SL-11247
Fix underwater water fog density modifier being used when not underwater.master
parent
63ecb7325e
commit
5d844d2646
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@ -936,7 +936,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget)
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shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
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F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height;
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bool underwater = LLPipeline::sUnderWaterRender || (eyedepth <= 0.0f);
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bool underwater = (eyedepth <= 0.0f);
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F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater);
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shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
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