change the way to handle creating/destroying a same object repeatedly

master
Xiaohong Bao 2013-05-28 14:55:37 -06:00
parent b5f98560c7
commit 6827febd30
6 changed files with 16 additions and 29 deletions

View File

@ -1101,7 +1101,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
}
//virtual
S32 LLDrawable::getMinVisFrameRange() const
S32 LLDrawable::getMinFrameRange() const
{
const S32 MIN_VIS_FRAME_RANGE = 2 ; //two frames:the current one and the last one.

View File

@ -193,7 +193,7 @@ public:
LLSpatialPartition* getSpatialPartition();
virtual S32 getMinVisFrameRange()const;
virtual S32 getMinFrameRange()const;
void removeFromOctree();
void setSpatialBridge(LLSpatialBridge* bridge) { mSpatialBridge = (LLDrawable*) bridge; }

View File

@ -409,7 +409,7 @@ bool LLViewerOctreeEntryData::isRecentlyVisible() const
return true;
}
return (sCurVisible - mEntry->mVisible < getMinVisFrameRange());
return (sCurVisible - mEntry->mVisible < getMinFrameRange());
}
void LLViewerOctreeEntryData::setVisible() const

View File

@ -149,7 +149,7 @@ public:
virtual void setOctreeEntry(LLViewerOctreeEntry* entry);
virtual S32 getMinVisFrameRange()const = 0;
virtual S32 getMinFrameRange()const = 0;
F32 getBinRadius() const {return mEntry->getBinRadius();}
const LLVector4a* getSpatialExtents() const;

View File

@ -60,8 +60,7 @@ LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &
mDupeCount(0),
mCRCChangeCount(0),
mState(INACTIVE),
mRepeatedVisCounter(0),
mVisFrameRange(64),
mMinFrameRange(64),
mSceneContrib(0.f),
mTouched(TRUE),
mParentID(0)
@ -81,8 +80,7 @@ LLVOCacheEntry::LLVOCacheEntry()
mCRCChangeCount(0),
mBuffer(NULL),
mState(INACTIVE),
mRepeatedVisCounter(0),
mVisFrameRange(64),
mMinFrameRange(64),
mSceneContrib(0.f),
mTouched(TRUE),
mParentID(0)
@ -95,8 +93,7 @@ LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file)
mBuffer(NULL),
mUpdateFlags(-1),
mState(INACTIVE),
mRepeatedVisCounter(0),
mVisFrameRange(64),
mMinFrameRange(64),
mSceneContrib(0.f),
mTouched(FALSE),
mParentID(0)
@ -215,35 +212,26 @@ void LLVOCacheEntry::setState(U32 state)
if(getState() == ACTIVE)
{
const S32 MIN_REAVTIVE_INTERVAL = 20;
const S32 MIN_REAVTIVE_INTERVAL = 32;
U32 last_visible = getVisible();
setVisible();
if(getVisible() - last_visible < MIN_REAVTIVE_INTERVAL + mVisFrameRange)
if(getVisible() - last_visible < MIN_REAVTIVE_INTERVAL + mMinFrameRange)
{
mRepeatedVisCounter++;
mMinFrameRange = llmin(mMinFrameRange * 2, 2048);
}
else
{
mRepeatedVisCounter = 0;
mVisFrameRange = 64;
}
if(mRepeatedVisCounter > 2)
{
//if repeatedly becomes visible immediately after invisible, enlarge the visible frame range
mRepeatedVisCounter = 0;
mVisFrameRange *= 2;
mMinFrameRange = 64; //reset
}
}
}
//virtual
S32 LLVOCacheEntry::getMinVisFrameRange()const
S32 LLVOCacheEntry::getMinFrameRange()const
{
return mVisFrameRange;
return mMinFrameRange;
}
void LLVOCacheEntry::addChild(LLVOCacheEntry* entry)

View File

@ -87,7 +87,7 @@ public:
U32 getCRC() const { return mCRC; }
S32 getHitCount() const { return mHitCount; }
S32 getCRCChangeCount() const { return mCRCChangeCount; }
S32 getMinVisFrameRange()const;
S32 getMinFrameRange()const;
void calcSceneContribution(const LLVector3& camera_origin, bool needs_update, U32 last_update);
void setSceneContribution(F32 scene_contrib) {mSceneContrib = scene_contrib;}
@ -116,7 +116,7 @@ public:
void setTouched(BOOL touched = TRUE) {mTouched = touched;}
BOOL isTouched() const {return mTouched;}
void setUpdateFlags(U32 flags) {mUpdateFlags = flags;}
U32 getUpdateFlags() const {return mUpdateFlags;}
@ -137,8 +137,7 @@ protected:
U8 *mBuffer;
F32 mSceneContrib; //projected scene contributuion of this object.
S32 mVisFrameRange;
S32 mRepeatedVisCounter; //number of repeatedly visible within a short time.
S32 mMinFrameRange;
U32 mState; //high 16 bits reserved for special use.
std::vector<LLVOCacheEntry*> mChildrenList; //children entries in a linked set.