MAINT-6125 - Mesh avatar deforms constantly
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910master
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abbf5ff4b9
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5cc716dbf9
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@ -509,7 +509,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
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}
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}
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U32 map_tc[] =
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static const U32 map_tc[] =
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{
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MAP_TEXCOORD1,
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MAP_TEXCOORD2,
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@ -979,9 +979,7 @@ void LLDrawable::updateSpatialExtents()
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if (mVObjp)
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{
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const LLVector4a* exts = getSpatialExtents();
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LLVector4a extents[2];
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extents[0] = exts[0];
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extents[1] = exts[1];
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LLVector4a extents[2] = { exts[0], exts[1] };
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mVObjp->updateSpatialExtents(extents[0], extents[1]);
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setSpatialExtents(extents[0], extents[1]);
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@ -1638,8 +1638,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
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LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
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U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
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U32 num_types = LL_ARRAY_SIZE(types);
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static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
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static const U32 num_types = LL_ARRAY_SIZE(types);
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GLuint stencil_mask = 0xFFFFFFFF;
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//stencil in volumes
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@ -465,7 +465,7 @@ LLViewerOctreeGroup::LLViewerOctreeGroup(OctreeNode* node)
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{
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LLVector4a tmp;
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tmp.splat(0.f);
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mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] =
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mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[1] =
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mObjectExtents[0] = mObjectExtents[1] = tmp;
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mBounds[0] = node->getCenter();
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@ -1485,7 +1485,6 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
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res &= face->genVolumeBBoxes(*volume, i,
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mRelativeXform,
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(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
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if (rebuild)
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{
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if (i == 0)
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@ -1761,6 +1760,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
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dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
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compiled = TRUE;
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lodOrSculptChanged(drawable, compiled);
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if(drawable->isState(LLDrawable::REBUILD_RIGGED | LLDrawable::RIGGED))
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{
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updateRiggedVolume(false);
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}
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genBBoxes(FALSE);
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}
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// it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
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@ -4210,7 +4214,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
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LLVector4a* pos = dst_face.mPositions;
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if( pos && weight && dst_face.mExtents )
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if (pos && dst_face.mExtents)
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{
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LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
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@ -10120,7 +10120,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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}
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LLPipeline::sShadowRender = TRUE;
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U32 types[] = {
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static const U32 types[] = {
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LLRenderPass::PASS_SIMPLE,
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LLRenderPass::PASS_FULLBRIGHT,
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LLRenderPass::PASS_SHINY,
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