Remove unmaintained latency skin.

master
Nicky 2022-04-22 08:01:10 +02:00
parent a89f29a343
commit 6612f142dd
135 changed files with 1 additions and 8749 deletions

View File

@ -1,774 +0,0 @@
<llsd>
<map>
<key>ShowNetStats</key>
<map>
<key>Comment</key>
<string>Show the Status Indicators for the Viewer and Network Usage in the Status Overlay.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>OpenSidePanelsInFloaters</key>
<map>
<key>Comment</key>
<string>Open Panels in Floaters</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>FSShowMouselookInstructions</key>
<map>
<key>Comment</key>
<string>If true, instructions about leaving Mouseview are displayed.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSColorClienttags</key>
<map>
<key>Comment</key>
<string>Color Client tags by: 0=Off, 1=Single color per Viewer, 2=User defined color (one color per UUID), 3=New Tagsystem Color </string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>ShowRadarMinimap</key>
<map>
<key>Comment</key>
<string>Toggle visibility of the embedded minimap in the radar panel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSUseNearbyChatConsole</key>
<map>
<key>Comment</key>
<string>Display popup chat embedded into the read-only world console (v1-style) instead of overlayed floaters (v2-style)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ShowScriptDialogsTopRight</key>
<map>
<key>Comment</key>
<string>Show script llDialog floaters always in the top right corner of the screen.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>EnableGroupChatPopups</key>
<map>
<key>Comment</key>
<string>Enable Incoming Group Chat Popups</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>EnableIMChatPopups</key>
<map>
<key>Comment</key>
<string>Enable Incoming IM Chat Popups</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>PlainTextChatHistory</key>
<map>
<key>Comment</key>
<string>Enable/Disable plain text chat history style</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ShowChatMiniIcons</key>
<map>
<key>Comment</key>
<string>Toggles the display of mini icons in chat history</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSChatWindow</key>
<map>
<key>Comment</key>
<string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSUseWebProfiles</key>
<map>
<key>Comment</key>
<string>Shows web profiles instead of the v1-style profile floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSFolderViewItemHeight</key>
<map>
<key>Comment</key>
<string>Controls the height of folder items, for instance in inventory</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>18</integer>
</map>
<key>ShowGroupNoticesTopRight</key>
<map>
<key>Comment</key>
<string>Show group notifications to the top right corner of the screen.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSConsoleClassicDrawMode</key>
<map>
<key>Comment</key>
<string>Enables classic console draw mode (single background block over all lines with width of the longest line)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ResetViewTurnsAvatar</key>
<map>
<key>Comment</key>
<string>This option keeps the camera direction and turns the avatar when Reset View is selected (hit ESC key).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSTrimLegacyNames</key>
<map>
<key>Comment</key>
<string>Trim &quot;Resident&quot; from Legacy Names</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSPaymentInfoInChat</key>
<map>
<key>Comment</key>
<string>If true, L$ balance changes will be shown in nearby chat instead of toasts.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSShowInboxFolder</key>
<map>
<key>Comment</key>
<string>If enabled, the Received Items folder aka Inbox is shown in the inventory as folder.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSUseLegacyInventoryAcceptMessages</key>
<map>
<key>Comment</key>
<string>If enabled, the viewer will send accept/decline response for inventory offers after the according button has been pressed and not if the item has been received at the receiver&apos;s inventory already.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSLogImToChatConsole</key>
<map>
<key>Comment</key>
<string>Defines if IM notifications should be sent to the nearby chat console (v1-style) or toasts (v2-style).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSLogGroupImToChatConsole</key>
<map>
<key>Comment</key>
<string>Defines if group IM notifications should be sent to the nearby chat console (v1-style) or toasts (v2-style).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSDisableIMChiclets</key>
<map>
<key>Comment</key>
<string>If enabled, Firestorm will not show any group / IM chat chiclets (notifications envelope and sum of IMs will remain on the screen).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSShowGroupNameLength</key>
<map>
<key>Comment</key>
<string>Max length of group name to be printed in chat (-1 for full group name, 0 for disabled).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>FSUseStandalonePlaceDetailsFloater</key>
<map>
<key>Comment</key>
<string>If enabled, Firestorm will use a standalone floater for each landmark details, teleport history details and parcel details view.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSUseStandaloneTeleportHistoryFloater</key>
<map>
<key>Comment</key>
<string>If enabled, Firestorm will use a standalone floater for the teleport history view.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSUseStandaloneBlocklistFloater</key>
<map>
<key>Comment</key>
<string>If enabled, Firestorm will use a standalone floater for the blocklist.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSEnableVolumeControls</key>
<map>
<key>Comment</key>
<string>If true, Firestorm will show volume controls (sounds, media, stream) in upper right corner of the screen. Useful, if skin already has its own controls.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<!-- Latency New -->
<key>ChatConsoleFontSize</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>Size of chat text in chat console (0 to 3, small to huge)</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<string>1</string>
</map>
<key>ChatOnlineNotification</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>Provide notifications for when friend log on and off of SL</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>OnlineOfflinetoNearbyChat</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Send online/offline notifications to Nearby Chat panel (v1-style behavior)</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>OnlineOfflinetoNearbyChatHistory</key>
<map>
<key>Backup</key>
<boolean>1</boolean>
<key>Comment</key>
<string>Show online/offline notifications only in chat history</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSColorUsername</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>Color username distinctly from the rest of the tag</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>NameTagShowFriends</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Highlight the name tags of your friends</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>NameTagShowUsernames</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Show usernames in avatar name tags</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSTagShowDistanceColors</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>If enabled, color other avatars' nametags based on their distance</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSTagShowDistance</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>If enabled, show distance to other avatars in their nametag.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>LetterKeysAffectsMovementNotFocusChatBar</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>When printable characters keys (possibly with Shift held) are pressed, the chat bar does not take focus and movement is affected instead (WASD etc.)</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<string>1</string>
</map>
<key>AutohideChatBar</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Hide the chat bar from the bottom button bar and only show it as an overlay when needed.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>MiniMapRotate</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>Rotate miniature world map to avatar direction</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShowNavbarFavoritesPanel</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>Show/hide navigation bar favorites panel</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>ShowSearchTopBar</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>Toggles whether the search field is displayed at the top of the viewer</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>SkinCurrent</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>The currently selected skin.</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>latency</string>
</map>
<key>SkinCurrentTheme</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>The selected theme for the current skin.</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string />
</map>
<key>FSSkinCurrentReadableName</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>The readable name of the currently selected skin.</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Latency</string>
</map>
<key>FSSkinCurrentThemeReadableName</key>
<map>
<key>Persist</key>
<boolean>1</boolean>
<key>Comment</key>
<string>The readable name of the selected theme for the current skin.</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Extra Plain</string>
</map>
<key>FSLegacyMinimize</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Minimize floaters to bottom left instead of top left.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSGroupNotifyNoTransparency</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>If true, group notices will be shown opaque and ignore the floater opacity settings.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSScriptDialogNoTransparency</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>If true, script dialogs will be shown opaque and ignore the floater opacity settings.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>NotificationCanEmbedInIM</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Controls notification panel embedding in IMs (0 = default, 1 = focused, 2 = never)</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>FSBetterGroupNoticesToIMLog</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Improved logging of group notices to group IM log.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSFadeGroupNotices</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Fade group notices. (V3 default: true)</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSSortFSFoldersToTop</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Sorts the #FS and #RLV folders to the top like system folders.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>MediaFilterSinglePrompt</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Use a single legacy style dialog for media filter prompt, instead of two seperate allow/deny and whitelist/blacklist prompts.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSEmphasizeShoutWhisper</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Enables bolding shouted chat and italicizing whispered chat</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSLegacyRadarFriendColoring</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Use old style for friends on the radar. Uses same color as minimap.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSLegacyRadarLindenColoring</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Color Lindens on the radar the same as the minimap.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderHiddenSelections</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Show selection lines on objects that are behind other objects</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RadarNameFormat</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>0=DisplayName,1=Username,2=Displayname/Username,3=Username/Displayname</string>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>FSFlashOnMessage</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Flash/Bounce the app icon when a new message is recieved and Firestorm is not in focus</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>PlayModeUISndScriptFloaterOpen</key>
<map>
<key>Persist</key>
<integer>1</integer>
<key>Comment</key>
<string>Holds state for Prefs &gt; Sound/Media &gt; UI Sounds - UISndScriptFloaterOpen.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>PieMenuPopupFontEffect</key>
<map>
<key>Comment</key>
<string>If enabled, the labels in the pie menu slices are affected by the popup effect (they move into position).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>PieMenuOuterRingShade</key>
<map>
<key>Comment</key>
<string>If enabled, a shade around the outside of the pie menu will be drawn, adding a further visualization of sub menus.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
</map>
</llsd>

