FIRE-19357: Re-revert MAINT-4488 again to fix FPS weapons
parent
79c0b8a9b5
commit
680dd107bd
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@ -4351,9 +4351,12 @@ BOOL LLAgent::anyControlGrabbed() const
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BOOL LLAgent::isControlGrabbed(S32 control_index) const
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{
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if (gAgent.mControlsTakenCount[control_index] > 0)
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return TRUE;
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return gAgent.mControlsTakenPassedOnCount[control_index] > 0;
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// <FS:Ansariel> FIRE-19357: Re-revert MAINT-4488 again to fix FPS weapons
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//if (gAgent.mControlsTakenCount[control_index] > 0)
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// return TRUE;
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//return gAgent.mControlsTakenPassedOnCount[control_index] > 0;
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return mControlsTakenCount[control_index] > 0;
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// </FS:Ansariel>
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}
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BOOL LLAgent::isControlBlocked(S32 control_index) const
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@ -85,14 +85,17 @@ BOOL LLTool::handleMouseDown(S32 x, S32 y, MASK mask)
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}
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// by default, didn't handle it
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// LL_INFOS() << "LLTool::handleMouseDown" << LL_ENDL;
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if (gAgentCamera.cameraMouselook())
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{
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gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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}
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else
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{
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gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
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}
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// <FS:Ansariel> FIRE-19357: Re-revert MAINT-4488 again to fix FPS weapons
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//if (gAgentCamera.cameraMouselook())
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//{
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// gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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//}
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//else
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//{
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// gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
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//}
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gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
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// </FS:Ansariel>
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return TRUE;
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}
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@ -104,14 +107,17 @@ BOOL LLTool::handleMouseUp(S32 x, S32 y, MASK mask)
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}
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// by default, didn't handle it
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// LL_INFOS() << "LLTool::handleMouseUp" << LL_ENDL;
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if (gAgentCamera.cameraMouselook())
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{
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gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP);
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}
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else
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{
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gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
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}
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// <FS:Ansariel> FIRE-19357: Re-revert MAINT-4488 again to fix FPS weapons
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//if (gAgentCamera.cameraMouselook())
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//{
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// gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP);
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//}
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//else
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//{
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// gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
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//}
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gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
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// </FS:Ansariel>
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return TRUE;
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}
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@ -761,12 +761,19 @@ BOOL LLToolCompGun::handleHover(S32 x, S32 y, MASK mask)
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BOOL LLToolCompGun::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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// if the left button is blocked, don't put up the pie menu
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if (gAgent.leftButtonBlocked())
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{
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// in case of "grabbed" control flag will be set later
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gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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return FALSE;
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}
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// <FS:Ansariel> FIRE-19357: Re-revert MAINT-4488 again to fix FPS weapons
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//if (gAgent.leftButtonBlocked())
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//{
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// // in case of "grabbed" control flag will be set later
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// gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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// return FALSE;
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//}
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if (gAgent.leftButtonGrabbed())
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{
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gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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return FALSE;
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}
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// </FS:Ansariel>
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// On mousedown, start grabbing
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gGrabTransientTool = this;
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@ -779,12 +786,19 @@ BOOL LLToolCompGun::handleMouseDown(S32 x, S32 y, MASK mask)
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BOOL LLToolCompGun::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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// if the left button is blocked, don't put up the pie menu
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if (gAgent.leftButtonBlocked())
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{
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// in case of "grabbed" control flag will be set later
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gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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return FALSE;
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}
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// <FS:Ansariel> FIRE-19357: Re-revert MAINT-4488 again to fix FPS weapons
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//if (gAgent.leftButtonBlocked())
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//{
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// // in case of "grabbed" control flag will be set later
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// gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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// return FALSE;
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//}
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if (gAgent.leftButtonGrabbed())
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{
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gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
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return FALSE;
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}
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// </FS:Ansariel>
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// On mousedown, start grabbing
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gGrabTransientTool = this;
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@ -146,7 +146,10 @@ BOOL LLToolGrab::handleMouseDown(S32 x, S32 y, MASK mask)
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// call the base class to propogate info to sim
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LLTool::handleMouseDown(x, y, mask);
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if (!gAgent.leftButtonBlocked())
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// <FS:Ansariel> FIRE-19357: Re-revert MAINT-4488 again to fix FPS weapons
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//if (!gAgent.leftButtonBlocked())
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if (!gAgent.leftButtonGrabbed())
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// </FS:Ansariel>
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{
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// can grab transparent objects (how touch event propagates, scripters rely on this)
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gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE);
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