#1357 GLTF Export Prototype

master
RunitaiLinden 2024-04-30 17:26:48 -05:00
parent 66ccc1ed83
commit 5e2bac01cb
12 changed files with 525 additions and 17 deletions

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@ -81,8 +81,6 @@ namespace LL
S32 mSampler = INVALID_INDEX;
Target mTarget;
std::string mTargetPath;
std::string mName;
const Channel& operator=(const tinygltf::AnimationChannel& src)
{

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@ -33,6 +33,267 @@
using namespace LL::GLTF;
namespace LL
{
namespace GLTF
{
template <typename T, typename U>
void copy(const std::vector<T>& src, std::vector<U>& dst)
{
dst.resize(src.size());
for (U32 i = 0; i < src.size(); ++i)
{
copy(src[i], dst[i]);
}
}
void copy(const Node& src, tinygltf::Node& dst)
{
if (src.mMatrixValid)
{
if (!src.mMatrix.asMatrix4().isIdentity())
{
dst.matrix.resize(16);
for (U32 i = 0; i < 16; ++i)
{
dst.matrix[i] = src.mMatrix.getF32ptr()[i];
}
}
}
else if (src.mTRSValid)
{
if (!src.mRotation.equals(glh::quaternionf::identity(), FLT_EPSILON))
{
dst.rotation.resize(4);
for (U32 i = 0; i < 4; ++i)
{
dst.rotation[i] = src.mRotation.get_value()[i];
}
}
if (src.mTranslation != glh::vec3f(0.f, 0.f, 0.f))
{
dst.translation.resize(3);
for (U32 i = 0; i < 3; ++i)
{
dst.translation[i] = src.mTranslation.v[i];
}
}
if (src.mScale != glh::vec3f(1.f, 1.f, 1.f))
{
dst.scale.resize(3);
for (U32 i = 0; i < 3; ++i)
{
dst.scale[i] = src.mScale.v[i];
}
}
}
dst.children = src.mChildren;
dst.mesh = src.mMesh;
dst.skin = src.mSkin;
dst.name = src.mName;
}
void copy(const Scene& src, tinygltf::Scene& dst)
{
dst.nodes = src.mNodes;
dst.name = src.mName;
}
void copy(const Primitive& src, tinygltf::Primitive& dst)
{
for (auto& attrib : src.mAttributes)
{
dst.attributes[attrib.first] = attrib.second;
}
dst.indices = src.mIndices;
dst.material = src.mMaterial;
dst.mode = src.mMode;
}
void copy(const Mesh& src, tinygltf::Mesh& mesh)
{
copy(src.mPrimitives, mesh.primitives);
mesh.weights = src.mWeights;
mesh.name = src.mName;
}
void copy(const Material::TextureInfo& src, tinygltf::TextureInfo& dst)
{
dst.index = src.mIndex;
dst.texCoord = src.mTexCoord;
}
void copy(const Material::OcclusionTextureInfo& src, tinygltf::OcclusionTextureInfo& dst)
{
dst.index = src.mIndex;
dst.texCoord = src.mTexCoord;
dst.strength = src.mStrength;
}
void copy(const Material::NormalTextureInfo& src, tinygltf::NormalTextureInfo& dst)
{
dst.index = src.mIndex;
dst.texCoord = src.mTexCoord;
dst.scale = src.mScale;
}
void copy(const Material::PbrMetallicRoughness& src, tinygltf::PbrMetallicRoughness& dst)
{
dst.baseColorFactor = { src.mBaseColorFactor.v[0], src.mBaseColorFactor.v[1], src.mBaseColorFactor.v[2], src.mBaseColorFactor.v[3] };
copy(src.mBaseColorTexture, dst.baseColorTexture);
dst.metallicFactor = src.mMetallicFactor;
dst.roughnessFactor = src.mRoughnessFactor;
copy(src.mMetallicRoughnessTexture, dst.metallicRoughnessTexture);
}
void copy(const Material& src, tinygltf::Material& material)
{
material.name = src.mName;
material.emissiveFactor = { src.mEmissiveFactor.v[0], src.mEmissiveFactor.v[1], src.mEmissiveFactor.v[2] };
copy(src.mPbrMetallicRoughness, material.pbrMetallicRoughness);
copy(src.mNormalTexture, material.normalTexture);
copy(src.mEmissiveTexture, material.emissiveTexture);
}
void copy(const Texture& src, tinygltf::Texture& texture)
{
texture.sampler = src.mSampler;
texture.source = src.mSource;
texture.name = src.mName;
}
void copy(const Sampler& src, tinygltf::Sampler& sampler)
{
sampler.magFilter = src.mMagFilter;
sampler.minFilter = src.mMinFilter;
sampler.wrapS = src.mWrapS;
sampler.wrapT = src.mWrapT;
sampler.name = src.mName;
}
void copy(const Skin& src, tinygltf::Skin& skin)
{
skin.joints = src.mJoints;
skin.inverseBindMatrices = src.mInverseBindMatrices;
skin.skeleton = src.mSkeleton;
skin.name = src.mName;
}
void copy(const Accessor& src, tinygltf::Accessor& accessor)
{
accessor.bufferView = src.mBufferView;
accessor.byteOffset = src.mByteOffset;
accessor.componentType = src.mComponentType;
accessor.minValues = src.mMin;
accessor.maxValues = src.mMax;
accessor.count = src.mCount;
accessor.type = src.mType;
accessor.normalized = src.mNormalized;
accessor.name = src.mName;
}
void copy(const Animation::Sampler& src, tinygltf::AnimationSampler& sampler)
{
sampler.input = src.mInput;
sampler.output = src.mOutput;
sampler.interpolation = src.mInterpolation;
}
void copy(const Animation::Channel& src, tinygltf::AnimationChannel& channel)
{
channel.sampler = src.mSampler;
channel.target_node = src.mTarget.mNode;
channel.target_path = src.mTarget.mPath;
}
void copy(const Animation& src, tinygltf::Animation& animation)
{
animation.name = src.mName;
