Merged in SL-12781 (pull request #32)
SL-12781 Approved-by: Dave Houlton <euclid@lindenlab.com>meow-7.2.2
commit
61697e8e7a
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@ -108,6 +108,10 @@ const double RETAIN_COEFFICIENT = 100;
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// So this const is used as a size of Smooth combobox list.
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const S32 SMOOTH_VALUES_NUMBER = 10;
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// mCameraDistance
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// Also see: mCameraZoom
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const F32 MODEL_PREVIEW_CAMERA_DISTANCE = 16.f;
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void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
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@ -431,7 +435,7 @@ void LLFloaterModelPreview::initModelPreview()
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}
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mModelPreview = new LLModelPreview(512, 512, this );
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mModelPreview->setPreviewTarget(16.f);
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mModelPreview->setPreviewTarget(MODEL_PREVIEW_CAMERA_DISTANCE);
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mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
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mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::modelUpdated, this, _1));
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}
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@ -3641,10 +3645,9 @@ BOOL LLModelPreview::render()
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S32 width = getWidth();
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S32 height = getHeight();
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LLGLSUIDefault def;
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LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test
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LLGLDisable no_blend(GL_BLEND);
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LLGLEnable cull(GL_CULL_FACE);
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LLGLDepthTest depth(GL_TRUE);
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LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
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LLGLDisable fog(GL_FOG);
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{
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@ -3652,7 +3655,7 @@ BOOL LLModelPreview::render()
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{
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gUIProgram.bind();
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}
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//clear background to blue
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//clear background to grey
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gGL.matrixMode(LLRender::MM_PROJECTION);
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gGL.pushMatrix();
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gGL.loadIdentity();
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@ -3757,7 +3760,7 @@ BOOL LLModelPreview::render()
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F32 explode = mFMP->childGetValue("physics_explode").asReal();
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glClear(GL_DEPTH_BUFFER_BIT);
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LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview
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LLRect preview_rect;
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@ -3780,7 +3783,6 @@ BOOL LLModelPreview::render()
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target_pos = getPreviewAvatar()->getPositionAgent();
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z_near = 0.01f;
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z_far = 1024.f;
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mCameraDistance = 16.f;
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//render avatar previews every frame
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refresh();
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@ -3920,9 +3922,9 @@ BOOL LLModelPreview::render()
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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for (U32 i = 0; i < 2; i++)
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for (U32 pass = 0; pass < 2; pass++)
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{
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if (i == 0)
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if (pass == 0)
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{ //depth only pass
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gGL.setColorMask(false, false);
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}
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@ -3932,7 +3934,7 @@ BOOL LLModelPreview::render()
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}
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//enable alpha blending on second pass but not first pass
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LLGLState blend(GL_BLEND, i);
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LLGLState blend(GL_BLEND, pass);
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gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
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@ -1250,7 +1250,7 @@ void LLPipeline::createGLBuffers()
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}
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// Use FBO for bake tex
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mBake.allocate(512, 512, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, true);
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mBake.allocate(512, 512, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_TEXTURE, true); // SL-12781 Build > Upload > Model; 3D Preview
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mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
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