SL-17670 tweaking simplified outfit snapshot floater
parent
1f53d3abbf
commit
64fefa9880
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@ -182,8 +182,8 @@ BOOL LLFloaterSimpleOutfitSnapshot::postBuild()
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return TRUE;
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}
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const S32 PREVIEW_OFFSET_X = 2;
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const S32 PREVIEW_OFFSET_Y = 63;
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const S32 PREVIEW_OFFSET_X = 12;
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const S32 PREVIEW_OFFSET_Y = 70;
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void LLFloaterSimpleOutfitSnapshot::draw()
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{
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@ -216,7 +216,12 @@ void LLFloaterSimpleOutfitSnapshot::draw()
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gl_draw_scaled_image(offset_x, offset_y,
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thumbnail_w, thumbnail_h,
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previewp->getThumbnailImage(), color % alpha);
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#if LL_DARWIN
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std::string alpha_color = getTransparencyType() == TT_ACTIVE ? "OutfitSnapshotMacMask" : "OutfitSnapshotMacMask2";
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#else
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std::string alpha_color = getTransparencyType() == TT_ACTIVE ? "FloaterFocusBackgroundColor" : "DkGray";
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#endif
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previewp->drawPreviewRect(offset_x, offset_y, LLUIColorTable::instance().getColor(alpha_color));
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gGL.pushUIMatrix();
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@ -969,4 +969,10 @@
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<color
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name="AddPaymentPanel"
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value="0.27 0.27 0.27 1" />
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<color
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name="OutfitSnapshotMacMask"
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value="0.115 0.115 0.115 1"/>
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<color
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name="OutfitSnapshotMacMask2"
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value="0.1 0.1 0.1 1"/>
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</colors>
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@ -5,7 +5,7 @@
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can_minimize="true"
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can_resize="false"
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can_close="true"
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height="315"
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height="305"
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layout="topleft"
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name="simple_outfit_snapshot"
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single_instance="true"
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@ -13,24 +13,24 @@
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save_rect="true"
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save_visibility="false"
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title="OUTFIT SNAPSHOT"
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width="405">
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width="351">
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<ui_ctrl
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layout="topleft"
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name="thumbnail_placeholder"
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top="18"
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left="2"
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width="400"
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height="400"
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left="22"
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width="335"
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height="200"
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follows="top|left"/>
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<button
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follows="left|bottom"
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height="22"
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layout="topleft"
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left="42"
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left="29"
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label="Take photo"
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name="new_snapshot_btn"
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bottom="-15"
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width="100" />
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width="90" />
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<button
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follows="left|bottom"
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height="22"
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@ -38,7 +38,7 @@
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left_pad="10"
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label="Save (L$[UPLOAD_COST])"
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name="save_btn"
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width="100" />
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width="90" />
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<button
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follows="left|bottom"
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height="22"
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@ -46,5 +46,5 @@
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left_pad="10"
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label="Cancel"
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name="cancel_btn"
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width="100" />
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width="90" />
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</floater>
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