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@ -492,7 +492,7 @@ bool FSCommon::isDefaultTexture(const LLUUID& asset_id)
bool FSCommon::isLegacySkin()
{
std::string current_skin = gSavedSettings.getString("FSInternalSkinCurrent");
return (current_skin == "Vintage" || current_skin == "Latency");
return (current_skin == "Vintage");
}
bool FSCommon::isFilterEditorKeyCombo(KEY key, MASK mask)

View File

@ -3461,17 +3461,6 @@ bool LLAppViewer::initConfiguration()
gLastRunVersion = gSavedSettings.getString("LastRunVersion");
loadColorSettings();
//<FS:KC> One time fix for Latency
if ((gLastRunVersion != LLVersionInfo::getInstance()->getChannelAndVersion()) && (gSavedSettings.getString("SkinCurrent") == "latency") && !gSavedSettings.getBOOL("FSLatencyOneTimeFixRun"))
{
LL_INFOS() << "FSLatencyOneTimeFix: Fixing script dialog colors." << LL_ENDL;
// Replace previously saved script dialog colors with new defaults, which happen to be the same as the group notice colors
LLUIColorTable::instance().setColor("ScriptDialog", LLUIColorTable::instance().getColor("GroupNotifyDialogBG", LLColor4::grey4));
LLUIColorTable::instance().setColor("ScriptDialogFg", LLUIColorTable::instance().getColor("GroupNotifyTextColor", LLColor4::white));
}
gSavedSettings.setBOOL("FSLatencyOneTimeFixRun", TRUE);
//</FS:KC>
// Let anyone else who cares know that we've populated our settings
// variables.