copy(src.mSamplers, animation.samplers);
U32 channel_count = src.mRotationChannels.size() + src.mTranslationChannels.size() + src.mScaleChannels.size();
animation.channels.resize(channel_count);
U32 idx = 0;
for (U32 i = 0; i < src.mTranslationChannels.size(); ++i)
{
copy(src.mTranslationChannels[i], animation.channels[idx++]);
}
for (U32 i = 0; i < src.mRotationChannels.size(); ++i)
{
copy(src.mRotationChannels[i], animation.channels[idx++]);
}
for (U32 i = 0; i < src.mScaleChannels.size(); ++i)
{
copy(src.mScaleChannels[i], animation.channels[idx++]);
}
}
void copy(const Buffer& src, tinygltf::Buffer& buffer)
{
buffer.uri = src.mUri;
buffer.data = src.mData;
buffer.name = src.mName;
}
void copy(const BufferView& src, tinygltf::BufferView& bufferView)
{
bufferView.buffer = src.mBuffer;
bufferView.byteOffset = src.mByteOffset;
bufferView.byteLength = src.mByteLength;
bufferView.byteStride = src.mByteStride;
bufferView.target = src.mTarget;
bufferView.name = src.mName;
}
void copy(const Image& src, tinygltf::Image& image)
{
image.name = src.mName;
image.width = src.mWidth;
image.height = src.mHeight;
image.component = src.mComponent;
image.bits = src.mBits;
image.pixel_type = src.mPixelType;
image.image = src.mData;
image.bufferView = src.mBufferView;
image.mimeType = src.mMimeType;
image.uri = src.mUri;
}
void copy(const Asset & src, tinygltf::Model& dst)
{
dst.defaultScene = src.mDefaultScene;
dst.asset.copyright = src.mCopyright;
dst.asset.version = src.mVersion;
dst.asset.minVersion = src.mMinVersion;
dst.asset.generator = "Linden Lab Experimental GLTF Export";
copy(src.mScenes, dst.scenes);
copy(src.mNodes, dst.nodes);
copy(src.mMeshes, dst.meshes);
copy(src.mMaterials, dst.materials);
copy(src.mBuffers, dst.buffers);
copy(src.mBufferViews, dst.bufferViews);
copy(src.mTextures, dst.textures);
copy(src.mSamplers, dst.samplers);
copy(src.mImages, dst.images);
copy(src.mAccessors, dst.accessors);
copy(src.mAnimations, dst.animations);
copy(src.mSkins, dst.skins);
}
}
}
void Scene::updateTransforms(Asset& asset)
{
LLMatrix4a identity;
@ -237,6 +498,8 @@ void Node::makeMatrixValid()
mMatrix.loadu(t.m);
mMatrixValid = true;
}
llassert(mMatrixValid);
}
void Node::makeTRSValid()
@ -252,6 +515,8 @@ void Node::makeTRSValid()
mRotation.set_value(t);
mTRSValid = true;
}
llassert(mTRSValid);
}
void Node::setRotation(const glh::quaternionf& q)
@ -318,6 +583,7 @@ const Node& Node::operator=(const tinygltf::Node& src)
{
// node specifies no transformation, set to identity
mMatrix.setIdentity();
mMatrixValid = true;
}
mChildren = src.children;
@ -467,6 +733,14 @@ void Asset::allocateGLResources(const std::string& filename, const tinygltf::Mod
const Asset& Asset::operator=(const tinygltf::Model& src)
{
mVersion = src.asset.version;
mMinVersion = src.asset.minVersion;
mGenerator = src.asset.generator;
mCopyright = src.asset.copyright;
mDefaultScene = src.defaultScene;
mScenes.resize(src.scenes.size());
for (U32 i = 0; i < src.scenes.size(); ++i)
{
@ -542,9 +816,67 @@ const Asset& Asset::operator=(const tinygltf::Model& src)
return *this;
}
void Asset::save(tinygltf::Model& dst)
{
LL::GLTF::copy(*this, dst);
}
const Material::TextureInfo& Material::TextureInfo::operator=(const tinygltf::TextureInfo& src)
{
mIndex = src.index;
mTexCoord = src.texCoord;
return *this;
}
const Material::OcclusionTextureInfo& Material::OcclusionTextureInfo::operator=(const tinygltf::OcclusionTextureInfo& src)
{
mIndex = src.index;
mTexCoord = src.texCoord;
mStrength = src.strength;
return *this;
}
const Material::NormalTextureInfo& Material::NormalTextureInfo::operator=(const tinygltf::NormalTextureInfo& src)
{
mIndex = src.index;
mTexCoord = src.texCoord;
mScale = src.scale;
return *this;
}
const Material::PbrMetallicRoughness& Material::PbrMetallicRoughness::operator=(const tinygltf::PbrMetallicRoughness& src)
{
if (src.baseColorFactor.size() == 4)
{
mBaseColorFactor.set_value(src.baseColorFactor[0], src.baseColorFactor[1], src.baseColorFactor[2], src.baseColorFactor[3]);
}
mBaseColorTexture = src.baseColorTexture;
mMetallicFactor = src.metallicFactor;
mRoughnessFactor = src.roughnessFactor;
mMetallicRoughnessTexture = src.metallicRoughnessTexture;
return *this;
}
const Material& Material::operator=(const tinygltf::Material& src)
{
mName = src.name;
if (src.emissiveFactor.size() == 3)
{
mEmissiveFactor.set_value(src.emissiveFactor[0], src.emissiveFactor[1], src.emissiveFactor[2]);
}
mPbrMetallicRoughness = src.pbrMetallicRoughness;
mNormalTexture = src.normalTexture;
mOcclusionTexture = src.occlusionTexture;
mEmissiveTexture = src.emissiveTexture;
mAlphaMode = src.alphaMode;
mAlphaCutoff = src.alphaCutoff;
mDoubleSided = src.doubleSided;
return *this;
}

