Fixed ground sit animation getting stuck after standing up. Fixes FIRE-1906
parent
1ffae62b52
commit
69f5142e14
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@ -507,17 +507,12 @@ void AOEngine::cycle(eCycleMode cycleMode)
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return;
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}
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LLUUID animation=state->mCurrentAnimationID;
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if(!animation.isNull())
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{
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gAgent.sendAnimationRequest(animation,ANIM_REQUEST_STOP);
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gAgentAvatarp->LLCharacter::stopMotion(animation);
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state->mCurrentAnimationID.setNull();
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}
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LLUUID oldAnimation=state->mCurrentAnimationID;
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LLUUID animation;
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if(cycleMode==CycleAny)
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{
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animation=override(motion,TRUE);
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animation=mCurrentSet->getAnimationForState(state);
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}
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else
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{
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@ -539,7 +534,19 @@ void AOEngine::cycle(eCycleMode cycleMode)
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state->mCurrentAnimationID=animation;
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if(!animation.isNull())
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{
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lldebugs << "requesting animation start for motion " << gAnimLibrary.animationName(motion) << ": " << animation << llendl;
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gAgent.sendAnimationRequest(animation,ANIM_REQUEST_START);
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}
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else
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lldebugs << "overrider came back with NULL animation for motion " << gAnimLibrary.animationName(motion) << "." << llendl;
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if(!oldAnimation.isNull())
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{
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lldebugs << "Cycling state " << state->mName << " - stopping animation " << oldAnimation << llendl;
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gAgent.sendAnimationRequest(oldAnimation,ANIM_REQUEST_STOP);
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gAgentAvatarp->LLCharacter::stopMotion(oldAnimation);
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}
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}
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void AOEngine::updateSortOrder(AOSet::AOState* state)
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