Backed out davep's UI optimization. changeset 3134cb7bb181

master
Palmer Truelson 2010-02-12 21:04:51 -08:00
parent 979ddb2ec9
commit 651b14fcae
12 changed files with 144 additions and 252 deletions

View File

@ -151,16 +151,14 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
gGL.pushUIMatrix();
gGL.loadUIIdentity();
gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
gGL.pushMatrix();
glLoadIdentity();
gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);
LLFastTimer t(FTM_RENDER_FONTS);
@ -248,6 +246,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
// Remember last-used texture to avoid unnecesssary bind calls.
LLImageGL *last_bound_texture = NULL;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@ -260,8 +261,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
// Per-glyph bitmap texture.
LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
gGL.getTexUnit(0)->bind(image_gl);
if (last_bound_texture != image_gl)
{
gGL.getTexUnit(0)->bind(image_gl);
last_bound_texture = image_gl;
}
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
// Not enough room for this character.
@ -325,7 +330,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// recursively render ellipses at end of string
// we've already reserved enough room
gGL.pushUIMatrix();
gGL.pushMatrix();
//glLoadIdentity();
//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
//glScalef(sScaleX, sScaleY, 1.f);
renderUTF8(std::string("..."),
0,
cur_x / sScaleX, (F32)y,
@ -336,10 +344,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
S32_MAX, max_pixels,
right_x,
FALSE);
gGL.popUIMatrix();
gGL.popMatrix();
}
gGL.popUIMatrix();
gGL.popMatrix();
return chars_drawn;
}

View File

@ -49,9 +49,6 @@ F64 gGLLastProjection[16];
F64 gGLProjection[16];
S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
static const U32 LL_NUM_TEXTURE_LAYERS = 16;
static GLenum sGLTextureType[] =
@ -258,9 +255,10 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
return false ;
}
gGL.flush();
if ((mCurrTexture != texture->getTexName()) || forceBind)
{
gGL.flush();
activate();
enable(texture->getTarget());
mCurrTexture = texture->getTexName();
@ -447,8 +445,6 @@ void LLTexUnit::setTextureBlendType(eTextureBlendType type)
return;
}
gGL.flush();
activate();
mCurrBlendType = type;
S32 scale_amount = 1;
@ -760,7 +756,6 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
mCurrSceneBlendType = BT_ALPHA;
}
LLRender::~LLRender()
@ -823,80 +818,6 @@ void LLRender::popMatrix()
glPopMatrix();
}
void LLRender::translateUI(F32 x, F32 y, F32 z)
{
if (mUIOffset.empty())
{
llerrs << "Need to push a UI translation frame before offsetting" << llendl;
}
mUIOffset.front().mV[0] += x;
mUIOffset.front().mV[1] += y;
mUIOffset.front().mV[2] += z;
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
{
if (mUIScale.empty())
{
llerrs << "Need to push a UI transformation frame before scaling." << llendl;
}
mUIScale.front().scaleVec(LLVector3(x,y,z));
}
void LLRender::pushUIMatrix()
{
mUIOffset.push_front(mUIOffset.front());
if (mUIScale.empty())
{
mUIScale.push_front(LLVector3(1,1,1));
}
else
{
mUIScale.push_front(mUIScale.front());
}
}
void LLRender::popUIMatrix()
{
if (mUIOffset.empty())
{
llerrs << "UI offset stack blown." << llendl;
}
mUIOffset.pop_front();
mUIScale.pop_front();
}
LLVector3 LLRender::getUITranslation()
{
if (mUIOffset.empty())
{
llerrs << "UI offset stack empty." << llendl;
}
return mUIOffset.front();
}
LLVector3 LLRender::getUIScale()
{
if (mUIScale.empty())
{
llerrs << "UI scale stack empty." << llendl;
}
return mUIScale.front();
}
void LLRender::loadUIIdentity()
{
if (mUIOffset.empty())
{
llerrs << "Need to push UI translation frame before clearing offset." << llendl;
}
mUIOffset.front().setVec(0,0,0);
mUIScale.front().setVec(1,1,1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
{
setColorMask(writeColor, writeColor, writeColor, writeAlpha);
@ -919,11 +840,6 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
void LLRender::setSceneBlendType(eBlendType type)
{
if (mCurrSceneBlendType == type)
{
return;
}
flush();
switch (type)
{
@ -952,7 +868,6 @@ void LLRender::setSceneBlendType(eBlendType type)
llerrs << "Unknown Scene Blend Type: " << type << llendl;
break;
}
mCurrSceneBlendType = type;
}
void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
@ -1094,12 +1009,6 @@ void LLRender::flush()
}
#endif
if (!mUIOffset.empty())
{
sUICalls++;
sUIVerts += mCount;
}
mBuffer->setBuffer(immediate_mask);
mBuffer->drawArrays(mMode, 0, mCount);
@ -1119,16 +1028,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
return;
}
if (mUIOffset.empty())
{
mVerticesp[mCount] = LLVector3(x,y,z);
}
else
{
LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
mVerticesp[mCount] = vert;
}
mVerticesp[mCount] = LLVector3(x,y,z);
mCount++;
if (mCount < 4096)
{

