Merge branch 'DRTVWR-539' into DRTVWR-539

master
Mnikolenko Productengine 2022-01-24 16:33:57 +02:00
commit 6721b96f03
5 changed files with 55 additions and 13 deletions

View File

@ -8770,6 +8770,28 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderClass0MemoryBandwidth</key>
<map>
<key>Comment</key>
<string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>16.0</real>
</map>
<key>RenderCPUBasis</key>
<map>
<key>Comment</key>
<string>Reference CPU clockspeed to use to bias GPU class (in MHz).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>3000.0</real>
</map>
<key>RenderComplexityColorMin</key>
<map>
<key>Comment</key>

View File

@ -113,6 +113,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarMaxNonImpostors 1 5
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
@ -142,6 +143,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 7
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@ -153,7 +155,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.25
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
@ -171,6 +173,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 9
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@ -182,7 +185,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.375
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
@ -200,6 +203,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 11
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@ -211,7 +215,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.5
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@ -229,6 +233,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@ -240,7 +245,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.75
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@ -256,6 +261,7 @@ list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0

View File

@ -112,6 +112,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarMaxNonImpostors 1 5
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
@ -141,6 +142,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 7
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@ -152,7 +154,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.25
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
@ -170,6 +172,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 9
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@ -181,7 +184,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.375
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
@ -199,6 +202,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 11
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@ -210,7 +214,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.5
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@ -226,6 +230,7 @@ list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 128
@ -239,7 +244,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 1.75
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@ -256,6 +261,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9

View File

@ -402,6 +402,7 @@ bool LLFeatureManager::loadGPUClass()
{
if (!gSavedSettings.getBOOL("SkipBenchmark"))
{
F32 class0_gbps = gSavedSettings.getF32("RenderClass0MemoryBandwidth");
//get memory bandwidth from benchmark
F32 gbps;
try
@ -418,6 +419,12 @@ bool LLFeatureManager::loadGPUClass()
LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL;
}
// bias by CPU speed
F32 cpu_basis_mhz = gSavedSettings.getF32("RenderCPUBasis");
F32 cpu_mhz = (F32) gSysCPU.getMHz();
F32 cpu_bias = llclamp(cpu_mhz / cpu_basis_mhz, 0.5f, 1.f);
gbps *= cpu_bias;
if (gbps < 0.f)
{ //couldn't bench, use GLVersion
#if LL_DARWIN
@ -460,23 +467,23 @@ bool LLFeatureManager::loadGPUClass()
{
mGPUClass = GPU_CLASS_1;
}
else if (gbps <= 5.f)
else if (gbps <= class0_gbps)
{
mGPUClass = GPU_CLASS_0;
}
else if (gbps <= 8.f)
else if (gbps <= class0_gbps*2.f)
{
mGPUClass = GPU_CLASS_1;
}
else if (gbps <= 16.f)
else if (gbps <= class0_gbps*4.f)
{
mGPUClass = GPU_CLASS_2;
}
else if (gbps <= 40.f)
else if (gbps <= class0_gbps*8.f)
{
mGPUClass = GPU_CLASS_3;
}
else if (gbps <= 80.f)
else if (gbps <= class0_gbps*16.f)
{
mGPUClass = GPU_CLASS_4;
}

View File

@ -984,6 +984,7 @@ private:
//-----------------------------------------------------------------------------
// gpu_benchmark()
// returns measured memory bandwidth of GPU in gigabytes per second
//-----------------------------------------------------------------------------
F32 gpu_benchmark()
{