EXT-7060 default auto alpha masking to ON for deferred rendering (only deferred rendering)

meow-7.2.2
Tofu Linden 2010-04-26 14:42:06 +01:00
parent 438f0e372e
commit 64112134be
11 changed files with 60 additions and 32 deletions

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@ -6996,10 +6996,10 @@
<key>Value</key>
<real>256.0</real>
</map>
<key>RenderFastAlpha</key>
<key>RenderAutoMaskAlphaNonDeferred</key>
<map>
<key>Comment</key>
<string>Use alpha masks where appropriate.</string>
<string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -7007,6 +7007,17 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderAutoMaskAlphaDeferred</key>
<map>
<key>Comment</key>
<string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderFastUI</key>
<map>
<key>Comment</key>

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@ -182,7 +182,7 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.setColorMask(true, true);
if (LLPipeline::sFastAlpha && !deferred_render)
if (LLPipeline::sAutoMaskAlphaNonDeferred && !deferred_render)
{
mColorSFactor = LLRender::BF_ONE; // }
mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow

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@ -883,6 +883,26 @@ void LLFace::updateRebuildFlags()
}
}
bool LLFace::canRenderAsMask()
{
const LLTextureEntry* te = getTextureEntry();
return (
(
(LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaDeferred) ||
(!LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaNonDeferred)
) // do we want masks at all?
&&
(te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
!(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily recalculated but expensive)
);
}
static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom");
BOOL LLFace::getGeometryVolume(const LLVolume& volume,

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@ -139,10 +139,10 @@ public:
void unsetFaceColor(); // switch back to material color
const LLColor4& getFaceColor() const { return mFaceColor; }
const LLColor4& getRenderColor() const;
//for volumes
void updateRebuildFlags();
bool canRenderAsMask(); // logic helper
BOOL getGeometryVolume(const LLVolume& volume,
const S32 &f,
const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,

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@ -628,8 +628,6 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void getGeometry(LLSpatialGroup* group);
void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
private:
bool canRenderAsMask(LLFace* facep); // logic helper
};
//spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp)

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@ -532,7 +532,8 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _2));
gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2));
gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2));

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@ -596,7 +596,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUseOcclusion = 3;
}
LLPipeline::sFastAlpha = gSavedSettings.getBOOL("RenderFastAlpha");
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
LLVOAvatar::sMaxVisible = gSavedSettings.getS32("RenderAvatarMaxVisible");
LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");

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@ -3042,9 +3042,7 @@ F32 LLVOVolume::getBinRadius()
{
LLFace* face = mDrawable->getFace(i);
if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
(!LLPipeline::sFastAlpha ||
face->getFaceColor().mV[3] != 1.f ||
!face->getTexture()->getIsAlphaMask()))
!face->canRenderAsMask())
{
alpha_wrap = TRUE;
break;
@ -3417,19 +3415,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume");
static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
bool LLVolumeGeometryManager::canRenderAsMask(LLFace* facep)
{
const LLTextureEntry* te = facep->getTextureEntry();
return (
LLPipeline::sFastAlpha && // do we want masks at all?
(te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
!(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
facep->getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily calculated but expensive)
);
}
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
@ -3576,7 +3561,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (type == LLDrawPool::POOL_ALPHA)
{
if (canRenderAsMask(facep))
if (facep->canRenderAsMask())
{ //can be treated as alpha mask
simple_faces.push_back(facep);
}
@ -3930,7 +3915,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (is_alpha)
{
// can we safely treat this as an alpha mask?
if (canRenderAsMask(facep))
if (facep->canRenderAsMask())
{
if (te->getFullbright())
{

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@ -271,7 +271,8 @@ BOOL LLPipeline::sRenderHighlight = TRUE;
BOOL LLPipeline::sForceOldBakedUpload = FALSE;
S32 LLPipeline::sUseOcclusion = 0;
BOOL LLPipeline::sDelayVBUpdate = TRUE;
BOOL LLPipeline::sFastAlpha = TRUE;
BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
BOOL LLPipeline::sDisableShaders = FALSE;
BOOL LLPipeline::sRenderBump = TRUE;
BOOL LLPipeline::sUseTriStrips = TRUE;

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@ -450,7 +450,8 @@ public:
static BOOL sForceOldBakedUpload; // If true will not use capabilities to upload baked textures.
static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write
static BOOL sDelayVBUpdate;
static BOOL sFastAlpha;
static BOOL sAutoMaskAlphaDeferred;
static BOOL sAutoMaskAlphaNonDeferred;
static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders
static BOOL sRenderBump;
static BOOL sUseTriStrips;

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@ -2148,14 +2148,24 @@
parameter="RenderDebugPipeline" />
</menu_item_check>
<menu_item_check
label="Fast Alpha"
name="Fast Alpha">
label="Automatic Alpha Masks (deferred)"
name="Automatic Alpha Masks (deferred)">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderFastAlpha" />
parameter="RenderAutoMaskAlphaDeferred" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderFastAlpha" />
parameter="RenderAutoMaskAlphaDeferred" />
</menu_item_check>
<menu_item_check
label="Automatic Alpha Masks (non-deferred)"
name="Automatic Alpha Masks (non-deferred)">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderAutoMaskAlphaNonDeferred" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderAutoMaskAlphaNonDeferred" />
</menu_item_check>
<menu_item_check
label="Animation Textures"