View File

@ -286,14 +286,6 @@ public:
void pushMatrix();
void popMatrix();
void translateUI(F32 x, F32 y, F32 z);
void scaleUI(F32 x, F32 y, F32 z);
void pushUIMatrix();
void popUIMatrix();
void loadUIIdentity();
LLVector3 getUITranslation();
LLVector3 getUIScale();
void flush();
void begin(const GLuint& mode);
@ -341,9 +333,7 @@ public:
};
public:
static U32 sUICalls;
static U32 sUIVerts;
private:
bool mDirty;
U32 mCount;
@ -360,13 +350,7 @@ private:
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
U32 mCurrSceneBlendType;
F32 mMaxAnisotropy;
std::list<LLVector3> mUIOffset;
std::list<LLVector3> mUIScale;
};
extern F64 gGLModelView[16];

View File

@ -402,15 +402,15 @@ void LLTabContainer::draw()
if( mIsVertical && has_scroll_arrows )
{
// Redraw the arrows so that they appears on top.
gGL.pushUIMatrix();
gGL.translateUI((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
gGL.pushMatrix();
gGL.translatef((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
mPrevArrowBtn->draw();
gGL.popUIMatrix();
gGL.popMatrix();
gGL.pushUIMatrix();
gGL.translateUI((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
gGL.pushMatrix();
gGL.translatef((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
mNextArrowBtn->draw();
gGL.popUIMatrix();
gGL.popMatrix();
}
}

