HTTP Mesh fetch FTW.. still busted
parent
cd138869d5
commit
695969c770
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@ -62,6 +62,9 @@
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//
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//----------------------------------------------------------------------------
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U32 ll_thread_local sThreadID = 0;
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U32 LLThread::sIDIter = 0;
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//
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// Handed to the APR thread creation function
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//
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@ -72,6 +75,8 @@ void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap
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// Set thread state to running
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threadp->mStatus = RUNNING;
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sThreadID = threadp->mID;
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// Run the user supplied function
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threadp->run();
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@ -90,6 +95,8 @@ LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
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mAPRThreadp(NULL),
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mStatus(STOPPED)
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{
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mID = ++sIDIter;
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// Thread creation probably CAN be paranoid about APR being initialized, if necessary
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if (poolp)
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{
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@ -273,7 +280,7 @@ void LLThread::wakeLocked()
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//============================================================================
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LLMutex::LLMutex(apr_pool_t *poolp) :
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mAPRMutexp(NULL)
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mAPRMutexp(NULL), mCount(0), mLockingThread(NO_THREAD)
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{
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//if (poolp)
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//{
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@ -305,7 +312,14 @@ LLMutex::~LLMutex()
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void LLMutex::lock()
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{
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if (mLockingThread == sThreadID)
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{ //redundant lock
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mCount++;
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return;
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}
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apr_thread_mutex_lock(mAPRMutexp);
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#if MUTEX_DEBUG
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// Have to have the lock before we can access the debug info
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U32 id = LLThread::currentID();
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@ -313,10 +327,18 @@ void LLMutex::lock()
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llerrs << "Already locked in Thread: " << id << llendl;
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mIsLocked[id] = TRUE;
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#endif
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mLockingThread = sThreadID;
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}
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void LLMutex::unlock()
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{
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if (mCount > 0)
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{ //not the root unlock
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mCount--;
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return;
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}
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#if MUTEX_DEBUG
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// Access the debug info while we have the lock
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U32 id = LLThread::currentID();
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@ -324,6 +346,8 @@ void LLMutex::unlock()
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llerrs << "Not locked in Thread: " << id << llendl;
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mIsLocked[id] = FALSE;
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#endif
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mLockingThread = NO_THREAD;
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apr_thread_mutex_unlock(mAPRMutexp);
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}
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@ -341,6 +365,11 @@ bool LLMutex::isLocked()
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}
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}
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U32 LLMutex::lockingThread() const
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{
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return mLockingThread;
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}
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//============================================================================
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LLCondition::LLCondition(apr_pool_t *poolp) :
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@ -40,8 +40,17 @@ class LLThread;
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class LLMutex;
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class LLCondition;
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#if LL_WINDOWS
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#define ll_thread_local __declspec(thread)
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#else
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#define ll_thread_local __thread
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#endif
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class LL_COMMON_API LLThread
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{
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private:
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static U32 sIDIter;
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public:
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typedef enum e_thread_status
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{
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@ -82,6 +91,8 @@ public:
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apr_pool_t *getAPRPool() { return mAPRPoolp; }
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LLVolatileAPRPool* getLocalAPRFilePool() { return mLocalAPRFilePoolp ; }
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U32 getID() const { return mID; }
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private:
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BOOL mPaused;
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@ -96,6 +107,7 @@ protected:
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apr_pool_t *mAPRPoolp;
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BOOL mIsLocalPool;
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EThreadStatus mStatus;
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U32 mID;
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//a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used.
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//Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes.