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@ -836,7 +836,6 @@ with the same filename but different name
<texture name="skin firestorm blue" file_name="skinspreview/fs_blue.jpg" preload="true" />
<texture name="skin firestorm high contrast" file_name="skinspreview/fs_contrast.jpg" preload="true" />
<texture name="skin firestorm ctrlaltstudio" file_name="skinspreview/fs_ctrlaltstudio.jpg" preload="true" />
<texture name="skin latency (beta) extra plain" file_name="skinspreview/lat_plain.jpg" preload="true" />
<texture name="skin metaharper modern coolocean" file_name="skinspreview/meta_coolocean.jpg" preload="true" />
<texture name="skin metaharper modern appalachiansky" file_name="skinspreview/meta_appalachia.jpg" preload="true" />
<texture name="skin metaharper modern blackglass" file_name="skinspreview/meta_blackglass.jpg" preload="true" />

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@ -308,10 +308,6 @@
label="Hybrid"
name="Hybrid"
value="settings_hybrid.xml" />
<combo_box.item
label="Latency"
name="Latency"
value="settings_latency.xml" />
<combo_box.item
label="Text"
name="Text"

View File

@ -329,10 +329,6 @@
label="Hybrid"
name="Hybrid"
value="settings_hybrid.xml" />
<combo_box.item
label="Latency"
name="Latency"
value="settings_latency.xml" />
<combo_box.item
label="Text"
name="Text"

View File

@ -3230,7 +3230,6 @@ Your current position: [AVATAR_POS]
<string name="mode_settings_phoenix.xml">Phoenix</string>
<string name="mode_settings_v3.xml">[VIEWER_GENERATION]</string>
<string name="mode_settings_hybrid.xml">Hybrid</string>
<string name="mode_settings_latency.xml">Latency</string>
<string name="mode_settings_text.xml">Text</string>
<string name="Asset_Uploading">Uploading...

