MAINT-7313 Connect the recent per attachment reported render weight cap to a debug setting.
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0a48d57884
commit
629e58bc1f
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@ -119,6 +119,7 @@ const F32 MAX_HOVER_Z = 2.0;
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const F32 MIN_HOVER_Z = -2.0;
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const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
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const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
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using namespace LLAvatarAppearanceDefines;
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@ -9017,8 +9018,10 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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* the official viewer for consideration.
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*****************************************************************/
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static const U32 COMPLEXITY_BODY_PART_COST = 200;
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static LLCachedControl<F32> max_complexity(gSavedSettings,"MaxAttachmentComplexity");
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F32 MAX_ATTACHMENT_COMPLEXITY = max_complexity;
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static LLCachedControl<F32> max_complexity_setting(gSavedSettings,"MaxAttachmentComplexity");
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F32 max_attachment_complexity = max_complexity_setting;
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max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
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// Diagnostic list of all textures on our avatar
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static std::set<LLUUID> all_textures;
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@ -9099,7 +9102,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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<< " children: " << attachment_children_cost
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<< LL_ENDL;
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// Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
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cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, MAX_ATTACHMENT_COMPLEXITY);
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cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
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}
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}
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}
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