fixed EXT-3428 “Undocked IM well closes after click on game area”,
made LLIMWellWindow and LLNotificationWellWindow as dockable transient floaters; --HG-- branch : product-enginemeow-7.2.2
parent
f694d2fea2
commit
5f44b76e22
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@ -52,7 +52,7 @@
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#include "llspeakers.h"
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//---------------------------------------------------------------------------------
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LLSysWellWindow::LLSysWellWindow(const LLSD& key) : LLDockableFloater(NULL, key),
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LLSysWellWindow::LLSysWellWindow(const LLSD& key) : LLTransientDockableFloater(NULL, true, key),
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mChannel(NULL),
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mMessageList(NULL),
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mSysWellChiclet(NULL),
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@ -90,13 +90,13 @@ BOOL LLSysWellWindow::postBuild()
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// mouse up callback is not called in this case.
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setMouseDownCallback(boost::bind(&LLSysWellWindow::releaseNewMessagesState, this));
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return LLDockableFloater::postBuild();
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return LLTransientDockableFloater::postBuild();
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}
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//---------------------------------------------------------------------------------
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void LLSysWellWindow::setMinimized(BOOL minimize)
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{
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LLDockableFloater::setMinimized(minimize);
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LLTransientDockableFloater::setMinimized(minimize);
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}
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//---------------------------------------------------------------------------------
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@ -176,7 +176,7 @@ void LLSysWellWindow::setVisible(BOOL visible)
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// do not show empty window
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if (NULL == mMessageList || isWindowEmpty()) visible = FALSE;
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LLDockableFloater::setVisible(visible);
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LLTransientDockableFloater::setVisible(visible);
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// update notification channel state
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if(mChannel)
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@ -191,16 +191,10 @@ void LLSysWellWindow::setVisible(BOOL visible)
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}
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}
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//---------------------------------------------------------------------------------
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void LLSysWellWindow::onFocusLost()
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{
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setVisible(false);
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}
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//---------------------------------------------------------------------------------
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void LLSysWellWindow::setDocked(bool docked, bool pop_on_undock)
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{
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LLDockableFloater::setDocked(docked, pop_on_undock);
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LLTransientDockableFloater::setDocked(docked, pop_on_undock);
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// update notification channel state
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if(mChannel)
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@ -35,7 +35,7 @@
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#include "llsyswellitem.h"
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#include "lldockablefloater.h"
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#include "lltransientdockablefloater.h"
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#include "llbutton.h"
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#include "llscreenchannel.h"
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#include "llscrollcontainer.h"
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@ -50,7 +50,7 @@ class LLScriptChiclet;
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class LLSysWellChiclet;
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class LLSysWellWindow : public LLDockableFloater
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class LLSysWellWindow : public LLTransientDockableFloater
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{
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public:
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LLSysWellWindow(const LLSD& key);
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@ -72,11 +72,6 @@ public:
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// override LLFloater's minimization according to EXT-1216
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/*virtual*/ void setMinimized(BOOL minimize);
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/**
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* Hides window when user clicks away from it (EXT-3084)
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*/
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/*virtual*/ void onFocusLost();
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void onStartUpToastClick(S32 x, S32 y, MASK mask);
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void setSysWellChiclet(LLSysWellChiclet* chiclet) { mSysWellChiclet = chiclet; }
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