View File

@ -1,360 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<colors>
<color
name="ltgrey123"
value="0.33333 0.33333 0.33333 1.0" />
<color
name="drkgrey123"
value="0.24314 0.24314 0.24314 1.0" />
<color
name="btncolordisabled123"
value="0.00392 0.17647 0.31765 1.0" />
<color
name="btncolor123"
value="0.26667 0.17647 0.98039 1.0" />
<color
name="OldGray_63"
value="0.243 0.243 0.243 0.63" />
<!-- Default Opaque Floater Background Color -->
<color
name="DkGray"
value="0.242 0.242 0.242 1" />
<!-- Focused Text editors, scroll lists, notecards etc. -->
<color
name="UIControlBGLightFocused"
value="0.784 0.812 0.8 1.0" />
<!-- Scroll list stripes, always focused -->
<color
name="UIControlBGLightStripe"
value="0.723 0.75 0.734 1.0" />
<!-- Scroll list stripe hover, always focused -->
<color
name="UIControlBGLightHover"
value="0.746 0.766 0.766 1.0" />
<!-- UI control highlight, always focused -->
<color
name="UIControlBGSelected"
value="0.551 0.566 0.762 1.0" />
<!-- UI control highlight, always focused, compensates for in-code alpha -->
<color
name="UIControlBGSelectedCompensate"
value="0.45 0.46 0.745 1.0" />
<!-- Unfocused Text editors, scroll lists, notecards etc. -->
<color
name="UIControlBGLightUnfocused"
value="0.727 0.762 0.742 1.0" />
<color
name="BottomTrayAlphaColor"
reference="ltgrey123" />
<color
name="GridlineBGColor"
value="0.92 0.92 1 0.78" />
<!-- Text color for any type of input widget -->
<color
name="TextFgColor"
reference="Black" />
<color
name="TextFgDisabledColor"
reference="Black_25" />
<color
name="LabelTextColor"
value="0.576 0.663 0.835 1.0" />
<color
name="ChicletFlashColor"
value="SchemeLightest" />
<color
name="GroupNotifyBoxColor"
value="0.3344 0.5456 0.5159 1" />
<color
name="TextEmbeddedItemColor"
value="0.44 0.17 0 1" />
<color
name="ButtonFlashBgColor"
value="0.725 0.58 0.361 1.0" />
<!-- Color of the push button label -->
<color
name="ButtonLabelColor"
value="0.862 0.862 0.862 1.0" />
<!-- Color of the push button label when disabled -->
<color
name="ButtonLabelDisabledColor"
value="0.549 0.565 0.761 1.0" />
<color
name="ChatHistoryBgColor"
reference="drkgrey123" />
<color
name="GroupNotifyDialogBG"
reference="drkgrey123" />
<color
name="GroupNotifyTextBG"
reference="drkgrey123" />
<color
name="GroupNotifyTextColor"
reference="White" />
<color
name="ScriptDialog"
reference="drkgrey123" />
<color
name="ScriptDialogFg"
reference="White" />
<color
name="HighlightChildColor"
reference="Yellow" />
<color
name="HighlightInspectColor"
reference="Purple" />
<color
name="IMChatColor"
reference="LtGray" />
<color
name="MapAvatarColor"
reference="Green" />
<color
name="MapAvatarFriendColor"
reference="Yellow" />
<color
name="MenuBarBgColor"
reference="DkGray" />
<color
name="MenuDefaultBgColor"
reference="Black" />
<color
name="MultiSliderDisabledThumbColor"
reference="Unused?" />
<color
name="MultiSliderThumbCenterColor"
reference="Unused?" />
<color
name="MultiSliderThumbCenterSelectedColor"
reference="Unused?" />
<color
name="NetMapBackgroundColor"
value="0.0 0.0 0.0 0.6" />
<color
name="ObjectChatColor"
value="0.699 0.899 0.699 1" />
<color
name="SL-Background"
value="0.425 0.425 0.425 1" />
<color
name="SystemChatColor"
reference="LtGray" />
<color
name="ComboListBgColor"
value="0.9 0.9 0.9 1.0" />
<color
name="InspectorTipTextColor"
reference="TextFgColor" />
<!-- Avatar list color for agents within chat range -->
<color
name="AvatarListItemChatRange"
reference="Black" />
<!-- Avatar list color for agents within shout range -->
<color
name="AvatarListItemShoutRange"
reference="Black_50" />
<!-- Avatar list color for agents beyond shout range -->
<color
name="AvatarListItemBeyondShoutRange"
value="0.4 0.0 0.0 0.4" />
<!-- Normal scroll list item text color -->
<color
name="ScrollUnselectedColor"
reference="TextFgColor" />
<!-- Selected scroll list item text color -->
<color
name="ScrollSelectedFGColor"
reference="TextFgColor" />
<!-- The currently selected scroll list item's background color -->
<color
name="ScrollSelectedBGColor"
reference="UIControlBGSelected" />
<!-- A disabled line in the scroll list gets this text color -->
<color
name="ScrollDisabledColor"
reference="TextFgDisabledColor" />
<!-- The standard, unselected scroll list item background, also overall background -->