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@ -45,11 +45,59 @@ namespace LL
class Material
{
public:
class TextureInfo
{
public:
S32 mIndex = INVALID_INDEX;
S32 mTexCoord = 0;
const TextureInfo& operator=(const tinygltf::TextureInfo& src);
};
class NormalTextureInfo : public TextureInfo
{
public:
F32 mScale = 1.0f;
const NormalTextureInfo& operator=(const tinygltf::NormalTextureInfo& src);
};
class OcclusionTextureInfo : public TextureInfo
{
public:
F32 mStrength = 1.0f;
const OcclusionTextureInfo& operator=(const tinygltf::OcclusionTextureInfo& src);
};
class PbrMetallicRoughness
{
public:
glh::vec4f mBaseColorFactor = glh::vec4f(1.f,1.f,1.f,1.f);
TextureInfo mBaseColorTexture;
F32 mMetallicFactor = 1.0f;
F32 mRoughnessFactor = 1.0f;
TextureInfo mMetallicRoughnessTexture;
const PbrMetallicRoughness& operator=(const tinygltf::PbrMetallicRoughness& src);
};
// use LLFetchedGLTFMaterial for now, but eventually we'll want to use
// a more flexible GLTF material implementation instead of the fixed packing
// version we use for sharable GLTF material assets
LLPointer<LLFetchedGLTFMaterial> mMaterial;
PbrMetallicRoughness mPbrMetallicRoughness;
NormalTextureInfo mNormalTexture;
OcclusionTextureInfo mOcclusionTexture;
TextureInfo mEmissiveTexture;
std::string mName;
glh::vec3f mEmissiveFactor = glh::vec3f(0.f, 0.f, 0.f);
std::string mAlphaMode = "OPAQUE";
F32 mAlphaCutoff = 0.5f;
bool mDoubleSided = false;
const Material& operator=(const tinygltf::Material& src);
@ -179,11 +227,16 @@ namespace LL
std::string mName;
std::string mUri;
std::string mMimeType;
S32 mBufferView = INVALID_INDEX;
std::vector<U8> mData;
S32 mWidth;
S32 mHeight;
S32 mComponent;
S32 mBits;
S32 mPixelType;
LLPointer<LLViewerFetchedTexture> mTexture;
const Image& operator=(const tinygltf::Image& src)
@ -196,7 +249,8 @@ namespace LL
mHeight = src.height;
mComponent = src.component;
mBits = src.bits;
mBufferView = src.bufferView;
mPixelType = src.pixel_type;
return *this;
}
@ -224,6 +278,13 @@ namespace LL
std::vector<Animation> mAnimations;
std::vector<Skin> mSkins;
std::string mVersion;
std::string mGenerator;
std::string mMinVersion;
std::string mCopyright;
S32 mDefaultScene = INVALID_INDEX;
// the last time update() was called according to gFrameTimeSeconds
F32 mLastUpdateTime = gFrameTimeSeconds;
@ -258,6 +319,9 @@ namespace LL
);
const Asset& operator=(const tinygltf::Model& src);
// save the asset to a tinygltf model
void save(tinygltf::Model& dst);
};
}

