Merge pull request #954 from secondlife/v-712

PBR Terrain UI second pass: review follow-up
master
cosmic-linden 2024-03-11 09:32:20 -07:00 committed by GitHub
commit 5fca8915d8
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GPG Key ID: B5690EEEBB952194
2 changed files with 41 additions and 72 deletions

View File

@ -1314,10 +1314,9 @@ void LLPanelRegionDebugInfo::onClickDebugConsole(void* data)
BOOL LLPanelRegionTerrainInfo::validateTextureSizes()
{
LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
if (material_type_ctrl)
if (mMaterialTypeCtrl)
{
const LLTerrainMaterials::Type material_type = material_type_from_ctrl(material_type_ctrl);
const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl);
const bool is_material_selected = material_type == LLTerrainMaterials::Type::PBR;
if (is_material_selected) { return TRUE; }
}
@ -1325,9 +1324,7 @@ BOOL LLPanelRegionTerrainInfo::validateTextureSizes()
static const S32 MAX_TERRAIN_TEXTURE_SIZE = 1024;
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
std::string buffer;
buffer = llformat("texture_detail_%d", i);
LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>(buffer);
LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i];
if (!texture_ctrl) continue;
LLUUID image_asset_id = texture_ctrl->getImageAssetID();
@ -1410,7 +1407,8 @@ BOOL LLPanelRegionTerrainInfo::postBuild()
initCtrl("terrain_raise_spin");
initCtrl("terrain_lower_spin");
getChild<LLUICtrl>("terrain_material_type")->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onSelectMaterialType, this));
mMaterialTypeCtrl = findChild<LLCheckBoxCtrl>("terrain_material_type");
if (mMaterialTypeCtrl) { mMaterialTypeCtrl->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onSelectMaterialType, this)); }
std::string buffer;
@ -1418,11 +1416,13 @@ BOOL LLPanelRegionTerrainInfo::postBuild()
{
buffer = llformat("texture_detail_%d", i);
initCtrl(buffer);
mTextureDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
}
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("material_detail_%d", i);
initCtrl(buffer);
mMaterialDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
}
for(S32 i = 0; i < CORNER_COUNT; ++i)
@ -1440,11 +1440,6 @@ BOOL LLPanelRegionTerrainInfo::postBuild()
mAskedTextureHeights = false;
mConfirmedTextureHeights = false;
if (!mRegionChangedSlot.connected())
{
mRegionChangedSlot = gAgent.addRegionChangedCallback(boost::bind(&LLPanelRegionTerrainInfo::onRegionChanged,this));
}
return LLPanelRegionInfo::postBuild();
}
@ -1456,19 +1451,15 @@ void LLPanelRegionTerrainInfo::onSelectMaterialType()
void LLPanelRegionTerrainInfo::updateForMaterialType()
{
LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
if (!material_type_ctrl) { return; }
const LLTerrainMaterials::Type material_type = material_type_from_ctrl(material_type_ctrl);
if (!mMaterialTypeCtrl) { return; }
const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl);
const bool show_texture_controls = material_type == LLTerrainMaterials::Type::TEXTURE;
const bool show_material_controls = material_type == LLTerrainMaterials::Type::PBR;
// Toggle visibility of correct swatches
std::string buffer;
LLTextureCtrl* texture_ctrl;
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("texture_detail_%d", i);
texture_ctrl = getChild<LLTextureCtrl>(buffer);
LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i];
if (texture_ctrl)
{
texture_ctrl->setVisible(show_texture_controls);
@ -1476,42 +1467,20 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()
}
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("material_detail_%d", i);
texture_ctrl = getChild<LLTextureCtrl>(buffer);
if (texture_ctrl)
LLTextureCtrl* material_ctrl = mMaterialDetailCtrl[i];
if (material_ctrl)
{
texture_ctrl->setVisible(show_material_controls);
material_ctrl->setVisible(show_material_controls);
}
}
// Toggle visibility of labels
LLUICtrl* texture_label = getChild<LLUICtrl>("detail_texture_text");
LLUICtrl* texture_label = findChild<LLUICtrl>("detail_texture_text");
if (texture_label) { texture_label->setVisible(show_texture_controls); }
LLUICtrl* material_label = getChild<LLUICtrl>("detail_material_text");
LLUICtrl* material_label = findChild<LLUICtrl>("detail_material_text");
if (material_label) { material_label->setVisible(show_material_controls); }
}
void LLPanelRegionTerrainInfo::onRegionChanged()
{
LLViewerRegion *region = gAgent.getRegion();
if (!region) { return; }
if (region->simulatorFeaturesReceived())
{
onSimulatorFeaturesReceived(region->getRegionID(), region);
}
else
{
// See "RenderTerrainPBREnabled" in LLViewerRegion::setSimulatorFeatures