<color
name="ScrollBgWriteableColor"
reference="UIControlBGLightFocused" />
<!-- A disabled line in the scroll list gets this background color -->
<color
name="ScrollBgReadOnlyColor"
reference="UIControlBGLightFocused" />
<!-- Every other unselected line gets this color -->
<color
name="ScrollBGStripeColor"
reference="UIControlBGLightStripe" />
<!-- The currently hovered over scroll list item -->
<color
name="ScrollHoveredColor"
reference="EmphasisColor_13" />
<!-- Unknown use, some kind of debug border color used in llview.cpp -->
<color
name="ScrollHighlightedColor"
reference="Unused?" />
<color
name="ScrollbarThumbColor"
reference="White" />
<color
name="ScrollbarTrackColor"
value="0.6 0.6 0.6 1.0" />
<color
name="ToolTipTextColor"
reference="TextFgColor" />
<color
name="TextBgFocusColor"
reference="UIControlBGLightFocused" />
<!-- Compensate for 0.7 alpha being applied in code :( -->
<color
name="TextBgSelectedColor"
reference="UIControlBGSelectedCompensate" />
<!-- New color - Selection color for line editors, read-only and editable -->
<color
name="LineEditorBgSelectedColor"
reference="UIControlBGSelected" />
<color
name="TextBgWriteableColor"
value="0.729 0.765 0.745 1.0" />
<color
name="TextBgHighlightColor"
value="0.45 0.46 0.745 0.66" />
<color
name="TextBgReadOnlyColor"
reference="DkGray" />
<!-- Username matches the computed display name -->
<color
name="NameTagMatch"
reference="NameTagV1" />
<!-- Username does not match a computed display name (uses custom display name) -->
<color
name="NameTagMismatch"
reference="NameTagV1" />
<!-- Floater title bar color, mostly used for sidebar related floaters -->
<color
name="TitleBarFocusColor"
value="0.333 0.333 0.333 1.0" />
<!-- Colors for view borders, bevel boxes around elements -->
<color
name="DefaultHighlightLight"
value="0.451 0.518 0.608 1.0" />
<color
name="DefaultHighlightDark"
reference="DefaultHighlightLight" />
<color
name="DefaultShadowLight"
value="0.101 0.101 0.101 1.0" />
<color
name="DefaultShadowLight"
reference="Black" />
<!-- for legacy profiles -->
<color
name="StatusUserOnline"
reference="LabelTextColor" />
<!-- for legacy profiles -->
<color
name="StatusUserOffline"
reference="LabelDisabledColor" />
<color
name="ChatTimestampColor"
value="0.5 0.5 0.5 1.0" />
<!-- nearby media list items -->
<color
name="MediaListItemColor"
reference="ScrollUnselectedColor" />
<!-- Groups visible in profiles -->
<color
name="GroupVisibleInProfile"
reference="ScrollUnselectedColor" />
<color
name="GroupHiddenInProfile"
reference="OldGray_63" />
<!-- Balance at the top -->
<color
name="CurrencyColor"
reference="Green" />
<!-- Parcel info hovering and normal colors -->
<color
name="ParcelNormalColor"
reference="LabelTextColor" />
<color
name="ParcelHoverColor"
reference="White" />
<color
name="Phototools_Header"
reference="EmphasisColor" />
<color
name="UserChatColor"
value="0.65 0.65 0.65 1.0" />
<color
name="ChatNameColor"
value="0.6 0.6 1.0 1.0" />
<color
name="FriendsChatColor"
value="0.447 0.784 0.623 1.0" />
<color
name="NameTagFriend"
value="0.447 0.784 0.663 1.0" />
<color
name="LindenChatColor"
value="0.14 0.7 1 1.0" />
<color
name="NameTagLinden"
value="0.14 0.7 1 1.0" />
<color
name="ObjectChatColor"
value="0.7 0.9 0.7 1.0" />
<color
name="ObjectIMColor"
reference="ObjectChatColor" />
<color
name="llOwnerSayChatColor"
value="0.988 0.988 0.69 1.0" />
<color
name="SystemChatColor"
value="0.8 1.0 1.0 1.0" />
<color
name="ScriptErrorColor"
value="0.82 0.275 0.275 1.0" />
<color
name="HTMLLinkColor"
value="0.6 0.6 1.0 1.0" />
<color
name="NameTagMatch"
value="0.996 0.396 0.121 1.0" />
<color
name="NameTagMismatch"
value="0.996 0.396 0.121 1.0" />
<color
name="NameTagUsername"
value="0.996 0.396 0.121 1.0" />
<color
name="XUITooltipFileName"
value="0.4 0.4 .7 1" />
<color
name="ScriptSelectedColor"
reference="TextBgSelectedColor" />
<color
name="AvatarListItemIconDefaultColor"
reference="TextFgColor" />
<color
name="MoneyTrackerIncrease"
value="0.0 0.4 0.0 1" />
<color
name="MoneyTrackerDecrease"
value="0.4 0.0 0.0 1" />
<color
name="OutfitGalleryItemSelected"
reference="EmphasisColor" />
<color
name="OutfitGalleryItemWorn"
reference="EmphasisColor" />
<color
name="OutfitGalleryItemUnselected"
value="0.4 0.4 0.4 1" />
</colors>

