secondlife/viewer#2768: Partial fix for PBR texture animations stopping. May also fix some Blinn-Phong texture animations. (#2971)
parent
55732f7343
commit
5d62cdbcb2
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@ -784,7 +784,24 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
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LLFace* face = mDrawable->getFace(i);
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if (!face) continue;
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const LLTextureEntry *te = face->getTextureEntry();
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LLViewerTexture *imagep = face->getTexture();
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LLViewerTexture *imagep = nullptr;
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U32 ch_min;
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U32 ch_max;
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if (!te->getGLTFRenderMaterial())
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{
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ch_min = LLRender::DIFFUSE_MAP;
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ch_max = LLRender::SPECULAR_MAP;
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}
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else
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{
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ch_min = LLRender::BASECOLOR_MAP;
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ch_max = LLRender::EMISSIVE_MAP;
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}
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for (U32 ch = ch_min; (!imagep && ch <= ch_max); ++ch)
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{
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// Get _a_ non-null texture if possible (usually diffuse/basecolor, but could be something else)
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imagep = face->getTexture(ch);
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}
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if (!imagep || !te ||
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face->mExtents[0].equals3(face->mExtents[1]))
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{
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