triage#59 Properly hide particles if 'friends only'
parent
5b13c53e31
commit
5c9d985b92
|
|
@ -2587,7 +2587,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
|
|||
return;
|
||||
}
|
||||
|
||||
LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
|
||||
static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
|
||||
if (friends_only()
|
||||
&& !isUIAvatar()
|
||||
&& !isControlAvatar()
|
||||
|
|
@ -8473,17 +8473,29 @@ bool LLVOAvatar::isTooComplex() const
|
|||
|
||||
bool LLVOAvatar::isTooSlow() const
|
||||
{
|
||||
if (mIsControlAvatar)
|
||||
{
|
||||
return mTooSlow;
|
||||
}
|
||||
|
||||
static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
|
||||
bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
|
||||
static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
|
||||
bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
|
||||
bool render_friend = is_friend && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
|
||||
|
||||
if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
|
||||
else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!is_friend && friends_only())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return mTooSlow;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue