Merge pull request #3740 from secondlife/geenz/friends-list-race-condition-fix
#3739 Friends list login race conditionmaster
commit
693e05ab85
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@ -271,6 +271,22 @@ S32 LLAvatarTracker::addBuddyList(const LLAvatarTracker::buddy_map_t& buds)
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<< "]" << LL_ENDL;
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}
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}
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// It's possible that the buddy list getting propagated from the inventory may have happened after we actually got the buddy list.
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// Any buddies that we got prior will reside in a special queue that we must process and update statuses accordingly with.
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// Do that here.
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// -Geenz 2025-03-12
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while (!mBuddyStatusQueue.empty())
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{
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auto buddyStatus = mBuddyStatusQueue.front();
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mBuddyStatusQueue.pop();
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if (mBuddyInfo.find(buddyStatus.first) != mBuddyInfo.end())
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{
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setBuddyOnline(buddyStatus.first, buddyStatus.second);
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}
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}
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// do not notify observers here - list can be large so let it be done on idle.
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return new_buddy_count;
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@ -335,6 +351,8 @@ void LLAvatarTracker::setBuddyOnline(const LLUUID& id, bool is_online)
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{
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LL_WARNS() << "!! No buddy info found for " << id
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<< ", setting to " << (is_online ? "Online" : "Offline") << LL_ENDL;
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LL_WARNS() << "Did we receive a buddy status update before the buddy info?" << LL_ENDL;
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mBuddyStatusQueue.push(std::make_pair(id, is_online));
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}
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}
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@ -706,6 +724,8 @@ void LLAvatarTracker::processNotify(LLMessageSystem* msg, bool online)
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{
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LL_WARNS() << "Received online notification for unknown buddy: "
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<< agent_id << " is " << (online ? "ONLINE" : "OFFLINE") << LL_ENDL;
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LL_WARNS() << "Adding buddy to buddy queue." << LL_ENDL;
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mBuddyStatusQueue.push(std::make_pair(agent_id, true));
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}
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if(tracking_id == agent_id)
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@ -109,6 +109,7 @@ public:
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// add or remove agents from buddy list. Each method takes a set
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// of buddies and returns how many were actually added or removed.
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typedef std::map<LLUUID, LLRelationship*> buddy_map_t;
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typedef std::queue<std::pair<LLUUID, bool>> buddy_status_queue_t;
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S32 addBuddyList(const buddy_map_t& buddies);
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//S32 removeBuddyList(const buddy_list_t& exes);
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@ -194,6 +195,7 @@ protected:
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//LLInventoryObserver* mInventoryObserver;
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buddy_map_t mBuddyInfo;
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buddy_status_queue_t mBuddyStatusQueue;
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typedef std::set<LLUUID> changed_buddy_t;
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changed_buddy_t mChangedBuddyIDs;
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@ -1714,6 +1714,15 @@ bool idle_startup()
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gAssetStorage->setUpstream(regionp->getHost());
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gCacheName->setUpstream(regionp->getHost());
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}
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// It is entirely possible that we may get the friends list _before_ we have the callbacks registered to process that.
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// This will lead to the friends list not being processed properly and online statuses not being updated appropriately at login.
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// So, we need to make sure that we have the callbacks registered before we get the friends list.
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// This appears to crop up on some systems somewhere between STATE_AGENT_SEND and STATE_INVENTORY_SEND. It's happened to me a few times now.
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// -Geenz 2025-03-12
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LL_INFOS() << " AvatarTracker" << LL_ENDL;
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LLAvatarTracker::instance().registerCallbacks(gMessageSystem);
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do_startup_frame();
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// Create login effect
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@ -2013,8 +2022,6 @@ bool idle_startup()
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LLMessageSystem* msg = gMessageSystem;
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LL_INFOS() << " Inventory" << LL_ENDL;
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LLInventoryModel::registerCallbacks(msg);
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LL_INFOS() << " AvatarTracker" << LL_ENDL;
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LLAvatarTracker::instance().registerCallbacks(msg);
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LL_INFOS() << " Landmark" << LL_ENDL;
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LLLandmark::registerCallbacks(msg);
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do_startup_frame();
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