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@ -133,17 +145,27 @@ protected:
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class LL_COMMON_API LLMutex
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{
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public:
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typedef enum
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{
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NO_THREAD = 0xFFFFFFFF
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} e_locking_thread;
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LLMutex(apr_pool_t *apr_poolp); // NULL pool constructs a new pool for the mutex
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~LLMutex();
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void lock(); // blocks
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void unlock();
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bool isLocked(); // non-blocking, but does do a lock/unlock so not free
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U32 lockingThread() const; //get ID of locking thread
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protected:
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apr_thread_mutex_t *mAPRMutexp;
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mutable U32 mCount;
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mutable U32 mLockingThread;
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apr_pool_t *mAPRPoolp;
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BOOL mIsLocalPool;
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S32 mLockCount;
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#if MUTEX_DEBUG
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std::map<U32, BOOL> mIsLocked;
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#endif
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@ -1952,8 +1952,12 @@ BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
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}
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is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
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return unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger());
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}
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BOOL LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
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{
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U8* result = NULL;
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U32 cur_size = 0;
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@ -1964,7 +1968,6 @@ BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
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const U32 CHUNK = 65536;
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S32 size = header[nm[lod]]["size"].asInteger();
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U8 *in = new U8[size];
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is.read((char*) in, size);
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@ -971,6 +971,8 @@ protected:
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public:
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virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
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virtual BOOL createVolumeFacesFromStream(std::istream& is);
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virtual BOOL unpackVolumeFaces(std::istream& is, S32 size);
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virtual void makeTetrahedron();
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virtual BOOL isTetrahedron();
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@ -284,6 +284,7 @@ set(viewer_SOURCE_FILES
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llmediaremotectrl.cpp
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llmemoryview.cpp
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llmenucommands.cpp
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llmeshrepository.cpp
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llmetricperformancetester.cpp
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llmimetypes.cpp
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llmorphview.cpp
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@ -789,6 +790,7 @@ set(viewer_HEADER_FILES
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llmediaremotectrl.h
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llmemoryview.h
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llmenucommands.h
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llmeshrepository.h
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llmetricperformancetester.h
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llmimetypes.h
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llmorphview.h
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@ -9998,7 +9998,7 @@
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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<integer>0</integer>
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</map>
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<key>UseStartScreen</key>
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<map>
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@ -48,6 +48,7 @@
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#include "llwindow.h"
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#include "llviewerstats.h"
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#include "llmd5.h"
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#include "llmeshrepository.h"
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#include "llpumpio.h"
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#include "llmimetypes.h"
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#include "llslurl.h"
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@ -1266,6 +1267,9 @@ bool LLAppViewer::cleanup()
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llinfos << "Cleaning Up" << llendflush;
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// shut down mesh streamer
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gMeshRepo.shutdown();
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// Must clean up texture references before viewer window is destroyed.
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LLHUDManager::getInstance()->updateEffects();
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LLHUDObject::updateAll();
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@ -1678,6 +1682,9 @@ bool LLAppViewer::initThreads()
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mFastTimerLogThread->start();
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}
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// Mesh streaming and caching
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gMeshRepo.init();
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// *FIX: no error handling here!
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return true;
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}
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@ -2394,6 +2401,7 @@ bool LLAppViewer::initWindow()
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gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
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gPipeline.init();
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stop_glerror();
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gViewerWindow->initGLDefaults();
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@ -1432,6 +1432,7 @@ void LLViewerRegion::setSeedCapability(const std::string& url)
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capabilityNames.append("FetchLib");
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capabilityNames.append("FetchLibDescendents");
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capabilityNames.append("GetTexture");
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capabilityNames.append("GetMesh");
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capabilityNames.append("GroupProposalBallot");
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capabilityNames.append("HomeLocation");
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capabilityNames.append("MapLayer");
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@ -70,6 +70,7 @@
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#include "llsdutil.h"
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#include "llmediaentry.h"
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#include "llmediadataclient.h"
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#include "llmeshrepository.h"
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#include "llagent.h"
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const S32 MIN_QUIET_FRAMES_COALESCE = 30;
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@ -861,6 +862,16 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool
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{
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LLVolumeParams volume_params = params;
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if (isSculpted())
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{
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// if it's a mesh
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if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
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{ //meshes might not have all LODs, get the force detail to best existing LOD
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LLUUID mesh_id = params.getSculptID();
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mLOD = gMeshRepo.getActualMeshLOD(mesh_id, mLOD);