View File

@ -1,15 +0,0 @@
<llsd>
<map>
<key>FSLegacyEdgeSnap</key>
<map>
<key>Comment</key>
<string>Use old method for adjusting edge snap regions.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
</map>
</llsd>

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@ -1,419 +0,0 @@
<!-- Vintage Texture Overrides -->
<textures version="101">
<!-- Floater drag handles -->
<texture
name="floater_background_header"
file_name="windows/floater_background_header.tga"
preload="true"
scale.left="2"
scale.bottom="2"
scale.top="6"
scale.right="30" />
<!-- Floater background with black frame around the edges -->
<texture name="floater_background"
file_name="windows/floater_background.tga"
preload="true"
scale.left="2"
scale.bottom="2"
scale.top="30"
scale.right="30" />
<!-- Script dialog background (white for recoloring) -->
<texture name="floater_script_background"
file_name="windows/floater_script_background.tga"
preload="true"
scale.left="30"
scale.bottom="30"
scale.top="30"
scale.right="30" />
<!-- PushButton_On hasn't come up yet -->
<!-- Idle push button -->
<texture
name="PushButton_Off"
file_name="widgets/PushButton_Off.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Disabled push button -->
<texture
name="PushButton_Disabled"
file_name="widgets/PushButton_Disabled.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Pressed / Toggled push button -->
<texture
name="PushButton_Selected"
file_name="widgets/PushButton_Selected.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Pressed / Toggled push button, variant used in some cases (login screen).
We use the same texture for it. -->
<texture
name="PushButton_On_Selected"
file_name="widgets/PushButton_Selected.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Pressed / Toggled push button, yet another variant used in some cases (bottom tray).
We use the same texture for it. -->
<texture
name="PushButton_Selected_Press"
file_name="widgets/PushButton_Selected.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Pressed / Toggled push button, yet another variant used in some cases (bottom tray).
Seems to be used while pressing down the button before toggling into enabled state.
We use the same texture for it. -->
<texture
name="PushButton_Press"
file_name="widgets/PushButton_Selected.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Idle split button, left half -->
<texture
name="SplitButtonLeft_Off"
file_name="widgets/SplitButtonLeft_Off.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Idle split button, right half -->
<texture
name="SplitButtonRight_Off"
file_name="widgets/SplitButtonRight_Off.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Pressed / Toggled split button, left half -->
<texture
name="SplitButtonLeft_Selected"
file_name="widgets/SplitButtonLeft_Selected.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Pressed / Toggled split button, right half -->
<texture
name="SplitButtonRight_Selected"
file_name="widgets/SplitButtonRight_Selected.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Disabled split button, left half -->
<texture
name="SplitButtonLeft_Disabled"
file_name="widgets/SplitButtonLeft_Disabled.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Disabled split button, right half -->
<texture
name="SplitButtonRight_Disabled"
file_name="widgets/SplitButtonRight_Disabled.png"
preload="true"
scale.left="12"
scale.top="12"
scale.right="18"
scale.bottom="13" />
<!-- Scrollbar Thumb to grab and scroll, horizontal version -->
<texture name="ScrollThumb_Horiz"
file_name="widgets/ScrollThumb_Horiz.png"
preload="true"
scale.left="10"
scale.top="4"
scale.bottom="4"
scale.right="53" />
<!-- Scrollbar Thumb to grab and scroll, vertical version -->
<!-- This is actually the same as in the default skin, but we provide it for completeness sake,
since we had to change the horizontal version. -->
<texture name="ScrollThumb_Vert"
file_name="widgets/ScrollThumb_Vert.png"
preload="true"
scale.left="4"
scale.top="53"
scale.bottom="10"
scale.right="4" />
<!-- Scrollbar Track background, horizontal version -->
<texture name="ScrollTrack_Horiz"
file_name="widgets/ScrollTrack_Horiz.png"
preload="true"
scale.left="10"
scale.top="4"
scale.bottom="4"
scale.right="53" />
<!-- Scrollbar Track background, vertical version -->
<texture name="ScrollTrack_Vert"
file_name="widgets/ScrollTrack_Vert.png"
preload="true"
scale.left="4"
scale.top="53"
scale.bottom="10"
scale.right="4" />
<!-- our tab widgets don't distinguish between left, middle and right, so we
use the same texture for all of them, see widgets/tab_container.xml -->
<texture name="TabTop_Left_Off"
file_name="containers/TabTop_Left_Off.png"
preload="true"
scale.left="4"
scale.top="24"
scale.right="60"
scale.bottom="4" />
<texture name="TabTop_Left_Selected"
file_name="containers/TabTop_Left_Selected.png"
preload="true"
scale.left="4"
scale.top="24"
scale.right="60"
scale.bottom="4" />
<texture name="TabLeft_Top_Off"
file_name="containers/TabLeft_Top_Off.png"
preload="true"
scale.left="16"
scale.top="4"
scale.right="60"
scale.bottom="4" />
<texture name="TabLeft_Top_Selected"
file_name="containers/TabLeft_Top_Selected.png"
preload="true"
scale.left="16"
scale.top="4"
scale.right="60"
scale.bottom="4" />
<texture name="TabBottom_Left_Off"
file_name="containers/TabBottom_Left_Off.png"
preload="true"
scale.left="4"
scale.top="24"
scale.right="60"
scale.bottom="4" />
<texture name="TabBottom_Left_Selected"
file_name="containers/TabBottom_Left_Selected.png"
preload="true"
scale.left="4"
scale.top="24"
scale.right="60"
