SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
parent
68e09edad0
commit
5fcea00c4f
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@ -529,7 +529,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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{
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LLGLSUIDefault gls_ui;
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gGL.getTexUnit(0)->bind(tex);
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gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
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gl_rect_2d_simple_tex( width, height );
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}
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}
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@ -555,7 +554,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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if (mMaskLayerList.size() > 0)
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{
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gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
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gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
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for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
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{
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LLTexLayerInterface* layer = *iter;
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@ -568,7 +566,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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gGL.setColorMask(true, true);
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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}
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@ -137,11 +137,6 @@ void LLTexUnit::refreshState(void)
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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if (mCurrBlendType != TB_COMBINE)
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{
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setTextureBlendType(mCurrBlendType);
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}
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setTextureColorSpace(mTexColorSpace);
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}
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@ -540,10 +535,6 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
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}
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}
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void LLTexUnit::setTextureBlendType(eTextureBlendType type)
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{
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}
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GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
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{
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switch(src)
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@ -201,8 +201,6 @@ public:
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// make sure you want to permanently change the filtering for the bound texture.
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void setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option);
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void setTextureBlendType(eTextureBlendType type);
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inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR)
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{ /* setTextureCombiner(op, src1, src2, false); */ }
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@ -593,21 +593,9 @@ void LLDrawPoolBump::endFullbrightShiny()
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if( cube_map )
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{
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cube_map->disable();
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/*if (diffuse_channel != 0)
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{
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shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
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}
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gGL.getTexUnit(0)->activate();
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gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/
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shader->unbind();
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//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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//gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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diffuse_channel = -1;
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cube_channel = 0;
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mShiny = FALSE;
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@ -627,8 +627,6 @@ void LLDrawPoolTerrain::renderFull4TU()
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.loadIdentity();
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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void LLDrawPoolTerrain::renderFull2TU()
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@ -814,7 +812,6 @@ void LLDrawPoolTerrain::renderFull2TU()
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.loadIdentity();
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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@ -852,7 +849,6 @@ void LLDrawPoolTerrain::renderSimple()
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.loadIdentity();
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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//============================================================================
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@ -299,8 +299,6 @@ void LLDrawPoolWater::render(S32 pass)
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
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iter != mDrawFace.end(); iter++)
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{
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@ -317,8 +315,6 @@ void LLDrawPoolWater::render(S32 pass)
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}
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}
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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gSky.mVOSkyp->getCubeMap()->disable();
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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@ -336,8 +332,6 @@ void LLDrawPoolWater::render(S32 pass)
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glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
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renderReflection(refl_face);
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}
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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// for low end hardware
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@ -447,7 +441,6 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
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}
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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@ -323,8 +323,6 @@ void LLHUDNameTag::renderText(BOOL for_select)
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// Render label
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{
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//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
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segment_iter != mLabelSegments.end(); ++segment_iter )
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{
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@ -188,9 +188,6 @@ void LLHUDText::renderText()
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F32 y_offset = (F32)mOffsetY;
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// Render label
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{
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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// Render text
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{
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@ -166,8 +166,6 @@ void display_startup()
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if (gViewerWindow)
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gViewerWindow->setup2DRender();
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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gGL.color4f(1,1,1,1);
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if (gViewerWindow)
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gViewerWindow->draw();
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@ -1480,7 +1478,6 @@ void render_ui_2d()
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}
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stop_glerror();
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//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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// render outline for HUD
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if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
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@ -328,11 +328,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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triangle_count += count;
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if (mTestImageName)
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{
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gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
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}
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return triangle_count;
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}
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