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}
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}
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// Check if we need to change implementations
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bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
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if (is_flexible)
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@ -888,6 +899,8 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool
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}
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}
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if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
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{
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mFaceMappingChanged = TRUE;
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@ -906,7 +919,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool
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{
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//load request not yet issued, request pipeline load this mesh
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LLUUID asset_id = volume_params.getSculptID();
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gPipeline.loadMesh(this, asset_id, LLVolumeLODGroup::getVolumeDetailFromScale(getVolume()->getDetail()));
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gMeshRepo.loadMesh(this, asset_id, LLVolumeLODGroup::getVolumeDetailFromScale(getVolume()->getDetail()));
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}
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}
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else // otherwise is sculptie
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@ -70,6 +70,7 @@
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#include "llgldbg.h"
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#include "llhudmanager.h"
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#include "lllightconstants.h"
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#include "llmeshrepository.h"
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#include "llresmgr.h"
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#include "llselectmgr.h"
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#include "llsky.h"
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@ -103,6 +104,7 @@
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#include "llspatialpartition.h"
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#include "llmutelist.h"
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#include "lltoolpie.h"
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#include "llcurl.h"
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#ifdef _DEBUG
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@ -342,8 +344,6 @@ LLPipeline::LLPipeline() :
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mGlowPool(NULL),
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mBumpPool(NULL),
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mWLSkyPool(NULL),
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mMeshMutex(NULL),
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mMeshThreadCount(0),
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mLightMask(0),
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mLightMovingMask(0),
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mLightingDetail(0),
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@ -403,7 +403,6 @@ void LLPipeline::init()
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stop_glerror();
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mMeshMutex = new LLMutex(NULL);
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for (U32 i = 0; i < 2; ++i)
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{
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mSpotLightFade[i] = 1.f;
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@ -478,9 +477,6 @@ void LLPipeline::cleanup()
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//delete mWLSkyPool;
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mWLSkyPool = NULL;
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delete mMeshMutex;
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mMeshMutex = NULL;
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releaseGLBuffers();
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mBloomImagep = NULL;
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@ -1802,6 +1798,8 @@ void LLPipeline::rebuildPriorityGroups()
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assertInitialized();
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gMeshRepo.notifyLoadedMeshes();
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// Iterate through all drawables on the priority build queue,
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for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin();
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iter != mGroupQ1.end(); ++iter)
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@ -1881,8 +1879,6 @@ void LLPipeline::updateGeom(F32 max_dtime)
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// for now, only LLVOVolume does this to throttle LOD changes
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LLVOVolume::preUpdateGeom();
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notifyLoadedMeshes();
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// Iterate through all drawables on the priority build queue,
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for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
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iter != mBuildQ1.end();)
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@ -8912,246 +8908,3 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
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}
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void LLPipeline::loadMesh(LLVOVolume* vobj, LLUUID mesh_id, S32 detail)
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{
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if (detail < 0 || detail > 4)
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{
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return;
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}
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{
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LLMutexLock lock(mMeshMutex);
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//add volume to list of loading meshes
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mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_id);
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if (iter != mLoadingMeshes[detail].end())
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{ //request pending for this mesh, append volume id to list
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iter->second.insert(vobj->getID());
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return;
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}
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//first request for this mesh
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mLoadingMeshes[detail][mesh_id].insert(vobj->getID());
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}
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if (gAssetStorage->hasLocalAsset(mesh_id, LLAssetType::AT_MESH))
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{ //already have asset, load desired LOD in background
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mPendingMeshes.push_back(new LLMeshThread(mesh_id, vobj->getVolume(), detail));
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}
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else
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{ //fetch asset and load when done
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gAssetStorage->getAssetData(mesh_id, LLAssetType::AT_MESH,
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getMeshAssetCallback, vobj->getVolume(), TRUE);
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}
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//do a quick search to see if we can't display something while we wait for this mesh to load
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LLVolume* volume = vobj->getVolume();
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if (volume)
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{
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LLVolumeParams params = volume->getParams();
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LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params);
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if (group)
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{
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//first see what the next lowest LOD available might be
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for (S32 i = detail-1; i >= 0; --i)
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{
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LLVolume* lod = group->refLOD(i);
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if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
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{
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volume->copyVolumeFaces(lod);
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group->derefLOD(lod);
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return;
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}
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group->derefLOD(lod);
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}
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//no lower LOD is a available, is a higher lod available?