region->setSimulatorFeaturesReceivedCallback(boost::bind(&LLPanelRegionTerrainInfo::onSimulatorFeaturesReceived,this,_1, _2));
}
}
void LLPanelRegionTerrainInfo::onSimulatorFeaturesReceived(const LLUUID& region_id, LLViewerRegion* regionp)
{
refresh();
}
// virtual
bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
@ -1558,22 +1527,21 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
reset_material_swatches = !set_material_swatches;
}
LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
if (material_type_ctrl) { material_type_to_ctrl(material_type_ctrl, material_type); }
updateForMaterialType();
material_type_ctrl->setVisible(feature_pbr_terrain_enabled);
if (mMaterialTypeCtrl)
{
material_type_to_ctrl(mMaterialTypeCtrl, material_type);
updateForMaterialType();
mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled);
}
LLTextureCtrl* asset_ctrl;
std::string buffer;
if (set_texture_swatches)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("texture_detail_%d", i);
asset_ctrl = getChild<LLTextureCtrl>(buffer);
LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
if(asset_ctrl)
{
LL_DEBUGS() << "Detail Texture " << i << ": "
LL_DEBUGS("Terrain", "Texture") << "Detail Texture " << i << ": "
<< compp->getDetailAssetID(i) << LL_ENDL;
LLUUID tmp_id(compp->getDetailAssetID(i));
asset_ctrl->setImageAssetID(tmp_id);
@ -1584,11 +1552,10 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("material_detail_%d", i);
asset_ctrl = getChild<LLTextureCtrl>(buffer);
LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
if(asset_ctrl)
{
LL_DEBUGS() << "Detail Material " << i << ": "
LL_DEBUGS("Terrain", "Material") << "Detail Material " << i << ": "
<< compp->getDetailAssetID(i) << LL_ENDL;
LLUUID tmp_id(compp->getDetailAssetID(i));
asset_ctrl->setImageAssetID(tmp_id);
@ -1599,8 +1566,9 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("texture_detail_%d", i);
asset_ctrl = getChild<LLTextureCtrl>(buffer);
LL_DEBUGS("Terrain", "Texture") << "Reset Texture swatch " << i
<< LL_ENDL;
LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
if(asset_ctrl)
{
asset_ctrl->setImageAssetID(mLastSetTextures[i]);
@ -1611,8 +1579,9 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("material_detail_%d", i);
asset_ctrl = getChild<LLTextureCtrl>(buffer);
LL_DEBUGS("Terrain", "Material") << "Reset Material swatch " << i
<< LL_ENDL;
LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
if(asset_ctrl)
{
asset_ctrl->setImageAssetID(mLastSetMaterials[i]);
@ -1620,6 +1589,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
}
}
std::string buffer;
for(S32 i = 0; i < CORNER_COUNT; ++i)
{
buffer = llformat("height_start_spin_%d", i);
@ -1686,25 +1656,23 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate()
}
}
LLTextureCtrl* asset_ctrl;
std::string id_str;
LLMessageSystem* msg = gMessageSystem;
// Send either material IDs instead of texture IDs depending on
// terrain_material_type - they both occupy the same slot.
LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
const LLTerrainMaterials::Type material_type = material_type_ctrl ? material_type_from_ctrl(material_type_ctrl) : LLTerrainMaterials::Type::TEXTURE;
// material_type - they both occupy the same slot.
const LLTerrainMaterials::Type material_type = mMaterialTypeCtrl ? material_type_from_ctrl(mMaterialTypeCtrl) : LLTerrainMaterials::Type::TEXTURE;
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
LLTextureCtrl* asset_ctrl;
if (material_type == LLTerrainMaterials::Type::PBR)
{
buffer = llformat("material_detail_%d", i);
asset_ctrl = mMaterialDetailCtrl[i];
}
else
{
buffer = llformat("texture_detail_%d", i);
asset_ctrl = mTextureDetailCtrl[i];
}
asset_ctrl = getChild<LLTextureCtrl>(buffer);
if (!asset_ctrl) { continue; }

View File

@ -56,6 +56,7 @@ class LLRadioGroup;
class LLSliderCtrl;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLPanelRegionGeneralInfo;
class LLPanelRegionDebugInfo;
@ -249,8 +250,6 @@ public:
BOOL postBuild() override;
void onRegionChanged();
void onSimulatorFeaturesReceived(const LLUUID& region_id, LLViewerRegion* regionp);
bool refreshFromRegion(LLViewerRegion* region) override; // refresh local settings from region update from simulator
void setEnvControls(bool available); // Whether environment settings are available for this region
@ -274,7 +273,9 @@ protected:
private:
bool mConfirmedTextureHeights;
bool mAskedTextureHeights;
boost::signals2::connection mRegionChangedSlot;
LLCheckBoxCtrl* mMaterialTypeCtrl = nullptr;
LLTextureCtrl* mTextureDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
LLTextureCtrl* mMaterialDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT];
LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT];
};