Fix underwater water fog density modifier being used when not underwater.
master
Graham Linden 2019-05-29 08:12:49 -07:00
parent 63ecb7325e
commit 5d844d2646
1 changed files with 1 additions and 1 deletions

View File

@ -936,7 +936,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget)
shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height;
bool underwater = LLPipeline::sUnderWaterRender || (eyedepth <= 0.0f);
bool underwater = (eyedepth <= 0.0f);
F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater);
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);