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for (S32 i = detail+1; i < 4; ++i)
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{
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LLVolume* lod = group->refLOD(i);
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if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
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{
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volume->copyVolumeFaces(lod);
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group->derefLOD(lod);
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return;
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}
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group->derefLOD(lod);
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}
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}
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else
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{
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llerrs << "WTF?" << llendl;
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}
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//nothing found, so make a tetrahedron
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volume->makeTetrahedron();
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}
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}
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//static
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void LLPipeline::getMeshAssetCallback(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status)
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{
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gPipeline.mPendingMeshes.push_back(new LLMeshThread(asset_uuid, (LLVolume*) user_data));
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}
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LLPipeline::LLMeshThread::LLMeshThread(LLUUID mesh_id, LLVolume* target, S32 detail)
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: LLThread("mesh_loading_thread")
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{
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mMeshID = mesh_id;
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mVolume = NULL;
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mDetail = target->getDetail();
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if (detail == -1)
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{
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mDetailIndex = LLVolumeLODGroup::getVolumeDetailFromScale(target->getDetail());
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}
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else
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{
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mDetailIndex = detail;
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}
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mTargetVolume = target;
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}
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LLPipeline::LLMeshThread::~LLMeshThread()
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{
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||||
}
|
||||
|
||||
void LLPipeline::LLMeshThread::run()
|
||||
{
|
||||
if (!gAssetStorage || LLApp::instance()->isQuitting())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
char* buffer = NULL;
|
||||
S32 size = 0;
|
||||
|
||||
LLVFS* vfs = gAssetStorage->mVFS;
|
||||
|
||||
{
|
||||
LLVFile file(vfs, mMeshID, LLAssetType::AT_MESH, LLVFile::READ);
|
||||
file.waitForLock(VFSLOCK_READ);
|
||||
size = file.getSize();
|
||||
|
||||
if (size == 0)
|
||||
{
|
||||
gPipeline.meshLoaded(this);
|
||||
return;
|
||||
}
|
||||
|
||||
buffer = new char[size];
|
||||
file.read((U8*)&buffer[0], size);
|
||||
}
|
||||
|
||||
{
|
||||
std::string buffer_string(buffer, size);
|
||||
std::istringstream buffer_stream(buffer_string);
|
||||
|
||||
{
|
||||
LLVolumeParams volume_params;
|
||||
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
|
||||
volume_params.setSculptID(mMeshID, LL_SCULPT_TYPE_MESH);
|
||||
mVolume = new LLVolume(volume_params, mDetail);
|
||||
mVolume->createVolumeFacesFromStream(buffer_stream);
|
||||
}
|
||||
}
|
||||
delete[] buffer;
|
||||
|
||||
gPipeline.meshLoaded(this);
