Fix for copying of tetrahedrons in place of mesh LODs.

Fix for bad tetrahedron bounding box.
Bad fix for simultaneous loading of multiple LODs.
master
Dave Parks 2009-11-24 07:38:04 -06:00
parent 5f44d4398a
commit 62233f2246
8 changed files with 96 additions and 44 deletions

View File

@ -1676,6 +1676,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
mIsTetrahedron = FALSE;
mLODScaleBias.setVec(1,1,1);
// set defaults
@ -1905,7 +1906,7 @@ BOOL LLVolume::createVolumeFacesFromFile(const std::string& file_name)
BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
{
mSculptLevel = -1; // default is an error occured
LLSD header;
{
if (!LLSDSerialize::deserialize(header, is, 1024*1024*1024))
@ -2048,6 +2049,11 @@ BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
{
U32 face_count = mdl.size();
if (face_count == 0)
{
llerrs << "WTF?" << llendl;
}
mVolumeFaces.resize(face_count);
for (U32 i = 0; i < face_count; ++i)
@ -2063,8 +2069,9 @@ BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
//copy out indices
face.mIndices.resize(idx.size()/2);
if (idx.empty())
if (idx.empty() || face.mIndices.size() < 3)
{ //why is there an empty index list?
llerrs <<"WTF?" << llendl;
continue;
}
@ -2150,6 +2157,11 @@ void tetrahedron_set_normal(LLVolumeFace::VertexData* cv)
cv[2].mNormal = nrm;
}
BOOL LLVolume::isTetrahedron()
{
return mIsTetrahedron;
}
void LLVolume::makeTetrahedron()
{
mVolumeFaces.clear();
@ -2165,6 +2177,9 @@ void LLVolume::makeTetrahedron()
LLVector3(x,-x,-x)
};
face.mExtents[0].setVec(-x,-x,-x);
face.mExtents[1].setVec(x,x,x);
LLVolumeFace::VertexData cv[3];
//set texture coordinates
@ -2225,12 +2240,19 @@ void LLVolume::makeTetrahedron()
mVolumeFaces.push_back(face);
mSculptLevel = 0;
mIsTetrahedron = TRUE;
}
void LLVolume::copyVolumeFaces(LLVolume* volume)
{
if (volume->isTetrahedron())
{
llerrs << "WTF?" << llendl;
}
mVolumeFaces = volume->mVolumeFaces;
mSculptLevel = 0;
mIsTetrahedron = FALSE;
}
S32 const LL_SCULPT_MESH_MAX_FACES = 8;
@ -2615,6 +2637,11 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
LLMemType m1(LLMemType::MTYPE_VOLUME);
U8 sculpt_type = mParams.getSculptType();
if (sculpt_type & LL_SCULPT_TYPE_MASK == LL_SCULPT_TYPE_MESH)
{
llerrs << "WTF?" << llendl;
}
BOOL data_is_empty = FALSE;
if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)

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@ -904,7 +904,8 @@ public:
BOOL isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
void setSculptLevel(S32 level) { mSculptLevel = level; }
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
@ -970,11 +971,13 @@ public:
virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
virtual BOOL createVolumeFacesFromStream(std::istream& is);
virtual void makeTetrahedron();
virtual BOOL isTetrahedron();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
BOOL mIsTetrahedron;
LLVolumeParams mParams;
LLPath *mPathp;

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@ -375,6 +375,19 @@ F32 LLVolumeLODGroup::getVolumeScaleFromDetail(const S32 detail)
return mDetailScales[detail];
}
S32 LLVolumeLODGroup::getVolumeDetailFromScale(const F32 detail)
{
for (S32 i = 1; i < 4; i++)
{
if (mDetailScales[i] > detail)
{
return i-1;
}
}
return 3;
}
F32 LLVolumeLODGroup::dump()
{
F32 usage = 0.f;

View File

@ -59,6 +59,7 @@ public:
static S32 getDetailFromTan(const F32 tan_angle);
static void getDetailProximity(const F32 tan_angle, F32 &to_lower, F32& to_higher);
static F32 getVolumeScaleFromDetail(const S32 detail);
static S32 getVolumeDetailFromScale(F32 scale);
LLVolume* refLOD(const S32 detail);
BOOL derefLOD(LLVolume *volumep);

View File

@ -163,7 +163,6 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
mRelativeXformInvTrans.setIdentity();
mLOD = MIN_LOD;
mMeshSculptLevel = -2;
mTextureAnimp = NULL;
mVObjRadius = LLVector3(1,1,0.5f).length();
mNumFaces = 0;
@ -682,25 +681,7 @@ void LLVOVolume::updateTextureVirtualSize()
LLUUID id = sculpt_params->getSculptTexture();
U8 sculpt_type = sculpt_params->getSculptType();
if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
// mesh is a mesh
{
if (mMeshSculptLevel == -2)
{
// get the asset please
gPipeline.loadMesh(this, id);
/*gAssetStorage->getAssetData(id, LLAssetType::AT_MESH, (LLGetAssetCallback)NULL, NULL, TRUE);
if (gAssetStorage->hasLocalAsset(id, LLAssetType::AT_MESH))
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
mSculptChanged = TRUE;
}*/
}
}
else
// mesh is a sculptie
if ((sculpt_type & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
{
mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
@ -902,14 +883,10 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
if (getVolume()->getNumVolumeFaces() == 0)
{
//mesh is not loaded, request pipeline load this mesh
{
//load request not yet issued, request pipeline load this mesh
LLUUID asset_id = volume_params.getSculptID();
gPipeline.loadMesh(this, asset_id, detail);
}
else
{
mMeshSculptLevel = 1;
gPipeline.loadMesh(this, asset_id, LLVolumeLODGroup::getVolumeDetailFromScale(getVolume()->getDetail()));
}
}
else // otherwise is sculptie

