MAINT-5096 FIXED Camming is broken in freeze frame mode once snapshot is refreshed...

Fix for freezing by ticking the "Freeze frame" checkbox
meow-7.2.2
AndreyL ProductEngine 2015-05-26 07:27:36 +03:00
parent 394952e476
commit 5c7b29920e
3 changed files with 51 additions and 35 deletions

View File

@ -663,14 +663,20 @@ void LLFloaterSnapshot::Impl::onCommitFreezeFrame(LLUICtrl* ctrl, void* data)
{
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
LLFloaterSnapshot *view = (LLFloaterSnapshot *)data;
LLSnapshotLivePreview* previewp = getPreviewView(view);
if (!view || !check_box)
if (!view || !check_box || !previewp)
{
return;
}
gSavedSettings.setBOOL("UseFreezeFrame", check_box->get());
if (check_box->get())
{
previewp->prepareFreezeFrame();
}
updateLayout(view);
}

View File

@ -750,40 +750,9 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
// Full size preview is set: get the decoded image result and save it for animation
if (gSavedSettings.getBOOL("UseFreezeFrame") && previewp->mAllowFullScreenPreview)
{
// Get the decoded version of the formatted image
previewp->getEncodedImage();
// We need to scale that a bit for display...
LLPointer<LLImageRaw> scaled = new LLImageRaw(
previewp->mPreviewImageEncoded->getData(),
previewp->mPreviewImageEncoded->getWidth(),
previewp->mPreviewImageEncoded->getHeight(),
previewp->mPreviewImageEncoded->getComponents());
if (!scaled->isBufferInvalid())
{
// leave original image dimensions, just scale up texture buffer
if (previewp->mPreviewImageEncoded->getWidth() > 1024 || previewp->mPreviewImageEncoded->getHeight() > 1024)
{
// go ahead and shrink image to appropriate power of 2 for display
scaled->biasedScaleToPowerOfTwo(1024);
previewp->setImageScaled(TRUE);
}
else
{
// expand image but keep original image data intact
scaled->expandToPowerOfTwo(1024, FALSE);
}
previewp->mViewerImage[previewp->mCurImageIndex] = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
LLPointer<LLViewerTexture> curr_preview_image = previewp->mViewerImage[previewp->mCurImageIndex];
gGL.getTexUnit(0)->bind(curr_preview_image);
curr_preview_image->setFilteringOption(previewp->getSnapshotType() == SNAPSHOT_TEXTURE ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT);
curr_preview_image->setAddressMode(LLTexUnit::TAM_CLAMP);
previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
}
previewp->prepareFreezeFrame();
}
// The snapshot is updated now...
previewp->mSnapshotUpToDate = TRUE;
@ -811,6 +780,47 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
return TRUE;
}
void LLSnapshotLivePreview::prepareFreezeFrame()
{
// Get the decoded version of the formatted image
getEncodedImage();
// We need to scale that a bit for display...
LLPointer<LLImageRaw> scaled = new LLImageRaw(
mPreviewImageEncoded->getData(),
mPreviewImageEncoded->getWidth(),
mPreviewImageEncoded->getHeight(),
mPreviewImageEncoded->getComponents());
if (!scaled->isBufferInvalid())
{
// leave original image dimensions, just scale up texture buffer
if (mPreviewImageEncoded->getWidth() > 1024 || mPreviewImageEncoded->getHeight() > 1024)
{
// go ahead and shrink image to appropriate power of 2 for display
scaled->biasedScaleToPowerOfTwo(1024);
setImageScaled(TRUE);
}
else
{
// expand image but keep original image data intact
scaled->expandToPowerOfTwo(1024, FALSE);
}
mViewerImage[mCurImageIndex] = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
LLPointer<LLViewerTexture> curr_preview_image = mViewerImage[mCurImageIndex];
gGL.getTexUnit(0)->bind(curr_preview_image);
curr_preview_image->setFilteringOption(getSnapshotType() == SNAPSHOT_TEXTURE ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT);
curr_preview_image->setAddressMode(LLTexUnit::TAM_CLAMP);
if (gSavedSettings.getBOOL("UseFreezeFrame") && mAllowFullScreenPreview)
{
mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
}
}
}
S32 LLSnapshotLivePreview::getEncodedImageWidth() const
{
S32 width = getWidth();

View File

@ -119,7 +119,7 @@ public:
void generateThumbnailImage(BOOL force_update = FALSE) ;
void resetThumbnailImage() { mThumbnailImage = NULL ; }
void drawPreviewRect(S32 offset_x, S32 offset_y) ;
void prepareFreezeFrame();
LLViewerTexture* getBigThumbnailImage();
S32 getBigThumbnailWidth() const { return mBigThumbnailWidth ; }