scale.bottom="4" />
<!-- Disabled text fields should have a bevel-in border -->
<texture name="TextField_Disabled"
file_name="widgets/TextField_Disabled.png"
preload="true"
scale.left="9"
scale.top="18"
scale.right="248"
scale.bottom="4" />
<!-- Added our own texure, because for some reason the clipping refuses to work right
and keeping the name makes things even worse -->
<texture name="Rounded_Rect_Top_2"
file_name="Rounded_Rect_Top.png"
preload="true"
scale.left="6"
scale.top="13"
scale.right="58"
scale.bottom="3" />
<!-- Progressbar inside -->
<texture name="ProgressBar"
file_name="widgets/ProgressBar.png"
preload="true"
scale.left="10"
scale.top="10"
scale.right="140"
scale.bottom="5" />
<!-- Progressbar container -->
<texture name="ProgressTrack"
file_name="widgets/ProgressTrack.png"
preload="true"
scale.left="8"
scale.top="12"
scale.right="144"
scale.bottom="3" />
<!-- Direct delivery icon for Received Items folder -->
<texture name="Inv_InboxOpen" file_name="legacy/inv_folder_plain_open.tga" />
<texture name="Inv_InboxClosed" file_name="legacy/inv_folder_plain_closed.tga" />
<texture name="Inv_OutboxOpen" file_name="legacy/inv_folder_plain_open.tga" />
<texture name="Inv_OutboxClosed" file_name="legacy/inv_folder_plain_closed.tga" />
<!-- new-old icons :D -->
<texture name="Inv_Alpha" file_name="legacy/inv_item_alpha.tga" />
<texture name="Inv_Animation" file_name="legacy/inv_item_animation.tga" />
<texture name="Inv_BodyShape" file_name="legacy/inv_item_shape.tga" />
<texture name="Inv_CallingCard" file_name="legacy/inv_item_callingcard_online.tga" />
<texture name="Inv_CallingCardOffline" file_name="legacy/inv_item_callingcard_offline.tga" />
<texture name="Inv_Clothing" file_name="legacy/inv_item_clothing.tga" />
<texture name="Inv_Eye" file_name="legacy/inv_item_eyes.tga" />
<texture name="Inv_Gesture" file_name="legacy/inv_item_gesture.tga" />
<texture name="Inv_Gloves" file_name="legacy/inv_item_gloves.tga" />
<texture name="Inv_Hair" file_name="legacy/inv_item_hair.tga" />
<texture name="Inv_Jacket" file_name="legacy/inv_item_jacket.tga" />
<texture name="Inv_Landmark" file_name="legacy/inv_item_landmark.tga" />
<texture name="Inv_LandmarkVisited" file_name="legacy/inv_item_landmark_visited.tga" />
<texture name="Inv_Notecard" file_name="legacy/inv_item_notecard.tga" />
<texture name="Inv_Object" file_name="legacy/inv_item_object.tga" />
<texture name="Inv_Object_Multi" file_name="legacy/inv_item_object_multi.tga" />
<texture name="Inv_Pants" file_name="legacy/inv_item_pants.tga" />
<texture name="Inv_Script" file_name="legacy/inv_item_script.tga" />
<texture name="Inv_Shirt" file_name="legacy/inv_item_shirt.tga" />
<texture name="Inv_Shoe" file_name="legacy/inv_item_shoes.tga" />
<texture name="Inv_Skin" file_name="legacy/inv_item_skin.tga" />
<texture name="Inv_Skirt" file_name="legacy/inv_item_skirt.tga" />
<texture name="Inv_Snapshot" file_name="legacy/inv_item_snapshot.tga" />
<texture name="Inv_Socks" file_name="legacy/inv_item_socks.tga" />
<texture name="Inv_Sound" file_name="legacy/inv_item_sound.tga" />
<texture name="Inv_Tattoo" file_name="legacy/inv_item_tattoo.tga" />
<texture name="Inv_Texture" file_name="legacy/inv_item_texture.tga" />
<texture name="Inv_Underpants" file_name="legacy/inv_item_underpants.tga" />
<texture name="Inv_Undershirt" file_name="legacy/inv_item_undershirt.tga" />
<texture name="Inv_Universal" file_name="legacy/inv_item_universal.tga" />
<texture name="Inv_TexturesOpen" file_name="legacy/inv_folder_texture.tga" />
<texture name="Inv_TexturesClosed" file_name="legacy/inv_folder_texture.tga" />
<texture name="Inv_SoundOpen" file_name="legacy/inv_folder_sound.tga" />
<texture name="Inv_SoundClosed" file_name="legacy/inv_folder_sound.tga" />
<texture name="Inv_CallingCardOpen" file_name="legacy/inv_folder_callingcard.tga" />
<texture name="Inv_CallingCardClosed" file_name="legacy/inv_folder_callingcard.tga" />
<texture name="Inv_LandmarksOpen" file_name="legacy/inv_folder_landmark.tga" />
<texture name="Inv_LandmarksClosed" file_name="legacy/inv_folder_landmark.tga" />
<texture name="Inv_ClothingOpen" file_name="legacy/inv_folder_clothing.tga" />
<texture name="Inv_ClothingClosed" file_name="legacy/inv_folder_clothing.tga" />
<texture name="Inv_ObjectsOpen" file_name="legacy/inv_folder_object.tga" />
<texture name="Inv_ObjectsClosed" file_name="legacy/inv_folder_object.tga" />
<texture name="Inv_NotecardsOpen" file_name="legacy/inv_folder_notecard.tga" />
<texture name="Inv_NotecardsClosed" file_name="legacy/inv_folder_notecard.tga" />
<texture name="Inv_SysClosed" file_name="legacy/inv_folder_plain_closed.tga" />
<texture name="Inv_SysOpen" file_name="legacy/inv_folder_plain_open.tga" />
<texture name="Inv_ScriptsOpen" file_name="legacy/inv_folder_script.tga" />
<texture name="Inv_ScriptsClosed" file_name="legacy/inv_folder_script.tga" />
<texture name="Inv_BodyPartsOpen" file_name="legacy/inv_folder_bodypart.tga" />
<texture name="Inv_BodyPartsClosed" file_name="legacy/inv_folder_bodypart.tga" />
<texture name="Inv_TrashClosed" file_name="legacy/inv_folder_trash.tga" />
<texture name="Inv_TrashOpen" file_name="legacy/inv_folder_trash.tga" />
<texture name="Inv_SnapshotsOpen" file_name="legacy/inv_folder_snapshot.tga" />
<texture name="Inv_SnapshotsClosed" file_name="legacy/inv_folder_snapshot.tga" />
<texture name="Inv_LostClosed" file_name="legacy/inv_folder_lostandfound.tga" />
<texture name="Inv_LostOpen" file_name="legacy/inv_folder_lostandfound.tga" />