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@ -66,11 +66,50 @@ void GLTFSceneManager::load()
}
},
LLFilePicker::FFLOAD_GLTF,
true);
false);
}
else
{
LLNotificationsUtil::add("GLTFPreviewSelection");
LLNotificationsUtil::add("GLTFOpenSelection");
}
}
void GLTFSceneManager::saveAs()
{
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
if (obj && obj->mGLTFAsset.notNull())
{
LLFilePickerReplyThread::startPicker(
[](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
{
if (LLAppViewer::instance()->quitRequested())
{
return;
}
if (filenames.size() > 0)
{
GLTFSceneManager::instance().save(filenames[0]);
}
},
LLFilePicker::FFSAVE_GLTF,
"scene.gltf");
}
else
{
LLNotificationsUtil::add("GLTFSaveSelection");
}
}
void GLTFSceneManager::save(const std::string& filename)
{
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
if (obj && obj->mGLTFAsset.notNull())
{
Asset* asset = obj->mGLTFAsset;
tinygltf::Model model;
asset->save(model);
LLTinyGLTFHelper::saveModel(filename, model);
}
}

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@ -40,6 +40,9 @@ namespace LL
void load(); // open filepicker to choose asset
void load(const std::string& filename); // load asset from filename
void saveAs(); // open filepicker and choose file to save selected asset to
void save(const std::string& filename); // save selected asset to filename
void update();
void render(bool opaque, bool rigged = false);
void renderOpaque();

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@ -790,7 +790,7 @@ void set_nav_save_data(LLFilePicker::ESaveFilter filter, std::string &extension,
case LLFilePicker::FFSAVE_GLTF:
type = "\?\?\?\?";
creator = "\?\?\?\?";
extension = "glb";
extension = "glb,gltf";
break;
case LLFilePicker::FFSAVE_XML:

