SL-11008: Do not adjust imported windlight density and distance multipliers.
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4fe71c1da4
commit
61c2f820b4
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@ -566,14 +566,8 @@ void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings)
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legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0);
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legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0);
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F32 density_multiplier = legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal();
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density_multiplier = (density_multiplier < 0.0001f) ? 0.0001f : density_multiplier;
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density_multiplier *= 0.9f / 2.0f; // take 0 - 2.0 range to 0 - 0.9 range
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legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(density_multiplier)(0.0f)(0.0f)(1.0f);
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F32 distance_multiplier = legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal();
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distance_multiplier *= 0.1f; // take 0 - 1000 range to 0 - 100 range
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legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(distance_multiplier)(0.0f)(0.0f)(1.0f);
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legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
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legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
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legacy[SETTING_HAZE_DENSITY] = LLSDArray(legacyhaze[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f);
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legacy[SETTING_HAZE_HORIZON] = LLSDArray(legacyhaze[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f);
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