<texture name="Inv_AnimationsOpen" file_name="legacy/inv_folder_animation.tga" />
<texture name="Inv_AnimationsClosed" file_name="legacy/inv_folder_animation.tga" />
<texture name="Inv_GesturesOpen" file_name="legacy/inv_folder_gesture.tga" />
<texture name="Inv_GesturesClosed" file_name="legacy/inv_folder_gesture.tga" />
<texture name="Inv_FavoritesOpen" file_name="legacy/inv_folder_favorite.tga" />
<texture name="Inv_FavoritesClosed" file_name="legacy/inv_folder_favorite.tga" />
<texture name="Inv_LookFolderOpen" file_name="legacy/inv_folder_outfit.tga" />
<texture name="Inv_LookFolderClosed" file_name="legacy/inv_folder_outfit.tga" />
<texture name="Inv_InboxOpen" file_name="legacy/inv_folder_inbox.tga" />
<texture name="Inv_InboxClosed" file_name="legacy/inv_folder_inbox.tga" />
<texture name="Inv_SettingsOpen" file_name="legacy/inv_folder_settings.tga" />
<texture name="Inv_SettingsClosed" file_name="legacy/inv_folder_settings.tga" />
<texture name="Inv_FolderClosed" file_name="legacy/inv_folder_plain_closed.tga" />
<texture name="Inv_FolderOpen" file_name="legacy/inv_folder_plain_open.tga" />
<!-- Firstorm virtual system folders -->
<texture name="Inv_FirestormOpen" file_name="legacy/inv_folder_firestorm.tga" />
<texture name="Inv_FirestormClosed" file_name="legacy/inv_folder_firestorm.tga" />
<texture name="Inv_PhoenixOpen" file_name="legacy/inv_folder_phoenix.tga" />
<texture name="Inv_PhoenixClosed" file_name="legacy/inv_folder_phoenix.tga" />
<texture name="Inv_RLVOpen" file_name="legacy/inv_folder_RLVa.tga" />
<texture name="Inv_RLVClosed" file_name="legacy/inv_folder_RLVa.tga" />
<texture name="Inv_SuitcaseOpen" file_name="legacy/inv_folder_suitcase.tga" />
<texture name="Inv_SuitcaseClosed" file_name="legacy/inv_folder_suitcase.tga" />
<!-- Marketplace Listings folders -->
<texture name="Inv_StockFolderClosed" file_name="legacy/inv_folder_stock_closed.tga" />
<texture name="Inv_StockFolderOpen" file_name="legacy/inv_folder_stock_open.tga" />
<texture name="Inv_VersionFolderClosed" file_name="legacy/inv_folder_version_closed.tga" />
<texture name="Inv_VersionFolderOpen" file_name="legacy/inv_folder_version_open.tga" />
<texture name="Parcel_Build_Dark" file_name="legacy/status_build.png" />
<texture name="Parcel_BuildNo_Dark" file_name="legacy/status_no_build.tga" />
<texture name="Parcel_Damage_Dark" file_name="icons/Parcel_Damage_Dark.png" />
<texture name="Parcel_DamageNo_Dark" file_name="icons/Parcel_DamageNo_Dark.png" />
<texture name="Parcel_Fly_Dark" file_name="legacy/status_fly.png" />
<texture name="Parcel_FlyNo_Dark" file_name="legacy/status_no_fly.tga" />
<texture name="Parcel_Health_Dark" file_name="legacy/status_health.tga" />
<texture name="Parcel_Push_Dark" file_name="legacy/status_push.png" />
<texture name="Parcel_PushNo_Dark" file_name="legacy/status_no_push.tga" />
<texture name="Parcel_Scripts_Dark" file_name="legacy/status_scripts.png" />
<texture name="Parcel_ScriptsNo_Dark" file_name="legacy/status_no_scripts.tga" />
<texture name="Parcel_Voice_Dark" file_name="legacy/status_voice.png" />
<texture name="Parcel_VoiceNo_Dark" file_name="legacy/status_no_voice.png" />
<texture name="Parcel_BuildNo_Light" file_name="legacy/status_no_build.tga" />
<texture name="Parcel_FlyNo_Light" file_name="legacy/status_no_fly.tga" />
<texture name="Parcel_ForSale_Light" file_name="legacy/status_buy_land.tga" />
<texture name="Parcel_PushNo_Light" file_name="legacy/status_no_push.tga" />
<texture name="Parcel_ScriptsNo_Light" file_name="legacy/status_no_scripts.tga" />
<texture name="Parcel_Voice_Light" file_name="legacy/status_voice.png" />
<texture name="Parcel_VoiceNo_Light" file_name="legacy/status_no_voice.png" />
<texture name="Parcel_SeeAVsOff_Dark" file_name="legacy/status_SeeAVsOff.tga" />
<texture name="Contacts_Online_Status_Button" file_name="legacy/ff_online_status_button.tga" />
<texture name="Permission_Visible_Online_Mine_Button" file_name="legacy/ff_visible_online_button.tga" />
<texture name="Permission_Visible_Online_Theirs_Button" file_name="legacy/ff_visible_online_button_theirs.tga" />
<texture name="Permission_Visible_Map_Mine_Button" file_name="legacy/ff_visible_map_button.tga" />
<texture name="Permission_Visible_Map_Theirs_Button" file_name="legacy/ff_visible_map_button_theirs.tga" />
<texture name="Permission_Edit_Objects_Mine_Button" file_name="legacy/ff_edit_mine_button.tga" />
<texture name="Permission_Edit_Objects_Theirs_Button" file_name="legacy/ff_edit_theirs_button.tga" />
<!-- Preload overrides -->
<texture name="Play_Off" file_name="icons/Play_Off.png" preload="true" />
<texture name="Stop_Off" file_name="icons/Stop_Off.png" preload="true" />
<texture name="PushButton_Down" file_name="widgets/PushButton_Down.png" preload="true" />
<texture name="PushButton_Up" file_name="widgets/PushButton_Up.png" preload="true" />
</textures>

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<toolbars>
<right_toolbar
button_alignment="center"
button_display_mode="icons_only"
button_layout_style="none" />
<bottom_toolbar
button_alignment="center"
button_display_mode="text_only"
button_layout_style="fill">
<command
name="howto"/>
<command
name="chat" />
<command
name="radar" />
<command
name="fly" />
<command
name="snapshot" />
<command
name="search" />
<command
name="build" />
<command
name="map" />
<command
name="minimap" />
<command
name="inventory" />
</bottom_toolbar>
<left_toolbar
button_alignment="center"
button_display_mode="icons_only"
button_layout_style="none" />
</toolbars>

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