Add tooltips, remove (non-functional) help alert modal buttons for OpenRegion settings panel
parent
67ff79ec92
commit
5ec6c146bd
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@ -967,16 +967,6 @@ BOOL LLPanelRegionOpenSettingsInfo::postBuild()
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initCtrl("allow_parcel_windlight");
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initCtrl("terrain_detail_scale");
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childSetAction("force_draw_distance_help", onClickHelp, new std::string("HelpForceDrawDistance"));
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childSetAction("max_inventory_items_transfer_help", onClickHelp, new std::string("HelpMaxInventoryItemsTransfer"));
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childSetAction("max_groups_help", onClickHelp, new std::string("HelpMaxGroups"));
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childSetAction("render_water_help", onClickHelp, new std::string("HelpRenderWater"));
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childSetAction("allow_minimap_help", onClickHelp, new std::string("HelpAllowMinimap"));
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childSetAction("allow_physical_prims_help", onClickHelp, new std::string("HelpAllowPhysicalPrims"));
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childSetAction("enable_teen_mode_help", onClickHelp, new std::string("HelpEnableTeenMode"));
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childSetAction("show_tags_help", onClickHelp, new std::string("HelpShowTags"));
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childSetAction("allow_parcel_windlight_help", onClickHelp, new std::string("HelpAllowParcelWindLight"));
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childSetAction("apply_ors_btn", onClickOrs, this);
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refreshFromRegion(gAgent.getRegion());
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@ -18,6 +18,7 @@
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max_val="10000"
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min_val="-1"
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name="draw_distance"
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tool_tip="Sets the default regional draw distance"
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top="10"
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width="250"/>
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<check_box
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@ -26,17 +27,9 @@
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label="Force Draw Distance"
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left="10"
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name="force_draw_distance"
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tool_tip="If this box is checked, draw distance will be locked for all people in the region. Note: This will lag people on older machines. (Default: Off)"
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top_delta="22"
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width="80"/>
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<button
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top_delta="0"
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="force_draw_distance_help"
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width="18"/>
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<spinner
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follows="left|top"
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height="20"
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@ -47,6 +40,7 @@
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max_val="10000"
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min_val="0"
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name="max_drag_distance"
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tool_tip="Sets the maximum distance a prim can be dragged in this region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -59,6 +53,7 @@
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max_val="10000"
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min_val="0"
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name="max_prim_scale"
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tool_tip="Sets the maximum size a prim can be made in this region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -71,6 +66,7 @@
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max_val="10000"
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min_val="0"
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name="min_prim_scale"
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tool_tip="Sets the minumum size a prim can be made in this region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -83,6 +79,7 @@
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max_val="10000"
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min_val="0"
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name="max_phys_prim_scale"
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tool_tip="Sets the maximum size a physical prim can be made in this region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -95,6 +92,7 @@
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max_val="100"
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min_val="0"
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name="max_hollow_size"
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tool_tip="Sets the maximum size a hole can be made in a prim created in this region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -107,6 +105,7 @@
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max_val="100"
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min_val="0"
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name="min_hole_size"
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tool_tip="Sets the minimum size a hole can be made in a prim created in this region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -119,6 +118,7 @@
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max_val="100000"
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min_val="0"
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name="max_link_count"
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tool_tip="Sets the maximum amount of objects that can be linked in a non-physical linkset for the region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -131,6 +131,7 @@
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max_val="100000"
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min_val="0"
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name="max_link_count_phys"
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tool_tip="Sets the maximum amount of objects that can be linked in a physical linkset for the region"
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top_delta="22"
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width="250"/>
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<spinner
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@ -143,6 +144,7 @@
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max_val="10000"
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min_val="-1"
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name="max_inventory_items_transfer"
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tool_tip="This box controls how many objects can be transfered between clients at a time. -1 sets no limit on the amount of objects. (Default: -1)"
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top_delta="22"
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width="250"/>
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<spinner
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@ -155,17 +157,9 @@
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max_val="10000"
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min_val="-1"
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name="terrain_detail_scale"
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tool_tip="Sets the region's terrain detail scale"
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top_delta="22"
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width="250"/>
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<button
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="max_inventory_items_transfer_help"
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top_delta="0"
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width="18"/>
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<spinner
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follows="left|top"
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height="20"
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@ -176,17 +170,9 @@
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max_val="2"
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min_val="0"
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name="show_tags"
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tool_tip="This box controls how avatar name tags are shown in this sim. 2 sets tags to always be shown. 1 sets tags to disappear after some time. 0 blocks the viewing of name tags."
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top_delta="22"
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width="250"/>
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<button
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="show_tags_help"
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top_delta="0"
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width="18"/>
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<spinner
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follows="left|top"
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height="20"
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@ -197,74 +183,43 @@
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max_val="1000"
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min_val="-1"
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name="max_groups"
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tool_tip="This box controls how many groups an agent can join. -1 sets no limit on the amount of groups. (Default: -1)"
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top_delta="22"
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width="250"/>
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<button
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="max_groups_help"
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top_delta="0"
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width="18"/>
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<check_box
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follows="left|top"
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height="20"
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label="Render Water"
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left="10"
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name="render_water"
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tool_tip="If this box is checked, water will not be shown for users in the region. (Default: Off)"
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top_delta="20"
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width="250"/>
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<button
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="render_water_help"
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top_delta="0"
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width="18"/>
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<check_box
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follows="left|top"
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height="20"
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label="Allow Minimap"
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left="10"
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name="allow_minimap"
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tool_tip="If this box is checked, the minimap will be disabled for users in the region. (Default: Off)"
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top_delta="18"
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width="250"/>
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<button
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="allow_minimap_help"
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top_delta="0"
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width="18"/>
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<check_box
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follows="left|top"
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height="20"
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label="Allow Physical Prims"
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left="10"
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name="allow_physical_prims"
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tool_tip="If this box is checked, physical prims may not be created in the region. (Default: On)"
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top_delta="18"
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width="250"/>
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<button
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="allow_physical_prims_help"
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top_delta="0"
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width="18"/>
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<check_box
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follows="left|top"
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height="20"
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label="Enforce Max Build Constraints"
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left="10"
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name="enforce_max_build"
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tool_tip="If this box is checked, the region will enforce maximum build constraints. (Default: On)"
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top_delta="18"
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width="250"/>
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<check_box
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@ -273,23 +228,15 @@
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label="Allow Parcel WindLight"
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left="10"
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name="allow_parcel_windlight"
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tool_tip="If this box is checked, setting WindLight settings in parcels will be enabled. (Default: On)"
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top_delta="18"
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width="250"/>
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<button
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follows="left|top"
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font="SansSerifSmall"
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height="18"
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label="?"
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left="285"
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name="allow_parcel_windlight_help"
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top_delta="0"
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width="18"/>
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<button
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enabled="false"
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follows="left|top"
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height="20"
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label="Apply"
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left="108"
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left="10"
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name="apply_ors_btn"
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top_delta="20"
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width="100"/>
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