Merge branch 'DRTVWR-539' into DRTVWR-539
commit
6721b96f03
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@ -8770,6 +8770,28 @@
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderClass0MemoryBandwidth</key>
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<map>
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<key>Comment</key>
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<string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>16.0</real>
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</map>
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<key>RenderCPUBasis</key>
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<map>
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<key>Comment</key>
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<string>Reference CPU clockspeed to use to bias GPU class (in MHz).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>3000.0</real>
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</map>
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<key>RenderComplexityColorMin</key>
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<map>
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<key>Comment</key>
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@ -113,6 +113,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 0.5
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RenderAvatarMaxComplexity 1 100000
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RenderAvatarPhysicsLODFactor 1 0.75
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RenderAvatarMaxNonImpostors 1 5
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 8
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@ -142,6 +143,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxComplexity 1 200000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 7
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -153,7 +155,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.25
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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@ -171,6 +173,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxComplexity 1 250000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 9
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -182,7 +185,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.375
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 0
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@ -200,6 +203,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxComplexity 1 300000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 11
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -211,7 +215,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.5
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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@ -229,6 +233,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxComplexity 1 350000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 16
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -240,7 +245,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.75
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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@ -256,6 +261,7 @@ list Ultra
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RenderAnisotropic 1 1
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RenderAvatarCloth 1 1
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 16
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderFarClip 1 256
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RenderFlexTimeFactor 1 1.0
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@ -112,6 +112,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 0.5
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RenderAvatarMaxComplexity 1 100000
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RenderAvatarPhysicsLODFactor 1 0.75
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RenderAvatarMaxNonImpostors 1 5
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 8
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@ -141,6 +142,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxComplexity 1 200000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 7
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -152,7 +154,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.25
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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@ -170,6 +172,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxComplexity 1 250000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 9
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -181,7 +184,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.375
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 0
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@ -199,6 +202,7 @@ RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxComplexity 1 300000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 11
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -210,7 +214,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.5
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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@ -226,6 +230,7 @@ list HighUltra
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RenderAnisotropic 1 1
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 16
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RenderAvatarMaxComplexity 1 350000
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderFarClip 1 128
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@ -239,7 +244,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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RenderVolumeLODFactor 1 1.75
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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@ -256,6 +261,7 @@ RenderAnisotropic 1 1
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RenderAvatarCloth 1 1
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RenderAvatarLODFactor 1 1.0
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxNonImpostors 1 16
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RenderFarClip 1 256
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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@ -402,6 +402,7 @@ bool LLFeatureManager::loadGPUClass()
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{
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if (!gSavedSettings.getBOOL("SkipBenchmark"))
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{
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F32 class0_gbps = gSavedSettings.getF32("RenderClass0MemoryBandwidth");
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//get memory bandwidth from benchmark
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F32 gbps;
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try
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@ -418,6 +419,12 @@ bool LLFeatureManager::loadGPUClass()
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LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL;
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}
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// bias by CPU speed
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F32 cpu_basis_mhz = gSavedSettings.getF32("RenderCPUBasis");
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F32 cpu_mhz = (F32) gSysCPU.getMHz();
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F32 cpu_bias = llclamp(cpu_mhz / cpu_basis_mhz, 0.5f, 1.f);
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gbps *= cpu_bias;
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if (gbps < 0.f)
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{ //couldn't bench, use GLVersion
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#if LL_DARWIN
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@ -460,23 +467,23 @@ bool LLFeatureManager::loadGPUClass()
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{
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mGPUClass = GPU_CLASS_1;
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}
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else if (gbps <= 5.f)
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else if (gbps <= class0_gbps)
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{
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mGPUClass = GPU_CLASS_0;
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}
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else if (gbps <= 8.f)
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else if (gbps <= class0_gbps*2.f)
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{
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mGPUClass = GPU_CLASS_1;
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}
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else if (gbps <= 16.f)
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else if (gbps <= class0_gbps*4.f)
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{
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mGPUClass = GPU_CLASS_2;
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}
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else if (gbps <= 40.f)
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else if (gbps <= class0_gbps*8.f)
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{
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mGPUClass = GPU_CLASS_3;
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}
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else if (gbps <= 80.f)
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else if (gbps <= class0_gbps*16.f)
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{
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mGPUClass = GPU_CLASS_4;
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}
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@ -984,6 +984,7 @@ private:
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//-----------------------------------------------------------------------------
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// gpu_benchmark()
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// returns measured memory bandwidth of GPU in gigabytes per second
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//-----------------------------------------------------------------------------
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F32 gpu_benchmark()
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{
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Loading…
Reference in New Issue