EXT-8252 FIXED Folders can be dragged into Outfits

Fixed logic to disallow folders from being dragged into outfits.
Also added a bunch of low-risk superficial cleanup such as comments, better local variable declaration, etc.
meow-7.2.2
Loren Shih 2010-07-06 17:08:05 -04:00
parent 419bfb16fd
commit 5ea8653b3d
1 changed files with 48 additions and 67 deletions

View File

@ -1619,85 +1619,71 @@ BOOL LLFolderBridge::isClipboardPasteableAsLink() const
BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
BOOL drop)
{
// This should never happen, but if an inventory item is incorrectly parented,
// the UI will get confused and pass in a NULL.
if(!inv_cat) return FALSE;
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
if (!inv_cat) return FALSE; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
if (!model) return FALSE;
if (!isAgentAvatarValid()) return FALSE;
if (!isAgentInventory()) return FALSE; // cannot drag categories into library
// cannot drag categories into library
if(!isAgentInventory())
{
return FALSE;
}
// check to make sure source is agent inventory, and is represented there.
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
const BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
&& (LLToolDragAndDrop::SOURCE_AGENT == source);
BOOL accept = FALSE;
S32 i;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
if(is_agent_inventory)
if (is_agent_inventory)
{
const LLUUID& cat_id = inv_cat->getUUID();
const LLUUID &cat_id = inv_cat->getUUID();
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_into_outfit = getCategory() && (getCategory()->getPreferredType() == LLFolderType::FT_OUTFIT);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
// Is the destination the trash?
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
BOOL move_is_into_trash = (mUUID == trash_id)
|| model->isObjectDescendentOf(mUUID, trash_id);
BOOL is_movable = (!LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()));
const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
if (move_is_into_current_outfit || move_is_into_outfit)
{
// BAP - restrictions?
is_movable = true;
}
//--------------------------------------------------------------------------------
// Determine if folder can be moved.
//
BOOL is_movable = TRUE;
if (LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()))
is_movable = FALSE;
if (move_is_into_outfit)
is_movable = FALSE;
if (mUUID == gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE))
is_movable = FALSE;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents(cat_id, descendent_categories, descendent_items, FALSE);
for (S32 i=0; i < descendent_categories.count(); ++i)
{
is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604
}
if( is_movable )
{
gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
for( i = 0; i < descendent_categories.count(); i++ )
LLInventoryCategory* category = descendent_categories[i];
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
LLInventoryCategory* category = descendent_categories[i];
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
// Can't move "special folders" (e.g. Textures Folder).
is_movable = FALSE;
break;
}
}
if (move_is_into_trash)
{
for (S32 i=0; i < descendent_items.count(); ++i)
{
LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item->getUUID()))
{
// ...can't move "special folders" like Textures
is_movable = FALSE;
break;
}
}
if( is_movable )
{
if( move_is_into_trash )
{
for( i = 0; i < descendent_items.count(); i++ )
{
LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item->getUUID()))
{
is_movable = FALSE;
break; // It's generally movable, but not into the trash!
}
}
break; // It's generally movable, but not into the trash.
}
}
}
//
//--------------------------------------------------------------------------------
accept = is_movable
&& (mUUID != cat_id) // Can't move a folder into itself
&& (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
@ -1707,7 +1693,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
// Look for any gestures and deactivate them
if (move_is_into_trash)
{
for (i = 0; i < descendent_items.count(); i++)
for (S32 i=0; i < descendent_items.count(); i++)
{
LLInventoryItem* item = descendent_items[i];
if (item->getType() == LLAssetType::AT_GESTURE
@ -2855,14 +2841,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop)
{
LLInventoryModel* model = getInventoryModel();
if(!model || !inv_item) return FALSE;
// cannot drag into library
if(!isAgentInventory())
{
return FALSE;
}
if(!isAgentInventory()) return FALSE; // cannot drag into library
if (!isAgentAvatarValid()) return FALSE;
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
@ -2870,9 +2851,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
LLViewerObject* object = NULL;
if(LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);