Fix line endings
parent
1eb1d59470
commit
5dacf76ae8
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@ -36,12 +36,12 @@ bool LLSkinningUtil::sIncludeEnhancedSkeleton = true;
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namespace {
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//bool get_name_index( const std::string& name, std::vector<std::string>& names, U32& result )
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bool get_name_index( const JointKey& name, std::vector<JointKey>& names, U32& result )
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//</FS:ND>
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{
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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// std::vector<std::string>::const_iterator find_it =
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std::vector<JointKey>::const_iterator find_it =
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// </FS:ND>
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@ -60,7 +60,7 @@ bool get_name_index( const JointKey& name, std::vector<JointKey>& names, U32& re
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// Find a name table index that is also a valid joint on the
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// avatar. Order of preference is: requested name, mPelvis, first
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// valid match in names table.
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//U32 get_valid_joint_index( const std::string& name, LLVOAvatar *avatar, std::vector<std::string>& joint_names )
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U32 get_valid_joint_index( const JointKey& name, LLVOAvatar *avatar, std::vector<JointKey>& joint_names )
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//</FS:ND>
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@ -70,7 +70,7 @@ U32 get_valid_joint_index( const JointKey& name, LLVOAvatar *avatar, std::vector
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{
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return result;
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}
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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// if( get_name_index( "mPelvis", joint_names, result ) )
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if( get_name_index( JointKey::construct( "mPelvis" ), joint_names, result ) )
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// </FS:ND>
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@ -90,7 +90,7 @@ U32 get_valid_joint_index( const JointKey& name, LLVOAvatar *avatar, std::vector
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}
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// Which joint will stand in for this joint?
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//U32 get_proxy_joint_index( U32 joint_index, LLVOAvatar *avatar, std::vector<std::string>& joint_names )
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U32 get_proxy_joint_index( U32 joint_index, LLVOAvatar *avatar, std::vector<JointKey>& joint_names )
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//</FS:ND>
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@ -110,7 +110,7 @@ U32 get_proxy_joint_index( U32 joint_index, LLVOAvatar *avatar, std::vector<Join
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LLJoint *parent = joint->getParent();
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if (!parent)
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break;
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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// if( !get_name_index( parent->getName(), joint_names, j_proxy ) )
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if( !get_name_index( JointKey::construct( parent->getName() ), joint_names, j_proxy ) )
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// </FS:ND>
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@ -185,7 +185,7 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
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// needed for handling of any legacy bad data.
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if (!avatar->getJoint(skin->mJointNames[j]))
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{
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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// skin->mJointNames[ j ] = "mPelvis";
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skin->mJointNames[ j ] = JointKey::construct( "mPelvis" );
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//</FS:ND>
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@ -223,7 +223,7 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
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// Apply the remap to mJointNames, mInvBindMatrix, and mAlternateBindMatrix
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
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// std::vector<std::string> new_joint_names;
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std::vector< JointKey > new_joint_names;
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// </FS:ND>
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