SL-13789 Crash 'Enqueue failed' due to viewer requesting over 4K landmarks
parent
80fe2157fe
commit
5ff63f0d7b
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@ -39,6 +39,11 @@
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// Globals
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LLLandmarkList gLandmarkList;
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// number is mostly arbitrary, but it should be below DEFAULT_QUEUE_SIZE pool size,
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// which is 4096, to not overfill the pool if user has more than 4K of landmarks,
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// and low number helps with not flooding server with requests
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const S32 MAX_SIMULTANEOUS_REQUESTS = 512;
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////////////////////////////////////////////////////////////////////////////
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// LLLandmarkList
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@ -69,6 +74,11 @@ LLLandmark* LLLandmarkList::getAsset(const LLUUID& asset_uuid, loaded_callback_t
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{
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return NULL;
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}
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if ( mWaitList.find(asset_uuid) != mWaitList.end() )
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{
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// Landmark is sheduled for download, but not requested yet
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return NULL;
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}
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landmark_requested_list_t::iterator iter = mRequestedList.find(asset_uuid);
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if (iter != mRequestedList.end())
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@ -86,6 +96,13 @@ LLLandmark* LLLandmarkList::getAsset(const LLUUID& asset_uuid, loaded_callback_t
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mLoadedCallbackMap.insert(vt);
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}
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if (mRequestedList.size() > MAX_SIMULTANEOUS_REQUESTS)
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{
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// Postpone download till queu is emptier
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mWaitList.insert(asset_uuid);
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return NULL;
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}
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gAssetStorage->getAssetData(asset_uuid,
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LLAssetType::AT_LANDMARK,
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LLLandmarkList::processGetAssetReply,
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@ -155,8 +172,22 @@ void LLLandmarkList::processGetAssetReply(
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}
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gLandmarkList.mBadList.insert(uuid);
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gLandmarkList.mRequestedList.erase(uuid); //mBadList effectively blocks any load, so no point keeping id in requests
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// todo: this should clean mLoadedCallbackMap!
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}
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if (!gLandmarkList.mWaitList.empty())
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{
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// start new download from wait list
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landmark_uuid_list_t::iterator iter = gLandmarkList.mWaitList.begin();
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LLUUID asset_uuid = *iter;
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gLandmarkList.mWaitList.erase(iter);
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gAssetStorage->getAssetData(asset_uuid,
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LLAssetType::AT_LANDMARK,
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LLLandmarkList::processGetAssetReply,
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NULL);
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gLandmarkList.mRequestedList[asset_uuid] = gFrameTimeSeconds;
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}
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}
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BOOL LLLandmarkList::isAssetInLoadedCallbackMap(const LLUUID& asset_uuid)
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@ -70,9 +70,10 @@ protected:
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typedef std::map<LLUUID, LLLandmark*> landmark_list_t;
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landmark_list_t mList;
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typedef std::set<LLUUID> landmark_bad_list_t;
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landmark_bad_list_t mBadList;
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typedef std::set<LLUUID> landmark_uuid_list_t;
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landmark_uuid_list_t mBadList;
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landmark_uuid_list_t mWaitList;
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typedef std::map<LLUUID,F32> landmark_requested_list_t;
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landmark_requested_list_t mRequestedList;
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