|
||||
}
|
||||
|
||||
void LLPipeline::meshLoaded(LLPipeline::LLMeshThread* mesh_thread)
|
||||
{
|
||||
LLMutexLock lock(mMeshMutex);
|
||||
mLoadedMeshes.push_back(mesh_thread);
|
||||
}
|
||||
|
||||
void LLPipeline::notifyLoadedMeshes()
|
||||
{ //called from main thread
|
||||
|
||||
U32 max_thread_count = llmax(gSavedSettings.getU32("MeshThreadCount"), (U32) 1);
|
||||
while (mMeshThreadCount < max_thread_count && !mPendingMeshes.empty())
|
||||
{
|
||||
LLMeshThread* mesh_thread = mPendingMeshes.front();
|
||||
mesh_thread->start();
|
||||
++mMeshThreadCount;
|
||||
mPendingMeshes.pop_front();
|
||||
}
|
||||
|
||||
LLMutexLock lock(mMeshMutex);
|
||||
std::list<LLMeshThread*> stopping_threads;
|
||||
|
||||
for (std::list<LLMeshThread*>::iterator iter = mLoadedMeshes.begin(); iter != mLoadedMeshes.end(); ++iter)
|
||||
{ //for each mesh done loading
|
||||
LLMeshThread* mesh = *iter;
|
||||
|
||||
if (!mesh->isStopped())
|
||||
{ //don't process a LLMeshThread until it's stopped
|
||||
stopping_threads.push_back(mesh);
|
||||
continue;
|
||||
}
|
||||
|
||||
S32 detail = mesh->mDetailIndex;
|
||||
|
||||
//get list of objects waiting to be notified this mesh is loaded
|
||||
mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh->mMeshID);
|
||||
|
||||
if (mesh->mVolume && obj_iter != mLoadingMeshes[detail].end())
|
||||
{
|
||||
//make sure target volume is still valid
|
||||
BOOL valid = FALSE;
|
||||
|
||||
for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
|
||||
{
|
||||
LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
|
||||
|
||||
if (vobj)
|
||||
{
|
||||
if (vobj->getVolume() == mesh->mTargetVolume)
|
||||
{
|
||||
valid = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (valid)
|
||||
{
|
||||
if (mesh->mVolume->getNumVolumeFaces() <= 0)
|
||||
{
|
||||
llwarns << "Mesh loading returned empty volume." << llendl;
|
||||
mesh->mVolume->makeTetrahedron();
|
||||
}
|
||||
|
||||
mesh->mTargetVolume->copyVolumeFaces(mesh->mVolume);
|
||||
|
||||
for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
|
||||
{
|
||||
LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
|
||||
if (vobj)
|
||||
{
|
||||
vobj->notifyMeshLoaded();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mLoadingMeshes[detail].erase(mesh->mMeshID);
|
||||
}
|
||||
|
||||
delete mesh;
|
||||
--mMeshThreadCount;
|
||||
}
|
||||
|
||||
mLoadedMeshes = stopping_threads;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -58,6 +58,8 @@ class LLCubeMap;
|
|||
class LLCullResult;
|
||||
class LLVOAvatar;
|
||||
class LLGLSLShader;
|
||||
class LLCurlRequest;
|
||||
class LLMeshResponder;
|
||||
|
||||
typedef enum e_avatar_skinning_method
|
||||
{
|
||||
|
|
@ -278,10 +280,6 @@ public:
|
|||
LLCullResult::sg_list_t::iterator beginAlphaGroups();
|
||||
LLCullResult::sg_list_t::iterator endAlphaGroups();
|
||||
|
||||
|
||||
//mesh management functions
|
||||
void loadMesh(LLVOVolume* volume, LLUUID mesh_id, S32 detail = 0);
|
||||
|
||||
void addTrianglesDrawn(S32 count);
|
||||
BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; }
|
||||
BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; }
|
||||
|
|
@ -683,32 +681,8 @@ protected:
|
|||
typedef std::map<LLUUID, std::set<LLUUID> > mesh_load_map;
|
||||
mesh_load_map mLoadingMeshes[4];
|
||||
|
||||
LLMutex* mMeshMutex;
|
||||
|
||||
class LLMeshThread : public LLThread
|
||||
{
|
||||
public:
|
||||
LLPointer<LLVolume> mVolume;
|
||||
LLVolume* mTargetVolume;
|
||||
LLUUID mMeshID;
|
||||
F32 mDetail;
|
||||
S32 mDetailIndex;
|
||||
LLMeshThread(LLUUID mesh_id, LLVolume* target, S32 detail = -1);
|
||||
~LLMeshThread();
|
||||
void run();
|
||||
};
|
||||
|
||||
static void getMeshAssetCallback(LLVFS *vfs,
|
||||
const LLUUID& asset_uuid,
|
||||
LLAssetType::EType type,
|
||||
void* user_data, S32 status, LLExtStat ext_status);
|
||||
|
||||
std::list<LLMeshThread*> mLoadedMeshes;
|
||||
std::list<LLMeshThread*> mPendingMeshes;
|
||||
U32 mMeshThreadCount;
|
||||
|
||||
void meshLoaded(LLMeshThread* mesh_thread);
|
||||
void notifyLoadedMeshes();
|
||||
typedef std::list<LLMeshResponder*> mesh_response_list;
|
||||
mesh_response_list mMeshResponseList;
|
||||
|
||||
LLPointer<LLViewerFetchedTexture> mFaceSelectImagep;
|
||||
LLPointer<LLViewerTexture> mBloomImagep;
|
||||
|
|
|
|||
Loading…
Reference in New Issue