SL-15400 Menu item "Pause Clouds" should not pause water

meow-7.2.2
Andrey Kleshchev 2021-06-30 21:45:38 +03:00
parent f17eab60a3
commit 6a3e775dbb
1 changed files with 2 additions and 12 deletions

View File

@ -574,18 +574,8 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
if (LLEnvironment::instance().isCloudScrollPaused())
{
static const std::array<F32, 2> zerowave{ {0.0f, 0.0f} };
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data());
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data());
}
else
{
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
}
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);