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@ -298,7 +298,6 @@ private:
LLFrameTimer mTextureUpdateTimer;
S32 mLOD;
BOOL mLODChanged;
S32 mMeshSculptLevel;
BOOL mSculptChanged;
F32 mSpotLightPriority;
LLMatrix4 mRelativeXform;

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@ -8913,23 +8913,29 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
void LLPipeline::loadMesh(LLVOVolume* vobj, LLUUID mesh_id, S32 detail)
{
if (detail < 0 || detail > 4)
{
return;
}
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
mesh_load_map::iterator iter = mLoadingMeshes.find(mesh_id);
if (iter != mLoadingMeshes.end())
mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_id);
if (iter != mLoadingMeshes[detail].end())
{ //request pending for this mesh, append volume id to list
iter->second.insert(vobj->getID());
return;
}
//first request for this mesh
mLoadingMeshes[mesh_id].insert(vobj->getID());
mLoadingMeshes[detail][mesh_id].insert(vobj->getID());
}
if (gAssetStorage->hasLocalAsset(mesh_id, LLAssetType::AT_MESH))
{ //already have asset, load desired LOD in background
mPendingMeshes.push_back(new LLMeshThread(mesh_id, vobj->getVolume()));
mPendingMeshes.push_back(new LLMeshThread(mesh_id, vobj->getVolume(), detail));
}
else
{ //fetch asset and load when done
@ -8952,7 +8958,7 @@ void LLPipeline::loadMesh(LLVOVolume* vobj, LLUUID mesh_id, S32 detail)
for (S32 i = detail-1; i >= 0; --i)
{
LLVolume* lod = group->refLOD(i);
if (lod && lod->getNumVolumeFaces() > 0)
if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
{
volume->copyVolumeFaces(lod);
group->derefLOD(lod);
@ -8966,7 +8972,7 @@ void LLPipeline::loadMesh(LLVOVolume* vobj, LLUUID mesh_id, S32 detail)
for (S32 i = detail+1; i < 4; ++i)
{
LLVolume* lod = group->refLOD(i);
if (lod && lod->getNumVolumeFaces() > 0)
if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
{
volume->copyVolumeFaces(lod);
group->derefLOD(lod);
@ -8976,6 +8982,10 @@ void LLPipeline::loadMesh(LLVOVolume* vobj, LLUUID mesh_id, S32 detail)
group->derefLOD(lod);
}
}
else
{
llerrs << "WTF?" << llendl;
}
//nothing found, so make a tetrahedron
volume->makeTetrahedron();
@ -8992,12 +9002,22 @@ void LLPipeline::getMeshAssetCallback(LLVFS *vfs,
}
LLPipeline::LLMeshThread::LLMeshThread(LLUUID mesh_id, LLVolume* target)
LLPipeline::LLMeshThread::LLMeshThread(LLUUID mesh_id, LLVolume* target, S32 detail)
: LLThread("mesh_loading_thread")
{
mMeshID = mesh_id;
mVolume = NULL;
mDetail = target->getDetail();
if (detail == -1)
{
mDetailIndex = LLVolumeLODGroup::getVolumeDetailFromScale(target->getDetail());
}
else
{
mDetailIndex = detail;
}
mTargetVolume = target;
}
@ -9073,6 +9093,10 @@ void LLPipeline::notifyLoadedMeshes()
for (std::list<LLMeshThread*>::iterator iter = mLoadedMeshes.begin(); iter != mLoadedMeshes.end(); ++iter)
{ //for each mesh done loading
LLMeshThread* mesh = *iter;
if (!mesh->isStopped())
@ -9081,10 +9105,12 @@ void LLPipeline::notifyLoadedMeshes()
continue;
}
//get list of objects waiting to be notified this mesh is loaded
mesh_load_map::iterator obj_iter = mLoadingMeshes.find(mesh->mMeshID);
S32 detail = mesh->mDetailIndex;
if (mesh->mVolume && obj_iter != mLoadingMeshes.end())
//get list of objects waiting to be notified this mesh is loaded
mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh->mMeshID);
if (mesh->mVolume && obj_iter != mLoadingMeshes[detail].end())
{
//make sure target volume is still valid
BOOL valid = FALSE;
@ -9109,6 +9135,10 @@ void LLPipeline::notifyLoadedMeshes()
{
mesh->mTargetVolume->copyVolumeFaces(mesh->mVolume);
}
else
{
llwarns << "Mesh loading returned empty volume." << llendl;
}
for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
{
@ -9120,7 +9150,7 @@ void LLPipeline::notifyLoadedMeshes()
}
}
mLoadingMeshes.erase(mesh->mMeshID);
mLoadingMeshes[detail].erase(mesh->mMeshID);
}
delete mesh;

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@ -676,8 +676,9 @@ public:
protected:
std::vector<LLFace*> mSelectedFaces;
typedef std::map<LLUUID, std::set<LLUUID> > mesh_load_map;
mesh_load_map mLoadingMeshes;
mesh_load_map mLoadingMeshes[4];
LLMutex* mMeshMutex;
@ -688,7 +689,8 @@ protected:
LLVolume* mTargetVolume;
LLUUID mMeshID;
F32 mDetail;
LLMeshThread(LLUUID mesh_id, LLVolume* target);
S32 mDetailIndex;
LLMeshThread(LLUUID mesh_id, LLVolume* target, S32 detail = -1);
~LLMeshThread();
void run();
};