View File

@ -39,7 +39,6 @@
// Linden library includes
#include "v2math.h"
#include "m3math.h"
#include "v4color.h"
#include "llrender.h"
#include "llrect.h"
@ -181,19 +180,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
{
gGL.pushUIMatrix();
gGL.pushMatrix();
left += LLFontGL::sCurOrigin.mX;
right += LLFontGL::sCurOrigin.mX;
bottom += LLFontGL::sCurOrigin.mY;
top += LLFontGL::sCurOrigin.mY;
gGL.loadUIIdentity();
glLoadIdentity();
gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset,
llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset,
llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset,
llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset,
filled);
gGL.popUIMatrix();
gGL.popMatrix();
}
@ -509,9 +508,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
}
gGL.pushUIMatrix();
gGL.pushMatrix();
{
gGL.translateUI((F32)x, (F32)y, 0.f);
gGL.translatef((F32)x, (F32)y, 0.f);
gGL.getTexUnit(0)->bind(image);
@ -638,7 +637,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
}
gGL.end();
}
gGL.popUIMatrix();
gGL.popMatrix();
if (solid_color)
{
@ -661,16 +660,22 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
LLGLSUIDefault gls_ui;
gGL.getTexUnit(0)->bind(image);
gGL.color4fv(color.mV);
if (degrees == 0.f)
gGL.pushMatrix();
{
gGL.pushUIMatrix();
gGL.translateUI((F32)x, (F32)y, 0.f);
gGL.translatef((F32)x, (F32)y, 0.f);
if( degrees )
{
F32 offset_x = F32(width/2);
F32 offset_y = F32(height/2);
gGL.translatef( offset_x, offset_y, 0.f);
glRotatef( degrees, 0.f, 0.f, 1.f );
gGL.translatef( -offset_x, -offset_y, 0.f );
}
gGL.getTexUnit(0)->bind(image);
gGL.color4fv(color.mV);
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
@ -686,47 +691,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
gGL.vertex2i(width, 0);
}
gGL.end();
gGL.popUIMatrix();
}
else
{
gGL.pushUIMatrix();
gGL.translateUI((F32)x, (F32)y, 0.f);
F32 offset_x = F32(width/2);
F32 offset_y = F32(height/2);
gGL.translateUI(offset_x, offset_y, 0.f);
LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
gGL.getTexUnit(0)->bind(image);
gGL.color4fv(color.mV);
gGL.begin(LLRender::QUADS);
{
LLVector3 v;
v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
gGL.vertex2i(v.mV[0], v.mV[1] );
v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
gGL.vertex2i(v.mV[0], v.mV[1] );
v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2i(v.mV[0], v.mV[1] );
v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2i(v.mV[0], v.mV[1] );
}
gGL.end();
gGL.popUIMatrix();
}
gGL.popMatrix();
}
@ -781,9 +747,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
end_angle += F_TWO_PI;
}
gGL.pushUIMatrix();
gGL.pushMatrix();
{
gGL.translateUI(center_x, center_y, 0.f);
gGL.translatef(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = (end_angle - start_angle) / steps;
@ -814,15 +780,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
}
gGL.end();
}
gGL.popUIMatrix();
gGL.popMatrix();
}
void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
{
gGL.pushUIMatrix();
gGL.pushMatrix();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.translateUI(center_x, center_y, 0.f);
gGL.translatef(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = F_TWO_PI / steps;
@ -853,7 +819,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled
}
gGL.end();
}
gGL.popUIMatrix();
gGL.popMatrix();
}
// Renders a ring with sides (tube shape)
@ -880,9 +846,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
{
gGL.pushUIMatrix();
gGL.pushMatrix();
{
gGL.translateUI(0.f, 0.f, -width / 2);
gGL.translatef(0.f, 0.f, -width / 2);
if( render_center )
{
gGL.color4fv(center_color.mV);
@ -891,11 +857,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
else
{
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
gGL.translateUI(0.f, 0.f, width);
gGL.translatef(0.f, 0.f, width);
gl_washer_2d(radius - width, radius, steps, side_color, side_color);
}
}
gGL.popUIMatrix();
gGL.popMatrix();
}
// Draw gray and white checkerboard with black border
@ -1084,9 +1050,9 @@ void gl_segmented_rect_2d_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
gGL.pushUIMatrix();
gGL.pushMatrix();
gGL.translateUI((F32)left, (F32)bottom, 0.f);
gGL.translatef((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@ -1227,7 +1193,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
}
gGL.end();
gGL.popUIMatrix();
gGL.popMatrix();
}
void gl_segmented_rect_2d_fragment_tex(const S32 left,
@ -1244,9 +1210,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
gGL.pushUIMatrix();
gGL.pushMatrix();
gGL.translateUI((F32)left, (F32)bottom, 0.f);
gGL.translatef((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@ -1417,7 +1383,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
}
gGL.end();
gGL.popUIMatrix();
gGL.popMatrix();
}
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
@ -1625,7 +1591,7 @@ void LLUI::dirtyRect(LLRect rect)
//static
void LLUI::translate(F32 x, F32 y, F32 z)
{
gGL.translateUI(x,y,z);
gGL.translatef(x,y,z);
LLFontGL::sCurOrigin.mX += (S32) x;
LLFontGL::sCurOrigin.mY += (S32) y;
LLFontGL::sCurOrigin.mZ += z;
@ -1634,14 +1600,14 @@ void LLUI::translate(F32 x, F32 y, F32 z)
//static
void LLUI::pushMatrix()
{
gGL.pushUIMatrix();
gGL.pushMatrix();
LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin);
}
//static
void LLUI::popMatrix()
{
gGL.popUIMatrix();
gGL.popMatrix();
LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin();
LLFontGL::sOriginStack.pop_back();
}
@ -1649,7 +1615,7 @@ void LLUI::popMatrix()
//static
void LLUI::loadIdentity()
{
gGL.loadUIIdentity();
glLoadIdentity();
LLFontGL::sCurOrigin.mX = 0;
LLFontGL::sCurOrigin.mY = 0;
LLFontGL::sCurOrigin.mZ = 0;

