SL-9708 slight refrain

Remove portion of 9709 fix causing 9708 to regress.
master
Graham Linden 2018-10-09 21:09:27 +01:00
parent c2cbb40a0e
commit 6015e2a505
1 changed files with 25 additions and 20 deletions

View File

@ -2416,14 +2416,21 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
{
LLVector3 pnorm;
F32 height = region->getWaterHeight();
pnorm.setVec(0,0,-(F32)water_clip);
plane.setVec(pnorm, height * pnorm.mV[VZ]);
if (water_clip < 0)
{ //camera is above water, clip plane points up
pnorm.setVec(0,0,1);
plane.setVec(pnorm, -height);
}
else if (water_clip > 0)
{ //camera is below water, clip plane points down
pnorm = LLVector3(0,0,-1);
plane.setVec(pnorm, height);
}
}
}
glh::matrix4f modelview = get_last_modelview();
glh::matrix4f proj = get_last_projection();
glh::matrix4f proj = get_last_projection();
LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@ -2449,9 +2456,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
LLViewerRegion* region = *iter;
if (water_clip != 0 && LLPipeline::sReflectionRender)
if (water_clip != 0)
{
LLPlane plane(LLVector3(0,0, -(F32)water_clip), water_clip * region->getWaterHeight());
LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
camera.setUserClipPlane(plane);
}
else
@ -9830,22 +9837,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
F32 plane_d;
S32 water_clip = 0;
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
//camera is below water, clip plane points down
water_clip = 1;
}
else
{
//camera is above water, clip plane points up
if (!LLViewerCamera::getInstance()->cameraUnderWater())
{ //camera is above water, clip plane points up
pnorm.setVec(0,0,1);
plane_d = -water_height;
plane.setVec(pnorm, -distance_to_water);
water_clip = -1;
}
//camera is below water, clip plane points down
pnorm = LLVector3(0,0,-(F32)water_clip);
plane_d = water_height * pnorm.mV[VZ];
plane.setVec(pnorm, distance_to_water * pnorm.mV[VZ]);
else
{ //camera is below water, clip plane points down
pnorm = LLVector3(0,0,-1);
plane_d = water_height;
plane.setVec(pnorm, distance_to_water);
water_clip = 1;
}
bool materials_in_water = false;