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@ -248,6 +248,43 @@ bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& m
return false;
}
bool LLTinyGLTFHelper::saveModel(const std::string& filename, tinygltf::Model& model_in)
{
std::string exten = gDirUtilp->getExtension(filename);
bool success = false;
if (exten == "gltf" || exten == "glb")
{
tinygltf::TinyGLTF writer;
std::string filename_lc = filename;
LLStringUtil::toLower(filename_lc);
bool embed_images = false;
bool embed_buffers = false;
bool pretty_print = true;
bool write_binary = false;
if (std::string::npos == filename_lc.rfind(".gltf"))
{ // file is binary
embed_images = embed_buffers = write_binary = true;
}
success = writer.WriteGltfSceneToFile(&model_in, filename, embed_images, embed_buffers, pretty_print, write_binary);
if (!success)
{
LL_WARNS("GLTF") << "Failed to save" << LL_ENDL;
return false;
}
}
return success;
}
bool LLTinyGLTFHelper::getMaterialFromModel(
const std::string& filename,
const tinygltf::Model& model_in,

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@ -42,6 +42,7 @@ namespace LLTinyGLTFHelper
LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, bool flip = true);
bool loadModel(const std::string& filename, tinygltf::Model& model_out);
bool saveModel(const std::string& filename, tinygltf::Model& model_in);
bool getMaterialFromModel(
const std::string& filename,

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@ -7980,7 +7980,7 @@ class LLAdvancedClickHDRIPreview: public view_listener_t
};
class LLAdvancedClickGLTFScenePreview : public view_listener_t
class LLAdvancedClickGLTFOpen: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
@ -7990,6 +7990,16 @@ class LLAdvancedClickGLTFScenePreview : public view_listener_t
}
};
class LLAdvancedClickGLTFSaveAs : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
// open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
LL::GLTFSceneManager::instance().saveAs();
return true;
}
};
// these are used in the gl menus to set control values that require shader recompilation
class LLToggleShaderControl : public view_listener_t
{
@ -9637,7 +9647,8 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
view_listener_t::addMenu(new LLAdvancedClickGLTFScenePreview(), "Advanced.ClickGLTFScenePreview");
view_listener_t::addMenu(new LLAdvancedClickGLTFOpen(), "Advanced.ClickGLTFOpen");
view_listener_t::addMenu(new LLAdvancedClickGLTFSaveAs(), "Advanced.ClickGLTFSaveAs");
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");

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@ -4379,7 +4379,7 @@ LLMatrix4a LLViewerObject::getGLTFAssetToAgentTransform() const
LLMatrix4 root;
root.initScale(getScale());
root.rotate(getRenderRotation());
root.translate(getPositionAgent());
root.translate(getRenderPosition());
LLMatrix4a mat;
mat.loadu((F32*)root.mMatrix);
@ -4403,7 +4403,7 @@ LLMatrix4a LLViewerObject::getAgentToGLTFAssetTransform() const
scale.mV[1] = 1.f / scale.mV[1];
scale.mV[2] = 1.f / scale.mV[2];
root.translate(-getPositionAgent());
root.translate(-getRenderPosition());
root.rotate(~getRenderRotation());
LLMatrix4 scale_mat;

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@ -2844,6 +2844,24 @@ function="World.EnvPreset"
parameter="mem_leaking" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="GLTF"
name="GLTF"
tear_off="true">
<menu_item_call
label="Open..."
name="Open...">
<menu_item_call.on_click
function="Advanced.ClickGLTFOpen" />
</menu_item_call>
<menu_item_call
label="Save As..."
name="Save As...">
<menu_item_call.on_click
function="Advanced.ClickGLTFSaveAs" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Render Tests"
@ -2896,12 +2914,6 @@ function="World.EnvPreset"
<menu_item_call.on_click
function="Advanced.ClickHDRIPreview" />
</menu_item_call>
<menu_item_call
label="GLTF Scene Preview"
name="GLTF Scene Preview">
<menu_item_call.on_click
function="Advanced.ClickGLTFScenePreview" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"

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@ -12408,7 +12408,7 @@ are wearing now.
<notification
icon="alertmodal.tga"
name="GLTFPreviewSelection"
name="GLTFOpenSelection"
type="alert">
You must select an object to act as a handle to the GLTF asset you are previewing.
<tag>fail</tag>
@ -12417,4 +12417,15 @@ are wearing now.
yestext="OK"/>
</notification>
<notification
icon="alertmodal.tga"
name="GLTFSaveSelection"
type="alert">
You must select an object that has a GLTF asset associated with it.
<tag>fail</tag>
<usetemplate
name="okbutton"
yestext="OK"/>
</notification>
</notifications>