View File

@ -125,6 +125,14 @@ void LLViewBorder::draw()
llassert( FALSE ); // not implemented
}
}
else
if( STYLE_TEXTURE == mStyle )
{
if( mTexture )
{
drawTextures();
}
}
LLView::draw();
}
@ -247,6 +255,56 @@ void LLViewBorder::drawTwoPixelLines()
gl_line_2d(left+1, bottom+1, right-1, bottom+1);
}
void LLViewBorder::drawTextures()
{
//LLGLSUIDefault gls_ui;
//llassert( FALSE ); // TODO: finish implementing
//gGL.color4fv(UI_VERTEX_COLOR.mV);
//gGL.getTexUnit(0)->bind(mTexture);
//gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
//drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
//drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
//drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
//drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
}
void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
{
gGL.pushMatrix();
{
gGL.translatef(start_x, start_y, 0.f);
glRotatef( degrees, 0, 0, 1 );
gGL.begin(LLRender::QUADS);
{
// width, width /---------\ length-width, width //
// / \ //
// / \ //
// /---------------\ //
// 0,0 length, 0 //
gGL.texCoord2f( 0, 0 );
gGL.vertex2i( 0, 0 );
gGL.texCoord2f( (GLfloat)length, 0 );
gGL.vertex2i( length, 0 );
gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
gGL.vertex2i( length - width, width );
gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
gGL.vertex2i( width, width );
}
gGL.end();
}
gGL.popMatrix();
}
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
{
if (node->hasAttribute("bevel_style"))

View File

@ -99,7 +99,8 @@ private:
void drawOnePixelLines();
void drawTwoPixelLines();
void drawTextures();
void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y );
EBevel mBevel;
EStyle mStyle;
LLUIColor mHighlightLight;

View File

@ -121,24 +121,24 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
LLUI::pushMatrix();
gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
gViewerWindow->setup3DViewport();
//gViewerWindow->setup2DRender();
winX -= world_view_rect.mLeft;
winY -= world_view_rect.mBottom;
LLUI::loadIdentity();
glLoadIdentity();
LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
//glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
//glScalef(right_scale, up_scale, 1.f);
F32 right_x;
font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x);
LLUI::popMatrix();
gGL.popMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);

View File

@ -555,7 +555,7 @@ void LLHUDText::renderText(BOOL for_select)
}
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (for_select)
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

View File

@ -724,14 +724,14 @@ void LLMediaCtrl::draw()
LLGLSUIDefault gls_ui;
LLGLDisable gls_alphaTest( GL_ALPHA_TEST );
gGL.pushUIMatrix();
gGL.pushMatrix();
{
if (mIgnoreUIScale)
{
gGL.loadUIIdentity();
glLoadIdentity();
// font system stores true screen origin, need to scale this by UI scale factor
// to get render origin for this view (with unit scale)
gGL.translateUI(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]),
gGL.translatef(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]),
floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]),
LLFontGL::sCurOrigin.mZ);
}
@ -825,7 +825,7 @@ void LLMediaCtrl::draw()
gGL.end();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
gGL.popUIMatrix();
gGL.popMatrix();
}
else

View File

@ -153,18 +153,6 @@ void LLNetMap::draw()
// Prepare a scissor region
F32 rotation = 0;
gGL.pushMatrix();
gGL.pushUIMatrix();
LLVector3 offset = gGL.getUITranslation();
LLVector3 scale = gGL.getUIScale();
glLoadIdentity();
gGL.loadUIIdentity();
glScalef(scale.mV[0], scale.mV[1], scale.mV[2]);
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
{
LLLocalClipRect clip(getLocalRect());
{
@ -447,9 +435,6 @@ void LLNetMap::draw()
}
}
gGL.popMatrix();
gGL.popUIMatrix();
LLUICtrl::draw();
}

View File

@ -476,10 +476,6 @@ public:
}
ypos += y_inc;
addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
LLRender::sUICalls = LLRender::sUIVerts = 0;
ypos += y_inc;
addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
ypos += y_inc;
@ -1847,15 +1843,12 @@ void LLViewerWindow::drawDebugText()
{
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
gGL.pushUIMatrix();
{
// scale view by UI global scale factor and aspect ratio correction factor
gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
mDebugText->draw();
}
gGL.popUIMatrix();
gGL.popMatrix();
gGL.flush();
}
@ -1903,11 +1896,9 @@ void LLViewerWindow::draw()
// No translation needed, this view is glued to 0,0
gGL.pushMatrix();
LLUI::pushMatrix();
{
// scale view by UI global scale factor and aspect ratio correction factor
gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
// apply camera zoom transform (for high res screenshots)
@ -1973,7 +1964,6 @@ void LLViewerWindow::draw()
LLUI::sGLScaleFactor = old_scale_factor;
}
LLUI::popMatrix();
gGL.popMatrix();
#if LL_DEBUG