the coroutine until // its first wait; at that point, return here. std::string coroname = - LLCoros::instance().launch("LLLogin::Impl::login_", [=]() { loginCoro(uri, login_params); }); + LLCoros::instance().launch("LLLogin::Impl::login_", [=, this]() { loginCoro(uri, login_params); }); LL_DEBUGS("LLLogin") << " connected with uri '" << uri << "', login_params " << login_params << LL_ENDL; } From 34c3eed88ab21bf3c8419a051dfc41853a831ca7 Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Thu, 13 Feb 2025 17:40:40 +0200 Subject: [PATCH 11/12] Bump macos runner to os version 15 with xcode 16.1 --- .github/workflows/build.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml index 7d6bcd2bc4..60ad7e8fe5 100644 --- a/.github/workflows/build.yaml +++ b/.github/workflows/build.yaml @@ -42,7 +42,7 @@ jobs: needs: setup strategy: matrix: - runner: [windows-large, macos-12-large] + runner: [windows-large, macos-15-xlarge] configuration: ${{ fromJSON(needs.setup.outputs.configurations) }} runs-on: ${{ matrix.runner }} outputs: @@ -64,7 +64,7 @@ jobs: # autobuild-package.xml. AUTOBUILD_VCS_INFO: "true" AUTOBUILD_VSVER: "170" - DEVELOPER_DIR: "/Applications/Xcode_14.0.1.app/Contents/Developer" + DEVELOPER_DIR: "/Applications/Xcode_16.1.app/Contents/Developer" # Ensure that Linden viewer builds engage Bugsplat. BUGSPLAT_DB: ${{ needs.setup.outputs.bugsplat_db }} build_coverity: false From d74b30b4ec3b1974ee0d781fb34b1c9518b9985d Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Thu, 13 Feb 2025 17:53:06 +0200 Subject: [PATCH 12/12] Follow-up fixes from develop --- indra/CMakeLists.txt | 5 +++++ indra/llrender/llfontfreetype.cpp | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/indra/CMakeLists.txt b/indra/CMakeLists.txt index 422927704a..3170dbc180 100644 --- a/indra/CMakeLists.txt +++ b/indra/CMakeLists.txt @@ -29,6 +29,11 @@ else() set( USE_AUTOBUILD_3P ON ) endif() +if (NOT DEFINED CMAKE_CXX_STANDARD) + set(CMAKE_CXX_STANDARD 20) +endif() +set(CMAKE_CXX_STANDARD_REQUIRED ON) + include(Variables) include(BuildVersion) diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index c8cfe88ec3..38dc23d1dc 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -715,7 +715,7 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, ll if (error == FT_Err_Out_Of_Memory) { LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Out of memory loading glyph for character " << static_cast(wch) << LL_ENDL; + LL_ERRS() << "Out of memory loading glyph for character " << llformat("U+%xu", U32(wch)) << LL_ENDL; } std::string message = llformat(