diff --git a/indra/newview/ao.cpp b/indra/newview/ao.cpp
index 92c9c813e7..930c33dfef 100644
--- a/indra/newview/ao.cpp
+++ b/indra/newview/ao.cpp
@@ -282,6 +282,10 @@ bool FloaterAO::postBuild()
mPreviousButtonSmall->setCommitCallback(boost::bind(&FloaterAO::onClickPrevious, this));
mNextButtonSmall->setCommitCallback(boost::bind(&FloaterAO::onClickNext, this));
+// Double click on animation in AO
+ mAnimationList->setDoubleClickCallback(boost::bind(&FloaterAO::onDoubleClick, this));
+//
+
updateSmart();
AOEngine::instance().setReloadCallback(boost::bind(&FloaterAO::updateList, this));
@@ -780,6 +784,34 @@ void FloaterAO::onClickNext()
AOEngine::instance().cycle(AOEngine::CycleNext);
}
+// Double click on animation in AO
+void FloaterAO::onDoubleClick()
+{
+ LLScrollListItem* item = mAnimationList->getFirstSelected();
+ if (!item)
+ {
+ return;
+ }
+ LLUUID* animUUID = (LLUUID*)item->getUserdata();
+ if (!animUUID)
+ {
+ return;
+ }
+
+ // activate AO set if necessary
+ if (AOEngine::instance().getCurrentSet() != mSelectedSet)
+ {
+ // sync small set selector with main set selector
+ mSetSelectorSmall->selectNthItem(mSetSelector->getCurrentIndex());
+
+ LL_DEBUGS("AOEngine") << "Set activated: " << mSetSelector->getSelectedItemLabel() << LL_ENDL;
+ AOEngine::instance().selectSet(mSelectedSet);
+ }
+
+ AOEngine::instance().playAnimation(*animUUID);
+}
+//
+
void FloaterAO::onClickMore()
{
LLRect fullSize = gSavedPerAccountSettings.getRect("floater_rect_animation_overrider_full");
diff --git a/indra/newview/ao.h b/indra/newview/ao.h
index 1ef283d9c0..cadde5088c 100644
--- a/indra/newview/ao.h
+++ b/indra/newview/ao.h
@@ -91,6 +91,10 @@ class FloaterAO
void onClickMore();
void onClickLess();
+// Double click on animation in AO
+ void onDoubleClick();
+//
+
void onAnimationChanged(const LLUUID& animation);
void reloading(bool reload);
diff --git a/indra/newview/aoengine.cpp b/indra/newview/aoengine.cpp
index 62141ef422..ef6550ba0e 100644
--- a/indra/newview/aoengine.cpp
+++ b/indra/newview/aoengine.cpp
@@ -960,6 +960,112 @@ void AOEngine::cycle(eCycleMode cycleMode)
}
}
+// Double click on animation in AO
+void AOEngine::playAnimation(const LLUUID& animation)
+{
+ if (!mEnabled)
+ {
+ return;
+ }
+
+ if (!mCurrentSet)
+ {
+ LL_DEBUGS("AOEngine") << "cycle without set." << LL_ENDL;
+ return;
+ }
+
+ // do not cycle if we're sitting and sit-override is off
+ if (mLastMotion == ANIM_AGENT_SIT && !mCurrentSet->getSitOverride())
+ {
+ return;
+ }
+ // do not cycle if we're standing and mouselook stand override is disabled while being in mouselook
+ else if (mLastMotion == ANIM_AGENT_STAND && mCurrentSet->getMouselookStandDisable() && mInMouselook)
+ {
+ return;
+ }
+
+ AOSet::AOState* state = mCurrentSet->getStateByRemapID(mLastMotion);
+ if (!state)
+ {
+ LL_DEBUGS("AOEngine") << "cycle without state." << LL_ENDL;
+ return;
+ }
+
+ if (!state->mAnimations.size())
+ {
+ LL_DEBUGS("AOEngine") << "cycle without animations in state." << LL_ENDL;
+ return;
+ }
+
+ LLViewerInventoryItem* item = gInventory.getItem(animation);
+ AOSet::AOAnimation anim;
+ anim.mName = item->LLInventoryItem::getName();
+ anim.mInventoryUUID = item->getUUID();
+ anim.mOriginalUUID = item->getLinkedUUID();
+ anim.mAssetUUID = LLUUID::null;
+
+ // if we can find the original animation already right here, save its asset ID, otherwise this will
+ // be tried again in AOSet::getAnimationForState() and/or AOEngine::cycle()
+ if (item->getLinkedItem())
+ {
+ anim.mAssetUUID = item->getAssetUUID();
+ }
+
+ LLUUID newAnimation = anim.mAssetUUID;
+ LLUUID oldAnimation = state->mCurrentAnimationID;
+
+ // don't do anything if the animation didn't change
+ if (newAnimation == oldAnimation)
+ {
+ return;
+ }
+
+ mAnimationChangedSignal(LLUUID::null);
+
+ // Searches for the index of the animation
+ U32 idx = -1;
+ for (U32 i = 0; i < state->mAnimations.size(); i++)
+ {
+ LLUUID* id = &(state->mAnimations[i].mAssetUUID);
+ if (*id == newAnimation)
+ {
+ idx = i;
+ break;
+ }
+ }
+ if (idx < 0)
+ {
+ idx = 0;
+ }
+
+ state->mCurrentAnimation = idx;
+ state->mCurrentAnimationID = newAnimation;
+ if (newAnimation.notNull())
+ {
+ LL_DEBUGS("AOEngine") << "requesting animation start for motion " << gAnimLibrary.animationName(mLastMotion) << ": " << newAnimation << LL_ENDL;
+ gAgent.sendAnimationRequest(newAnimation, ANIM_REQUEST_START);
+ mAnimationChangedSignal(state->mAnimations[state->mCurrentAnimation].mInventoryUUID);
+ }
+ else
+ {
+ LL_DEBUGS("AOEngine") << "overrider came back with NULL animation for motion " << gAnimLibrary.animationName(mLastMotion) << "." << LL_ENDL;
+ }
+
+ if (oldAnimation.notNull())
+ {
+ LL_DEBUGS("AOEngine") << "Cycling state " << state->mName << " - stopping animation " << oldAnimation << LL_ENDL;
+ gAgent.sendAnimationRequest(oldAnimation, ANIM_REQUEST_STOP);
+ gAgentAvatarp->LLCharacter::stopMotion(oldAnimation);
+ }
+}
+
+const AOSet* AOEngine::getCurrentSet() const
+{
+ return mCurrentSet;
+}
+//
+
void AOEngine::updateSortOrder(AOSet::AOState* state)
{
for (U32 index = 0; index < state->mAnimations.size(); ++index)
diff --git a/indra/newview/aoengine.h b/indra/newview/aoengine.h
index a381d00dd3..184cb6c25d 100644
--- a/indra/newview/aoengine.h
+++ b/indra/newview/aoengine.h
@@ -123,6 +123,11 @@ class AOEngine
void cycleTimeout(const AOSet* set);
void cycle(eCycleMode cycleMode);
+// Double click on animation in AO
+ void playAnimation(const LLUUID& animation);
+ const AOSet* getCurrentSet() const;
+//
+
void inMouselook(bool mouselook);
void selectSet(AOSet* set);
AOSet* selectSetByName(const std::string& name);